Joined: 12 Oct 2005 Location: On a Disk, carried by four elephants, which stand on a gigantic turtle.
wereguy2 wrote:
HD 5570 (latest version of Catalyst installed), 3.0gHz quad, only 2 GB of RAM - been meaning to upgrade to 6 for a while now. Eeeveryone has a SATA HD...
No idea.
I'm running with 11.6. Try rolling back. Maybe AMD broke NWN again.
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What about the buggy party bar with nwshader, with party members and companions that you can no longer examine or click on to send tells? Any way to fix that barring a new release of nwsahader? It's not a replacement UI issue, 'cause I tried it without.
Joined: 25 Oct 2008 Location: In my own little world.
I just tried the NWShader, and I was sad to find that it needs something to run that isn't supported by a 64 bit system. I have the c++ part alright, it's the other part that keeps me from the awsomness.
Joined: 12 Oct 2005 Location: On a Disk, carried by four elephants, which stand on a gigantic turtle.
elmmaster wrote:
I just tried the NWShader, and I was sad to find that it needs something to run that isn't supported by a 64 bit system. I have the c++ part alright, it's the other part that keeps me from the awsomness.
Wrong.
I'm running 64 bit Win7. So your issue is unrelated to x64 compatability.
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Joined: 25 Oct 2008 Location: In my own little world.
i am running windows xp profetional and when i tried downloading the programs from the wiki on nwshader, it came up with a notification that the second program was not campatiple with a 64 bit system.
Joined: 03 Apr 2009 Location: Somewhere, anywhere, everywhere, and nowhere.
That would mean it's only compatible with 32 bit based on my limited technical knowledge, unless they came out with something better then 64 bit, which i doubt.
Joined: 07 Mar 2010 Location: Melbourne, Australia
J.G. wrote:
That would mean it's only compatible with 32 bit based on my limited technical knowledge, unless they came out with something better then 64 bit, which i doubt.
I do not understand this post, so I give you this:
Selvec Darkon wrote:
I'm running 64 bit Win7. So your issue is unrelated to x64 compatability.
Joined: 12 Oct 2005 Location: On a Disk, carried by four elephants, which stand on a gigantic turtle.
elmmaster wrote:
i am running windows xp profetional and when i tried downloading the programs from the wiki on nwshader, it came up with a notification that the second program was not campatiple with a 64 bit system.
The links on the wiki are indeed not compatiable. You need the x64 versions. Link me to the page with said links and I'll provide you with x64 equilivents.
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Joined: 12 Jun 2009 Location: Somewhere in reality
Would it be reccomended to get the City exterior/interior, rural, forest and winter overrides located on the first page? I'm wanting to psruce my graphics and details up
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For some reason I can't use the new version of the shader posted on the site... but an older version that I have backed up I can... though ssao makes me screen get all psychedelic not sure why
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Joined: 12 Oct 2005 Location: On a Disk, carried by four elephants, which stand on a gigantic turtle.
Yea, I had this issue also. Did you snag my config file?
Quote:
My Config File: http://www.mediafire.com/file/1688mhkns ... shader.xml Important Note: If you get an error when opening NWN. Open nwshader.xml with notepad. Look for this line <ScreenFolder>C:\NeverwinterNights\NWN\screenshots</ScreenFolder> Delete the C:\Neverwinter blah blah bit and replace it with the pathway to your screenshot folder. If your computer simply stalls or doesn't run once in game, then its your computer thats the issue, and its a pile of poo.
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"Do ye know where the Holy-Flamin' Frost-brand Gronk-slayin' Vorpal Hammer o' woundin' an' returnin' an' Shootin'-Lightnin'-out-yer-bum is?"
won't work for my version yours is the new shader which for some reason i cant get working... the older version i have works fine... and i got ssao to work by actually changing the load order of the shaders... not sure how that fixed it but it did
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Scratch that... I get it to work but everything is blurry.. like real blurry even things up close
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Note: It is possible not all of them are currently available in override form, but some in hak. Just check that individually and if I notice one of those I want to have as an override is not yet in that form, I will likely edit that and post a guide on how to do that. Or simply post it in the new form for you to be able to download.
Last edited by Pony on Wed, Jan 04 2012, 19:50 PM, edited 2 times in total.
I'm gonna just upload my entire nwshader folder and files, as well as links to the pre-reqs needed. Probably easier.
any update on this? Shader is giving me all sorts of problems. The newest version doesn't load any shaders (they don't stay checked in GUI). The "Bahamut" release seems to work, but I get psychedelic effects if I try to use the Bloom shader. Pretty much every shader makes the game look worse excelpt DoF and ssao.
I also get an assertion error when closing my game, though it seems to run fine otherwise. Also, the Shader GUI has a nagging little Line 69 error int he bottom right.
Using Windows 7 64 bit AMD Athlon II x4 2.8 Ghz 4 Gig RAM GeForce GTS 450
Joined: 12 Oct 2005 Location: On a Disk, carried by four elephants, which stand on a gigantic turtle.
I'm not going to support the shader. Its given me hell as well. I think I ended up just not using it in the end. Its pretty, but it destroy's your FPS. My suggestion is that if you must use it, go use the old Bahamut release, or something else thats confirmed to be stable. I think the guy developing it has just thrown his hands up and moved on to other projects.
_________________ I keels u with my axe!
"Do ye know where the Holy-Flamin' Frost-brand Gronk-slayin' Vorpal Hammer o' woundin' an' returnin' an' Shootin'-Lightnin'-out-yer-bum is?"
Rapidly coming to that conclusion as well. However, if you have a beefy enough computer, you can get decent results using Bahamut, the ssoa shader and the bloom shader that comes with the NWN-CQ override. Using the default bloom shader gives you psychedelic effects in areas with pretty colored flames.
Joined: 21 Jul 2005 Location: Awarded most Confused Git of 2014!
The Minotaur override comes with a new apperance2da. file. It will overwrite any older you have an is MUCH LIKELY To cause crashes on various spots in the game.
For all those trying to get the NWN Shader mod to work, I fought with it for a bit today on W7 64-bit and couldn't get the newer versions to function well at all (black screen on game launch, wouldn't save any settings). However, the older Bahamut release works pretty dandy with the CQ texture pack and can be found here:
I grabbed this specifically because it includes a fix for those freakish limbs that make playing gnomes so off-putting, so, well I was wondering if everyone could do this as well so I don't feel ashamed and exposed whilst playing one.
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Does anyone know of a way to make the GUI scale with larger resolutions? The smaller resolutions have wrong proportions, squeezing the image. But if I use 1680x1050, my quickslots, chat bar, character sheet and everything else is tiny and awkwardly in the middle of nowhere. When I updated my drivers I defaulted to the correct resolution, and I just can't go back to way it looked before. >_>
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Heh, yeah, that would be nice to do. I got used to it myself, but scaling would be nifty.
edit: Plus, I play in windowed mode exclusively now (so I can hit the forums or look something up on the fly), so it doesn't matter much to me, haha!
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No. I think I tried it once though. It's not so much that the text is too small to read, but it's really annoying that the inventory doesn't fill half the screen and the quickslots are like 1/3 of the screen in the middle.
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On Joon, Kjetta wrote:
The guy that probably has sexual fantasies about masturbation. I mean, Iron, you're a bookworm nerd that even in your wildest escapism fantasies flee to the internet to play the role of another bookworm nerd? Come on!
No. I think I tried it once though. It's not so much that the text is too small to read, but it's really annoying that the inventory doesn't fill half the screen and the quickslots are like 1/3 of the screen in the middle.
I have trouble reading my font in NWN as well. I play at 2560x1600 and I am near sighted. It is not a good combination, since NWN is too old to have proper GUI scaling. -.-
If they're turned off, turn them on... That'll keep the combat log and everything for you... Which is a bit of a problem when you want to use them because it does take some time to process the file until it is something usable. You could try only turning on ClientChatLogging; that might only capture the text you want, but I don't know.
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So far as I know, if you only have the first one set to 1 then you should only get what pops up in the left window. Unfortunately that does still have a lot of stuff like crafting system messages which aren't what you're looking for.
There's also LogMyEmoteUsage=0 that you might want to toggle on or off.
Delete this line entirely to remove combat window messages from your log.
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