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Forum locked This topic is locked, you cannot edit posts or make further replies.  [ 21 posts ] 
NinjaClarinet
 
PostPosted: Sat, Oct 15 2011, 4:15 AM 



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Joined: 12 Jul 2010

How do I get the Amia heads to appear when making a new character? They are in my override and no luck.


 
      
Dieu_Le_Fera
 
PostPosted: Sat, Oct 15 2011, 4:21 AM 

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Joined: 29 Jun 2009
Location: Philadelphia

did you make sure that they are actually in your override folder itself and not in a sub-folder under overrides called "heads"? I know that has happened to many players.

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NinjaClarinet
 
PostPosted: Sat, Oct 15 2011, 4:24 AM 



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Joined: 12 Jul 2010

100% sure :)


 
      
DerkDerkistan
 
PostPosted: Sat, Oct 15 2011, 4:31 AM 

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Joined: 18 Jan 2009
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Some of them are in a number range that won't show up on creation, so you'd need to poke a DM in game to have it changed by them. Find the number in the Rules & Lore forum and just give them that. It's easy and takes 5 seconds once you have their attention.

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NinjaClarinet
 
PostPosted: Sat, Oct 15 2011, 4:40 AM 



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Joined: 12 Jul 2010

Hmm, lemme try adding the resources to the override hak and see what happens.


 
      
NinjaClarinet
 
PostPosted: Sat, Oct 15 2011, 4:50 AM 



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Joined: 12 Jul 2010

Nope, bummer. Guess I'll have to ask.


 
      
DustSpray101
 
PostPosted: Sat, Oct 15 2011, 19:13 PM 

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Joined: 27 Jun 2008
Location: Night Vale

Heck, I still can't see the bulk of the heads we have in game. And that is -with- only the new override installed.

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Gravemaskin
 
PostPosted: Sat, Oct 15 2011, 19:31 PM 

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Joined: 29 Jul 2007
Location: Norway: Home of the Trolls

Some of them won't be shown on the char selection thingy. You got to go into the toolset and view them there, then look at the head number for the race you want and ask a DM ingame to set it to that number.

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NinjaClarinet
 
PostPosted: Sat, Oct 15 2011, 19:42 PM 



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Joined: 12 Jul 2010

I got it sorted out, but I didn't like taking up a DMs time to do it. Maybe move this thread to the improvements suggestion area? Seems to be that it would be a simple matter to have an NPC in the maintenance room that can set your head for you, especially now that we have that handy reference chart. I think I recall Amia having something similar before, but I'm not sure where it went. Possibly make it so that it only works if you are under level 5 to avoid people changing them around all the time.


 
      
Maias227
 
PostPosted: Sat, Oct 15 2011, 20:25 PM 

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Joined: 08 Jun 2007
Location: Denmark (GMT+1)

Some head are not really meant for pcs to have and the argument in the past has been that it could be heavily abused if players could change heads at will if memory serves me right.

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Selmak
 
PostPosted: Sat, Oct 15 2011, 20:25 PM 

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Joined: 17 Dec 2004

There is a head changer in the game but you need a DM to take you there. Not really a huge hassle.


 
      
Mobile_Svensk
 
PostPosted: Sat, Oct 15 2011, 20:27 PM 

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Joined: 21 Jul 2005
Location: Awarded most Confused Git of 2014!

Selmak wrote:
There is a head changer in the game but you need a DM to take you there. Not really a huge hassle.


Why do you need a DM to take you there? The Test Server's Headchanger worked perfect - A One time per character headchange was epic

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Selmak
 
PostPosted: Sat, Oct 15 2011, 20:28 PM 

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Joined: 17 Dec 2004

What Maias said.


 
      
NinjaClarinet
 
PostPosted: Sat, Oct 15 2011, 20:29 PM 



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Joined: 12 Jul 2010

I can see that, with some of the weirder heads on the chart. It can't just have a note saying "Don't be a douche."? Heh.


 
      
-Cloak-and-Dagger-
 
PostPosted: Sat, Oct 15 2011, 20:43 PM 

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Joined: 09 Feb 2009
Location: England

Nah. I can definetly see some people takng the Darth Sion head for their Pale Master, or Mephistopheles head for their Tiefling, things that are vaguely justifyable, but really...eh. Perhaps if that was put back, but programmed to bypass head number this and head number that?


 
      
Mobile_Svensk
 
PostPosted: Sun, Oct 16 2011, 13:52 PM 

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-Cloak-and-Dagger- wrote:
Nah. I can definetly see some people takng the Darth Sion head for their Pale Master, or Mephistopheles head for their Tiefling, things that are vaguely justifyable, but really...eh. Perhaps if that was put back, but programmed to bypass head number this and head number that?


The test server headchanger was programmed to do just that - bypass the weird and not so justifyable heada.
It worked flawless... I find it strange to remove such a gem!

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TormakSaber
 
PostPosted: Sun, Oct 16 2011, 19:32 PM 

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Because we want control over who takes the abnormal head, i.e. Darth Sion and Mephistopheles.

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Mobile_Svensk
 
PostPosted: Mon, Oct 17 2011, 11:07 AM 

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Joined: 21 Jul 2005
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You did not read my response.
I just said the test server headchanger skipped those heads.

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Bini
 
PostPosted: Tue, Oct 18 2011, 2:18 AM 

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Joined: 26 Mar 2011

I think the DM reliant headchanging is relatively painless to a cyclic changer thingy, so long as your patient. Its much better then:

Clicking...clicking...clicking...clicking...missing the head you wanted...!

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Thani
 
PostPosted: Tue, Oct 18 2011, 6:24 AM 

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Joined: 20 Oct 2010
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Bini wrote:
Image

I'd rather not see some PC with this mega-evil rapeface.

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jimbono1
 
PostPosted: Tue, Oct 18 2011, 8:31 AM 

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Joined: 30 Sep 2007
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Gorthod needs this head.

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^totally not a lie or anything.


 
      
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