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kanordog
 
PostPosted: Mon, Jun 06 2011, 18:52 PM 

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Hey,

I`m newbie (obviously...) and I just can`t find out how can a character be uploaded elsewhere than Cordor South? As a new character.
Similar, how can I continue close to the spot I was last time? Bind to a crystal before I leave then just teleport there after upload?

Rp, what to do when the elf character of mine just run up against a drow (player or npc)? Can I make her or him hostile straight away?
Similar, I ended up in Tarkuul... was weird not to pick a fight with the city guard...how does this work? Can I just go against them then die or will it be punished (like banned IP address etc)?

Thanks for Your patience and help!


 
      
Merrien
 
PostPosted: Mon, Jun 06 2011, 18:56 PM 

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kanordog wrote:
Hey,

I`m newbie (obviously...) and I just can`t find out how can a character be uploaded elsewhere than Cordor South? As a new character.
Similar, how can I continue close to the spot I was last time? Bind to a crystal before I leave then just teleport there after upload?

Rp, what to do when the elf character of mine just run up against a drow (player or npc)? Can I make her or him hostile straight away?
Similar, I ended up in Tarkuul... was weird not to pick a fight with the city guard...how does this work? Can I just go against them then die or will it be punished (like banned IP address etc)?

Thanks for Your patience and help!


On the spawn point for your character, after you've bound to a different crystal node, use the portal wand and choose the "set home point for Amia Island" (or Abroad if you're wanting to set it for B). Choose the slot you wish to be your spawn point and that will do it. And yes to your question about you just use a portal charge to teleport elsewhere.

On the PVP stuff, I'll let someone else answer, but the Rules are posted on the forums... Um, lemme try to find and I'll edit.

EDIT: http://www.amiaworld.net/phpBB3/viewtopic.php?f=20&t=55956&p=918579#p918579

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TormakSaber
 
PostPosted: Mon, Jun 06 2011, 19:08 PM 

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Re: New character bindpoint, when you create a character, you'll be able to select from a few different places to bind to. IT's not recommended unless you know your way around the server since Cordor (And Fortress Wiltun on B) have the local starting quests.

Re: Continuing from where you left off, the crystals can help, but every reset (4 hours), everyone will end back up in the entry and back at their starting bindpoint.

Re: PvP, Merrien linked you the rules there. PvP needs to have roleplay behind it. There's nothing wrong with hostiling right away to be prepared for it, but you can't simply attack on sight.

Re: Tarkuul/NPCS: Please don't attack any non-hostile (a.k.a. "not glowy red") NPCs in the module without a DM knowing and present to play the environment.

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MoshingChris
 
PostPosted: Mon, Jun 06 2011, 19:12 PM 

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Some more advice.

Don't make a Weapon Master without taking epic prowess.

This thread, pretty much covered now.

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kanordog
 
PostPosted: Mon, Jun 06 2011, 19:13 PM 

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Joined: 18 May 2011
Location: UK

Merrien wrote:


On the PVP stuff, I'll let someone else answer, but the Rules are posted on the forums... Um, lemme try to find and I'll edit.

EDIT: http://www.amiaworld.net/phpBB3/viewtopic.php?f=20&t=55956&p=918579#p918579


Thanks for clearing the spawning thing!

I`ve read the pvp rules, I just wanted to know a bit more before I make something stupid. So I guess if I see a drow I can just say OOCly to the player that I`d like to attack her/him, because this is a sort of RP that pre-set on Forgotten realms, as elf and drow are enemies. And the player can just run off as part of the rp "to react and possibly back down IC".

I don`t want to beat up everybody, just was a bit weird for first, rather ignore this whole enemy thing than ruin others` day :)

For Tormak:

Sure thing! As I said above it is just about rp (as I used). I won`t attack npc`s - as I did not.

Thank You both!

ps.: Thank You MoshingChris for the Weapons Master advice!


 
      
dayfer
 
PostPosted: Mon, Jun 06 2011, 19:17 PM 

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MoshingChris wrote:
Some more advice.

Don't make a Weapon Master without taking epic prowess.

This thread, pretty much covered now.

Honestly didn't know this!

Also, yeah welcome to the server, have lots of fun times, also be warned, many a drow here are goodies :) but that aint always a bad thing, hope to see you in game :D


 
      
kanordog
 
PostPosted: Mon, Jun 06 2011, 19:47 PM 

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dayfer wrote:

Also, yeah welcome to the server, have lots of fun times, also be warned, many a drow here are goodies :) but that aint always a bad thing, hope to see you in game :D


Thanks very much! I know when Your meeting is, I`ll try to make it in the next fortnight and be a citizen of Barak Runedar officially.


 
      
Silvarus
 
PostPosted: Mon, Jun 06 2011, 19:49 PM 

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kanordog wrote:
dayfer wrote:

Also, yeah welcome to the server, have lots of fun times, also be warned, many a drow here are goodies :) but that aint always a bad thing, hope to see you in game :D


Thanks very much! I know when Your meeting is, I`ll try to make it in the next fortnight and be a citizen of Barak Runedar officially.

More Sumpies! Awesome!

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dayfer
 
PostPosted: Mon, Jun 06 2011, 19:55 PM 

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Nice, were in desperate need o' mere stumpehs


 
      
Procyon
 
PostPosted: Mon, Jun 06 2011, 20:50 PM 

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MoshingChris wrote:
Don't make a Weapon Master without taking epic prowess.


Something special in it that I don't know or can't find anywhere?

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Kraniumbrud
 
PostPosted: Mon, Jun 06 2011, 21:08 PM 

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most important rule, have fun, and make sure others have fun too!!

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P Three
 
PostPosted: Mon, Jun 06 2011, 21:20 PM 

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Procyon wrote:
MoshingChris wrote:
Don't make a Weapon Master without taking epic prowess.


Something special in it that I don't know or can't find anywhere?

Yeah, it jacks your AB, silly. XD

As for Elves/Drow. Make sure you RP before you attack. Hostiling is fine, you can hostile whoever, but the actual attack, or letting your summon attack, has to have a good bit of RP /AND/ an IC out. Like "If you don't run right now, I'm gonna cut you up!" and then give them a chance to respond. They may want to type up a response, so give them a minute to take the out. Some people do type slow here, so try to be considerate of that. :)

And remember that we do have quite a few surface drow. While your char may not know it ICly, it'll make for some interesting RP.

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Procyon
 
PostPosted: Mon, Jun 06 2011, 22:03 PM 

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I was meaning if there was anything more or special then the normal +1 ab to all attacks...

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TormakSaber
 
PostPosted: Mon, Jun 06 2011, 22:05 PM 

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.. The joke is that I have a WM without epic prowess, Mosh is just being mean. :(

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P Three
 
PostPosted: Mon, Jun 06 2011, 22:27 PM 

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Is Mosh being mean or honest?
XD
I KID!!

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Ley lines, y'all. Just let me go wrangle up my cowboy boots and lasso us up some magic.

Yee-haw!


Aly'dra Zau'ana: Priestessish Of Eilistraee
Danika Nefzen: Druid of the Earthmother
Delia Am'Anodel: Paladin of Torm


 
      
Gers
 
PostPosted: Mon, Jun 06 2011, 23:11 PM 

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Also, if you do hostile someone and you've got a summon/familiar out, set it to guard you or something else before hostiling, else the summon will likely go nuts and go after the person without your wanting it to.

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Kudark
 
PostPosted: Mon, Jun 06 2011, 23:48 PM 

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Gers wrote:
Also, if you do hostile someone and you've got a summon/familiar out, set it to guard you or something else before hostiling, else the summon will likely go nuts and go after the person without your wanting it to.

that holds true with animal companions as well, i found out the hard way...

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MJ60
 
PostPosted: Tue, Jun 07 2011, 0:13 AM 

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Hello everyone,
Before I start playing here I'd like to get some pieces of information about this server. I've already read some articles, but still there are some things unknown for me. And I apologize in advance if such questions have been already asked, but it's hard for newbie to read everything :) Ok, so let's go:

1. 30 lvl is max here, am I right?
2. Is haste viable here as an easy-to-get? I mean is this common bonus in items or feats like "blinding speed" are worth to take?
3. What is the highest, and what is the most most common upradge of items here? +1? +2? +3?
4. Does Amia have new, untypical for nwn weapons such as 2-handed hammer?
5. This might be a silly question, especially on this kind of server, but could you possibly tell me a bit about pace of leveling here? I mean, how many time would it take to reach max lvl? (I don't know if I should focus on one character or do as many as I can imagine :) )
6. Question for builders: what AB for characters is satisfactory? And what about AC?
7. I see that there are two Amia servers, can one character "travel" from one server to another, or they have different servevaults?
8. What kind of monsters are the most popular here? If I'd like to create ranger, what "favored enemies" will be the most efficient?
9. Are horses available on the server?
10. What happens if character dies? Is there typical nwn death system or something was modified?
11. Items once again: Are immunities (knockdown, death spells, mind affecting spells etc) common in items or is it worth to take some additional save-increasing feats?

I think that's all. Sorry if some of these questions repeat n-time, and thanks in advance for answers.
Greetings.


 
      
Naivatkal
 
PostPosted: Tue, Jun 07 2011, 0:32 AM 

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dayfer wrote:
MoshingChris wrote:
Some more advice.

Don't make a Weapon Master without taking epic prowess.

This thread, pretty much covered now.

Honestly didn't know this!

Also, yeah welcome to the server, have lots of fun times, also be warned, many a drow here are goodies :) but that aint always a bad thing, hope to see you in game :D


I pretty much always take Epic Prowess on a melee build XD

Also, don't take a 20 level bard without Lasting Inspiration, don't take a Monk without Epic Weapon Focus: Unarmed, don't make a Bard/RDD/PM...

I think it's covered now ;D

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Khasir :: From the East a storm is coming


 
      
Naivatkal
 
PostPosted: Tue, Jun 07 2011, 0:39 AM 

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MJ60 wrote:
Hello everyone,
Before I start playing here I'd like to get some pieces of information about this server. I've already read some articles, but still there are some things unknown for me. And I apologize in advance if such questions have been already asked, but it's hard for newbie to read everything :) Ok, so let's go:

1. 30 lvl is max here, am I right?
2. Is haste viable here as an easy-to-get? I mean is this common bonus in items or feats like "blinding speed" are worth to take?
3. What is the highest, and what is the most most common upradge of items here? +1? +2? +3?
4. Does Amia have new, untypical for nwn weapons such as 2-handed hammer?
5. This might be a silly question, especially on this kind of server, but could you possibly tell me a bit about pace of leveling here? I mean, how many time would it take to reach max lvl? (I don't know if I should focus on one character or do as many as I can imagine :) )
6. Question for builders: what AB for characters is satisfactory? And what about AC?
7. I see that there are two Amia servers, can one character "travel" from one server to another, or they have different servevaults?
8. What kind of monsters are the most popular here? If I'd like to create ranger, what "favored enemies" will be the most efficient?
9. Are horses available on the server?
10. What happens if character dies? Is there typical nwn death system or something was modified?
11. Items once again: Are immunities (knockdown, death spells, mind affecting spells etc) common in items or is it worth to take some additional save-increasing feats?

I think that's all. Sorry if some of these questions repeat n-time, and thanks in advance for answers.
Greetings.


1 - Yes
2 - No item has perma haste or true seeing, as far as I know
3 - Highest is +5, most common is another story. Usually have +4 I think?
4 - Not that I know of
5 - Quality not quantity
6 - I never know this XD
7 - Yes, they are integrated
8 - Dunno if you will get an answer to that XD
9 - No (shush Phearnun)
10 - At death you can wait to be raised or respawn. First respawn you go to the Shadow Plane (one time trip, no xp/gold loss), after that if you respawn you go to the Fugue (100 xp per level and 10% gold loss).
11 -Varies, but some items have them

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Salema Nefahri :: A penny for your thots
Zrae'a'stra'fryn :: That which nightmares are made of
Khasir :: From the East a storm is coming


 
      
ainjyll
 
PostPosted: Tue, Jun 07 2011, 2:08 AM 

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Joined: 14 Jun 2006
Location: wilmington, nc

Naivatkal wrote:
MJ60 wrote:
Hello everyone,
Before I start playing here I'd like to get some pieces of information about this server. I've already read some articles, but still there are some things unknown for me. And I apologize in advance if such questions have been already asked, but it's hard for newbie to read everything :) Ok, so let's go:

1. 30 lvl is max here, am I right?
2. Is haste viable here as an easy-to-get? I mean is this common bonus in items or feats like "blinding speed" are worth to take?
3. What is the highest, and what is the most most common upradge of items here? +1? +2? +3?
4. Does Amia have new, untypical for nwn weapons such as 2-handed hammer?
5. This might be a silly question, especially on this kind of server, but could you possibly tell me a bit about pace of leveling here? I mean, how many time would it take to reach max lvl? (I don't know if I should focus on one character or do as many as I can imagine :) )
6. Question for builders: what AB for characters is satisfactory? And what about AC?
7. I see that there are two Amia servers, can one character "travel" from one server to another, or they have different servevaults?
8. What kind of monsters are the most popular here? If I'd like to create ranger, what "favored enemies" will be the most efficient?
9. Are horses available on the server?
10. What happens if character dies? Is there typical nwn death system or something was modified?
11. Items once again: Are immunities (knockdown, death spells, mind affecting spells etc) common in items or is it worth to take some additional save-increasing feats?

I think that's all. Sorry if some of these questions repeat n-time, and thanks in advance for answers.
Greetings.


1 - Yes
2 - No item has perma haste or true seeing, as far as I know
3 - Highest is +5, most common is another story. Usually have +4 I think?
4 - Not that I know of
5 - Quality not quantity
6 - I never know this XD
7 - Yes, they are integrated
8 - Dunno if you will get an answer to that XD
9 - No (shush Phearnun)
10 - At death you can wait to be raised or respawn. First respawn you go to the Shadow Plane (one time trip, no xp/gold loss), after that if you respawn you go to the Fugue (100 xp per level and 10% gold loss).
11 -Varies, but some items have them


As an addendum to 1. 30 is the highest level attainable, but not all races can get to 30. Amia incorporates an ECL (Effective Character Level) system. The subraces page will detail more, but some races such as drow have a +2 ECL, meaning that a drow can only reach level 28.

Also, with 4. Yes, there are weapon changes here. The heavy flail, for example, can be modified to look like a 2-H hammer. Tridents have been shifted into a 1-H weapon and can be modified to look like a short spear. So, yes. There are non-base NWN weapons available on Amia.

With 6. Go to the Build Advice thread for specifics, but I can say that it varies depending on whether you're speaking about PvM or PvP.

With 8. Go to the Build Advice thread once again. Post your build and the "experts" will adjust where needed.

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MJ60
 
PostPosted: Tue, Jun 07 2011, 4:36 AM 

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Great thanks for answering my questions! :)


 
      
Ulir
 
PostPosted: Tue, Jun 07 2011, 5:16 AM 

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I heard that there was perma haste items before in Amia, according to stories there still is (+4 large shield + perma haste).

But odds of getting one of the items are less than 0,0000000000001%. Only heard of one person who has it and I forgot the name.

6. 40-50 AB is rather common, and so is 55-65 AC I would believe. Satisfactory is something you should feel. You can read a bit about builds and peoples oppinions on the build forum. Some have less AB and AC than above, some has more.

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Feonir
 
PostPosted: Tue, Jun 07 2011, 5:42 AM 

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Location: Lookin at folks like a son-of-a-bitch.

Ulir wrote:
I heard that there was perma haste items before in Amia, according to stories there still is (+4 large shield + perma haste).

But odds of getting one of the items are less than 0,0000000000001%. Only heard of one person who has it and I forgot the name.

6. 40-50 AB is rather common, and so is 55-65 AC I would believe. Satisfactory is something you should feel. You can read a bit about builds and peoples oppinions on the build forum. Some have less AB and AC than above, some has more.


The monsters are server were designed with two purposes in mind, one was to not be punishing so that even "weaker" rp builds could be utilised and not feel like an epic challenge to level.

And the endgame stuff is soloable if you powerbuild so its kinda in the sweetspot as far as monsters go. As far as I know no haste items were actually given out when Amia was born though some might still be around though not on any shields unless someone got one in the 2-3 years I was away.

Fairly sure Alu, Drowish monk, still has hers and Amy might still have one too but otherwise you won't find haste on items. As permanent non-dispellable haste is as broken as horses in terms of engine statistics.

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TormakSaber
 
PostPosted: Tue, Jun 07 2011, 7:34 AM 

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There are two permahaste items left on the server, and both of them are in the vaults of players that have not logged in in over 3 years.

And I like it that way.

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Korthan Isharnos - Dragon Shaman of Thunder Spirit Zamasham


 
      
PaladinOfSune
 
PostPosted: Tue, Jun 07 2011, 9:30 AM 

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Ulir wrote:
I heard that there was perma haste items before in Amia, according to stories there still is (+4 large shield + perma haste).

But odds of getting one of the items are less than 0,0000000000001%. Only heard of one person who has it and I forgot the name.

6. 40-50 AB is rather common, and so is 55-65 AC I would believe. Satisfactory is something you should feel. You can read a bit about builds and peoples oppinions on the build forum. Some have less AB and AC than above, some has more.

That is awesome. Amia has urban myths.

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Herr Delta Houdini
 
PostPosted: Tue, Jun 07 2011, 11:09 AM 

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Joined: 06 Jun 2008
Location: England

MJ60 wrote:
5. This might be a silly question, especially on this kind of server, but could you possibly tell me a bit about pace of leveling here? I mean, how many time would it take to reach max lvl? (I don't know if I should focus on one character or do as many as I can imagine :) )


I recommend going with just the one char if you can. You don't want to end up with like fifty alts that you never get around to lvling with because there are just too many or that you never remember who you RP'ed with as who or when.

Stick with one, build on them, they make more of an impact on the server than if you are playing multiple characters. You'll lvl quicker focusing on the one character too + get more RP AND it's easier to remember who you RP'ed what with. Try to pick a race/class you know you'll enjoy if possible, to get as much enjoyment out of the server as possible. It's always a good idea to look up info about the race you may want to play too. Unless you're going Human, which is easy for anyone to play.

Hope this helps.

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Dramatic_Prince
 
PostPosted: Tue, Jun 07 2011, 12:10 PM 

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MJ60 wrote:
Hello everyone,
Before I start playing here I'd like to get some pieces of information about this server. I've already read some articles, but still there are some things unknown for me. And I apologize in advance if such questions have been already asked, but it's hard for newbie to read everything :) Ok, so let's go:

1. 30 lvl is max here, am I right?
2. Is haste viable here as an easy-to-get? I mean is this common bonus in items or feats like "blinding speed" are worth to take?
3. What is the highest, and what is the most most common upradge of items here? +1? +2? +3?
4. Does Amia have new, untypical for nwn weapons such as 2-handed hammer?
5. This might be a silly question, especially on this kind of server, but could you possibly tell me a bit about pace of leveling here? I mean, how many time would it take to reach max lvl? (I don't know if I should focus on one character or do as many as I can imagine :) )
6. Question for builders: what AB for characters is satisfactory? And what about AC?
7. I see that there are two Amia servers, can one character "travel" from one server to another, or they have different servevaults?
8. What kind of monsters are the most popular here? If I'd like to create ranger, what "favored enemies" will be the most efficient?
9. Are horses available on the server?
10. What happens if character dies? Is there typical nwn death system or something was modified?
11. Items once again: Are immunities (knockdown, death spells, mind affecting spells etc) common in items or is it worth to take some additional save-increasing feats?

I think that's all. Sorry if some of these questions repeat n-time, and thanks in advance for answers.
Greetings.

Welcome to the server, stranger.
1. 30 is max.
2. It's available as spells and haste potions mostly. Perma-haste items don't exist normally.
3. +4 would be the common weapon.
4. You can take heavy flail then change the appearance into a maul via the job system.
5. Anywhere between 3 days to 3 months. Depends on how fast you grind. Typically I take 1-2 months. And yes, focusing on one character is the best. Especially if you enjoy the character.
6. 40-50 AB is the norm. 50 AC is the baseline, including tumble dump, simple plate and tower shield.
7. Linked.
8. Those that are crit immune, like elementals, undead and constructs. You'd probably want outsider, giant and abberation for endgame regions. If you think you'll PvP alot, get human, elf and outsider.
9. Nope.
10. You lose 100xp per level and 10% of your total gold if you hit the respawn button, that's all.
11. Only freedom is common on gear. Other immunities come from potions and spells. Solid benchmark for any save is 40.

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MJ60
 
PostPosted: Tue, Jun 07 2011, 12:22 PM 

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Joined: 06 Jun 2011

I'm very grateful for each answer and advice, thank you all!


 
      
Ulir
 
PostPosted: Tue, Jun 07 2011, 12:22 PM 

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Joined: 09 Mar 2009

Regarding question nr. 10. You can die once on server A without penalties. Like a freebie or sorts, where you get into contact with some soul person that lets you off the hook the first time.

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Bjorn
 
PostPosted: Tue, Jun 07 2011, 18:03 PM 



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Joined: 13 Feb 2009

You can die on B as well, you dont get nice easter egg remembrance talk, but you dont loose xp/gold either.

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Tess Marbury - Girl from luskan
Erth'dar Songspinner - Drow bard
Celador Moonhelm - Elven merchant
Garambar of Hillsalar Hall - Dwarven sage
Moraina - Grumpy Monk


 
      
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