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Selvec Darkon
 
PostPosted: Sun, Jul 31 2011, 5:24 AM 

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wereguy2 wrote:
HD 5570 (latest version of Catalyst installed), 3.0gHz quad, only 2 GB of RAM - been meaning to upgrade to 6 for a while now.
Eeeveryone has a SATA HD...


No idea.

I'm running with 11.6. Try rolling back. Maybe AMD broke NWN again.

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Selmak
 
PostPosted: Sun, Jul 31 2011, 7:30 AM 

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What about the buggy party bar with nwshader, with party members and companions that you can no longer examine or click on to send tells? Any way to fix that barring a new release of nwsahader? It's not a replacement UI issue, 'cause I tried it without.


 
      
Selvec Darkon
 
PostPosted: Sun, Jul 31 2011, 8:56 AM 

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I don't have that issue...thats a weird one...

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elmmaster
 
PostPosted: Tue, Aug 02 2011, 12:09 PM 

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I just tried the NWShader, and I was sad to find that it needs something to run that isn't supported by a 64 bit system. I have the c++ part alright, it's the other part that keeps me from the awsomness.

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TormakSaber
 
PostPosted: Tue, Aug 02 2011, 19:25 PM 

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There's people that don't run x64?

Welp.

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Selvec Darkon
 
PostPosted: Wed, Aug 03 2011, 3:12 AM 

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elmmaster wrote:
I just tried the NWShader, and I was sad to find that it needs something to run that isn't supported by a 64 bit system. I have the c++ part alright, it's the other part that keeps me from the awsomness.

Wrong.

I'm running 64 bit Win7. So your issue is unrelated to x64 compatability.

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elmmaster
 
PostPosted: Wed, Aug 03 2011, 23:00 PM 

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i am running windows xp profetional and when i tried downloading the programs from the wiki on nwshader, it came up with a notification that the second program was not campatiple with a 64 bit system.

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J.G.
 
PostPosted: Wed, Aug 03 2011, 23:22 PM 

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That would mean it's only compatible with 32 bit based on my limited technical knowledge, unless they came out with something better then 64 bit, which i doubt.

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wereguy2
 
PostPosted: Thu, Aug 04 2011, 6:47 AM 

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J.G. wrote:
That would mean it's only compatible with 32 bit based on my limited technical knowledge, unless they came out with something better then 64 bit, which i doubt.

I do not understand this post, so I give you this:
Selvec Darkon wrote:
I'm running 64 bit Win7. So your issue is unrelated to x64 compatability.

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Selvec Darkon
 
PostPosted: Thu, Aug 04 2011, 10:15 AM 

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elmmaster wrote:
i am running windows xp profetional and when i tried downloading the programs from the wiki on nwshader, it came up with a notification that the second program was not campatiple with a 64 bit system.


The links on the wiki are indeed not compatiable. You need the x64 versions. Link me to the page with said links and I'll provide you with x64 equilivents.

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Sin4given
 
PostPosted: Sun, Sep 04 2011, 14:01 PM 

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Would it be reccomended to get the City exterior/interior, rural, forest and winter overrides located on the first page? I'm wanting to psruce my graphics and details up

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Selvec Darkon
 
PostPosted: Sun, Sep 04 2011, 23:30 PM 

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The rurals are nice. I recommend them.

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Dev Disco
 
PostPosted: Mon, Sep 05 2011, 13:43 PM 

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This will soon be a loooooot easier for you folks!

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Sin4given
 
PostPosted: Mon, Sep 05 2011, 14:00 PM 

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o_O Something to expect... Should I hold off on DLing the overrides for now until this new, easier way comes along?

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Selvec Darkon
 
PostPosted: Mon, Sep 05 2011, 22:43 PM 

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I would.

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Dieu_Le_Fera
 
PostPosted: Sun, Oct 02 2011, 12:35 PM 

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For some reason I can't use the new version of the shader posted on the site... but an older version that I have backed up I can... though ssao makes me screen get all psychedelic not sure why

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Selvec Darkon
 
PostPosted: Sun, Oct 02 2011, 12:56 PM 

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Yea, I had this issue also. Did you snag my config file?
Quote:
My Config File:
http://www.mediafire.com/file/1688mhkns ... shader.xml
Important Note: If you get an error when opening NWN. Open nwshader.xml with notepad. Look for this line
<ScreenFolder>C:\NeverwinterNights\NWN\screenshots</ScreenFolder>
Delete the C:\Neverwinter blah blah bit and replace it with the pathway to your screenshot folder. If your computer simply stalls or doesn't run once in game, then its your computer thats the issue, and its a pile of poo.

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Dieu_Le_Fera
 
PostPosted: Sun, Oct 02 2011, 13:23 PM 

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won't work for my version yours is the new shader which for some reason i cant get working... the older version i have works fine... and i got ssao to work by actually changing the load order of the shaders... not sure how that fixed it but it did

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Selvec Darkon
 
PostPosted: Sun, Oct 02 2011, 14:41 PM 

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Interesting. I think there is some pre-reqs for the new version, can't remember.

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Dieu_Le_Fera
 
PostPosted: Sun, Oct 02 2011, 14:43 PM 

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Scratch that... I get it to work but everything is blurry.. like real blurry even things up close

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wereguy2
 
PostPosted: Mon, Oct 03 2011, 1:40 AM 

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Depth of Field screwed up?

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Selvec Darkon
 
PostPosted: Mon, Oct 03 2011, 2:06 AM 

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Oh-kay.

I'm gonna just upload my entire nwshader folder and files, as well as links to the pre-reqs needed. Probably easier.

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Pony
 
PostPosted: Sat, Dec 31 2011, 17:29 PM 



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Joined: 07 May 2005

These are also now listed in the first post. Enjoy!

Monster Mash (Orcs, Ogres and Bugbears)
Requires work to change hak into override files.
http://nwvault.ign.com/View.php?view=Creatures.Detail&id=674

Image

Improved Creatures (Ettercap, Medusa, etc)
Requires work to change hak into override files.
http://nwvault.ign.com/View.php?view=Creatures.Detail&id=648

Image

Image

WARNING: DO NOT REPLACE apperance2da FILE.
Lord of Worm's Creature Pack (Ogres, Ettin and Earth Elemental)
WARNING: DO NOT REPLACE apperance2da FILE.
http://nwvault.ign.com/View.php?view=Creatures.Detail&id=59802&id=630

Image

Image

Lord of Worm's Minotaurs (Minotaurs, obviously)
WARNING: DO NOT REPLACE apperance2da FILE.
http://nwvault.ign.com/View.php?view=Creatures.Detail&id=59802&id=640
WARNING: DO NOT REPLACE apperance2da FILE.

Image


Note: It is possible not all of them are currently available in override form, but some in hak. Just check that individually and if I notice one of those I want to have as an override is not yet in that form, I will likely edit that and post a guide on how to do that. Or simply post it in the new form for you to be able to download.


Last edited by Pony on Wed, Jan 04 2012, 19:50 PM, edited 2 times in total.

 
      
NinjaClarinet
 
PostPosted: Sun, Jan 01 2012, 23:20 PM 



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Selvec Darkon wrote:
Oh-kay.

I'm gonna just upload my entire nwshader folder and files, as well as links to the pre-reqs needed. Probably easier.


any update on this? Shader is giving me all sorts of problems. The newest version doesn't load any shaders (they don't stay checked in GUI). The "Bahamut" release seems to work, but I get psychedelic effects if I try to use the Bloom shader. Pretty much every shader makes the game look worse excelpt DoF and ssao.

I also get an assertion error when closing my game, though it seems to run fine otherwise. Also, the Shader GUI has a nagging little Line 69 error int he bottom right.

Using Windows 7 64 bit
AMD Athlon II x4 2.8 Ghz
4 Gig RAM
GeForce GTS 450


 
      
Selvec Darkon
 
PostPosted: Mon, Jan 02 2012, 14:27 PM 

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I'm not going to support the shader. Its given me hell as well. I think I ended up just not using it in the end. Its pretty, but it destroy's your FPS. My suggestion is that if you must use it, go use the old Bahamut release, or something else thats confirmed to be stable. I think the guy developing it has just thrown his hands up and moved on to other projects.

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NinjaClarinet
 
PostPosted: Mon, Jan 02 2012, 21:08 PM 



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Rapidly coming to that conclusion as well. However, if you have a beefy enough computer, you can get decent results using Bahamut, the ssoa shader and the bloom shader that comes with the NWN-CQ override. Using the default bloom shader gives you psychedelic effects in areas with pretty colored flames.


 
      
Mobile_Svensk
 
PostPosted: Wed, Jan 04 2012, 13:28 PM 

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The Minotaur override comes with a new apperance2da. file. It will overwrite any older you have an is MUCH LIKELY To cause crashes on various spots in the game.

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Pony
 
PostPosted: Wed, Jan 04 2012, 19:45 PM 



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Added the warning not to transfer the appearance. file. Works perfectly fine without it.


 
      
Mobile_Svensk
 
PostPosted: Wed, Jan 04 2012, 22:02 PM 

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Do you know where one can find the old Appearance.2da file?

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Pony
 
PostPosted: Thu, Jan 05 2012, 0:12 AM 



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Send me your email via pm, and I will toss you a copy of mine.


 
      
Hikriss
 
PostPosted: Fri, Jan 06 2012, 0:14 AM 

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For all those trying to get the NWN Shader mod to work, I fought with it for a bit today on W7 64-bit and couldn't get the newer versions to function well at all (black screen on game launch, wouldn't save any settings). However, the older Bahamut release works pretty dandy with the CQ texture pack and can be found here:

http://sourceforge.net/projects/nwshade ... r/download

It has its own set of minor bugs, but it works! Yay!

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Bini
 
PostPosted: Fri, Jun 15 2012, 23:15 PM 

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NWN1 Community Patch 1.70

I grabbed this specifically because it includes a fix for those freakish limbs that make playing gnomes so off-putting, so, well I was wondering if everyone could do this as well so I don't feel ashamed and exposed whilst playing one.

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Bobo_Underhill
 
PostPosted: Sat, Jun 16 2012, 17:47 PM 

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If I do that, then my new Gnome Monk's portrait makes no sense.

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Bini
 
PostPosted: Sat, Jun 16 2012, 18:56 PM 

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I didn't know Valkur had a monk order. :P

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IronAngel
 
PostPosted: Thu, Aug 16 2012, 15:14 PM 

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Does anyone know of a way to make the GUI scale with larger resolutions? The smaller resolutions have wrong proportions, squeezing the image. But if I use 1680x1050, my quickslots, chat bar, character sheet and everything else is tiny and awkwardly in the middle of nowhere. When I updated my drivers I defaulted to the correct resolution, and I just can't go back to way it looked before. >_>

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Naivatkal
 
PostPosted: Thu, Aug 16 2012, 15:26 PM 

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Heh, yeah, that would be nice to do. I got used to it myself, but scaling would be nifty.

edit: Plus, I play in windowed mode exclusively now (so I can hit the forums or look something up on the fly), so it doesn't matter much to me, haha!

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-Cloak-and-Dagger-
 
PostPosted: Thu, Aug 16 2012, 15:41 PM 

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Do you have High Resolution Font enabled?


 
      
IronAngel
 
PostPosted: Thu, Aug 16 2012, 16:42 PM 

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No. I think I tried it once though. It's not so much that the text is too small to read, but it's really annoying that the inventory doesn't fill half the screen and the quickslots are like 1/3 of the screen in the middle.

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Pony
 
PostPosted: Wed, Oct 03 2012, 15:23 PM 



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http://nwvault.ign.com/View.php?view=Hakpaks.Detail&id=7956- Winter Tree Override


 
      
Glim
 
PostPosted: Wed, Oct 03 2012, 18:10 PM 

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Honeydew Snugglepoof wrote:

Don't worry about tree overrides :P we have something in the works.


 
      
RaveN
 
PostPosted: Wed, Oct 03 2012, 18:35 PM 

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IronAngel wrote:
No. I think I tried it once though. It's not so much that the text is too small to read, but it's really annoying that the inventory doesn't fill half the screen and the quickslots are like 1/3 of the screen in the middle.


I have trouble reading my font in NWN as well. I play at 2560x1600 and I am near sighted. It is not a good combination, since NWN is too old to have proper GUI scaling. -.-

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Dead
 
PostPosted: Sun, Nov 04 2012, 1:45 AM 

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question. where are my chatlogs saved?

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Bini
 
PostPosted: Sun, Nov 04 2012, 1:49 AM 

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C:\NeverwinterNights\NWN\logs

They'll be saved as the date and time with the log in progress or the log since you last played the game as "nwclientlog1"

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Dead
 
PostPosted: Thu, Nov 22 2012, 2:53 AM 

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Bini wrote:
C:\NeverwinterNights\NWN\logs

They'll be saved as the date and time with the log in progress or the log since you last played the game as "nwclientlog1"


It's only empty notepad files. D:

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Bini
 
PostPosted: Thu, Nov 22 2012, 3:05 AM 

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You need to turn it on, noob. :P Find your nwnplayer.ini configuration settings in the NWN root folder, and find these lines:

ClientChatLogging=1
ClientEntireChatWindowLogging=1

If they're turned off, turn them on... That'll keep the combat log and everything for you... Which is a bit of a problem when you want to use them because it does take some time to process the file until it is something usable. You could try only turning on ClientChatLogging; that might only capture the text you want, but I don't know.

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Bini
 
PostPosted: Thu, Nov 22 2012, 3:27 AM 

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Eh, unfortunately it doesn't change it either way. When it takes a log it takes everything, for better or for worse.

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Selmak
 
PostPosted: Fri, Nov 23 2012, 21:14 PM 

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So far as I know, if you only have the first one set to 1 then you should only get what pops up in the left window. Unfortunately that does still have a lot of stuff like crafting system messages which aren't what you're looking for.

There's also LogMyEmoteUsage=0 that you might want to toggle on or off.


 
      
Jes
 
PostPosted: Sat, Nov 24 2012, 5:54 AM 

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DM

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Quote:
ClientEntireChatWindowLogging=1

Delete this line entirely to remove combat window messages from your log.

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Bini
 
PostPosted: Sun, Feb 10 2013, 11:40 AM 

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Mmmmmmgh, the reforged crossbows will be on the vault in a month... :) So much better than those orange clunky things we've been suffering with for so many years.

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