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Hudson
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Posted: Thu, Aug 28 2014, 9:04 AM |
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Player
Joined: 22 Oct 2006 Location: Bendir's Dale
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Quote: If you don't mind possessing him, you can enter stealth mode manually through the radial menu. You can't posses an animal companion. That only works for familiars.
_________________ Characters played:
Harold Kendry (Illusionist) -> see avatar Elloanore (Travelling bard)
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TheGoddessOfAmazing©
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Posted: Fri, Aug 29 2014, 13:50 PM |
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Player
Joined: 20 Jan 2007
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I'm not 100% sure, you'll have to give it a try to see, but I think if you use the chat commands, you can tell your summon to hide. I'll try to test it myself in a minute.
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Dead
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Posted: Sun, Aug 31 2014, 17:28 PM |
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Player
Joined: 26 Apr 2009 Location: Tarkuul
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Are -ASF% items still available in shops? There was a large shield and an elven spellsword plate.
_________________ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Login: Narkudauman~~~~~~~~~~~~~~~~~~~~~~~ ╬ Join the Magisterium Mortis ╬
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Rigela
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Posted: Sun, Aug 31 2014, 17:32 PM |
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Player
Joined: 16 Sep 2010 Location: Grimy Old England
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A few of them should be, yes, or were as of yesterday!
_________________ Signature by Maryn! <3 I am also seen as DM Snuffles.
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Uberuce
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Posted: Sun, Aug 31 2014, 17:37 PM |
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Player
Joined: 11 Nov 2005 Location: Near the bar.
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Word around the campfire is that the base 7 halfplate with 0%ASF was removed by mistake and returning it is on the To Do List, but removed it still is, last I looked.
In the mean time there's at least three zero fail chainshirts, a leathers or two and possibly a breastplate.
Towershields don't have zero fail, but there are two Large shields with it and at least one buckler, but I don't see the point of that.
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AngelicReaper
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Posted: Sun, Aug 31 2014, 17:48 PM |
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Player
Joined: 09 Nov 2008 Location: I dont even know anymore...
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There is chain somthing in the shrine, and I think the guantlet still has some kind of armor with it... both are chain something.. not sure of shirt of mail.
_________________ Braller Thunderbeard: The Dwarven mini-Jesus with a porn star name. Blasphemous. Dante: "He is likely to heal you as he is likely to smite you."
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The_Blue_Wizard17
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Posted: Wed, Sep 03 2014, 12:36 PM |
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Player
Joined: 14 Feb 2005 Location: Sunny, bright and sheep filled Wales
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Might be a daft question, and I tried searching for a relevant answer but couldn't find much, but...
Is there a different appearance for a kama you can have? One that's more of a ... don't know how best to describe it other than "punching dagger" style thing? A Katar style appearance (thinking Voldo from the Soul Calibur franchise)?
Cheers for any answer. If there is, from what I can gather it's a request appearance only or some such?
_________________ Ye olde player of Mander
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Dead
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Posted: Wed, Sep 03 2014, 13:02 PM |
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Player
Joined: 26 Apr 2009 Location: Tarkuul
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Yes, but they do not do well with ACP. 
_________________ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Login: Narkudauman~~~~~~~~~~~~~~~~~~~~~~~ ╬ Join the Magisterium Mortis ╬
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Rounder
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Posted: Wed, Sep 03 2014, 13:19 PM |
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Player
Joined: 07 Jul 2014
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Rounder wrote: Are there any updates on the Bioware TS that Terra was working on? Umberhulks still see everything there is to see. Anyone know about this?
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The_Blue_Wizard17
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Posted: Wed, Sep 03 2014, 13:28 PM |
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Player
Joined: 14 Feb 2005 Location: Sunny, bright and sheep filled Wales
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Ah, genius. To be honest, I'm not that fussed over the ACP thing, never use it that much anyway.
Are there are Kama's with that appearance in the game, or is it a request appearance for them does anybody know?
Cheers
_________________ Ye olde player of Mander
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Manarethan
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Posted: Wed, Sep 03 2014, 14:03 PM |
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Player
Joined: 23 Feb 2008
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I'm sure there aren't any kamas automatically with that appearance, but I don't know if its request-only or if you can craft it ingame.
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Uberuce
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Posted: Wed, Sep 03 2014, 17:23 PM |
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Player
Joined: 11 Nov 2005 Location: Near the bar.
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On my recent Monk slasher, I couldn't get the crafting menu to so much as start changing the appearance of kamae.
For some time I assumed it was because I was in one of the popular areas where it's disabled because it gives you the same message (can't craft at this time or somesuch), and tried in various increasingly obscure places to no avail. I think I was in the sewers or something before I twigged and tried the other crafting options, which worked perfectly. I felt silly, not least because poor Nguza was up to his ankles in shit for no reason.
tl:dr - You can't craft in game.
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Kudark
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Posted: Wed, Sep 03 2014, 17:32 PM |
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Player
Joined: 14 Dec 2009 Location: The Dark Side of the Moon
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ok damnit...
what is tl:dr ?
EDIT: Answered, thanks!
_________________ 
Last edited by Kudark on Wed, Sep 03 2014, 17:43 PM, edited 1 time in total.
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Monkey Business
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Posted: Wed, Sep 03 2014, 17:41 PM |
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Player
Joined: 24 Jun 2014
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Kudark wrote: ok damnit...
what is tl:dr ? "Too long didn't read" Regards Monkey Business
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Aeqvinox
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Posted: Fri, Sep 05 2014, 14:44 PM |
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Player
Joined: 30 Aug 2011 Location: Underdark
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Does the Spell Mantle line of spells also absorb AoE spells like Fireballs or Wail of the Banshee?
_________________ Mark it zero!
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JusticeXIII
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Posted: Fri, Sep 05 2014, 14:50 PM |
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Player
Joined: 09 Dec 2012 Location: Nor Cal
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Aeqvinox wrote: Does the Spell Mantle line of spells also absorb AoE spells like Fireballs or Wail of the Banshee? It does. There are some spells that ignore mantle however. I think it wasn't intended, but that's how it is.
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Aeqvinox
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Posted: Fri, Sep 05 2014, 15:26 PM |
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Player
Joined: 30 Aug 2011 Location: Underdark
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Thanks! From what i read, those that ignore SR go through, i just wasn't sure about AoE.
_________________ Mark it zero!
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Murex
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Posted: Fri, Sep 05 2014, 18:45 PM |
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Player
Joined: 01 Dec 2009
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What is the concentration check for casting a spell while having a summoned BBoD? The log doesn't show it, but I thought I'd ask.
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MisterLich
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Posted: Fri, Sep 05 2014, 21:12 PM |
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Player
Joined: 17 Jul 2013
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I'm wondering if vampire characters are even slightly possible? i.e. undead characters in general are possible, hence Lucius Blackwater. But would it ever be allowed to make a vampire character, who simply had to RP not being in the sun (or RP-dying if they do get in the sun), and maybe had a custom feat to represent vampire bites, and change their race to "vampire" so that sunburst will autokill on failed save? It sounds like a fun special request character to hang around Tarkuul.
_________________ Osiris Masud
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Krin
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Posted: Fri, Sep 05 2014, 23:21 PM |
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Player
Joined: 05 Jan 2006 Location: California
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Murex wrote: What is the concentration check for casting a spell while having a summoned BBoD? The log doesn't show it, but I thought I'd ask. Totally going to piggyback on your question... What's the concentration check for casting a spell while having a Bigby spell in effect?
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Naivatkal
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Posted: Fri, Sep 05 2014, 23:34 PM |
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Player
Joined: 26 May 2010
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MisterLich wrote: Vampires Vampires are exceedingly hard to get approved because they are exceptionally difficult to play in the Forgotten Realms. Lucious is a special case and the result of years and years of dedicated RPing and countless rituals to achieve his result. Also, IIRC if a vampire is in the sunlight it's dead forever. Quote: Concentration stuff From the wiki: http://nwn.wikia.com/wiki/Concentration- Concentration checks are also made when casting a spell in defensive casting mode. The difficulty class for this type of check is 15 + spell level. The combat casting feat eliminates the -4 penalty if casting defensively within four meters of an enemy.
So looks like it's 15+spell level (pretty sure Amia hasn't changed that, I could be wrong!).
_________________ Whomst've'll'd'mn't I play: Salema Nefahri :: A penny for your thots Zrae'a'stra'fryn :: That which nightmares are made of Khasir :: From the East a storm is coming
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Rigela
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Posted: Sat, Sep 06 2014, 1:30 AM |
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Player
Joined: 16 Sep 2010 Location: Grimy Old England
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You're wrong, Naivy. The concentration check for bigbys is the same as the black blade one uses, whatever that is (I think, anyway)
_________________ Signature by Maryn! <3 I am also seen as DM Snuffles.
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wolfurt
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Posted: Sat, Sep 06 2014, 1:34 AM |
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Player
Joined: 26 Feb 2010 Location: equestria ;]
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It is the same. And the skill 'concentration' has nothing to do with it.
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Righteous Anger
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Posted: Sat, Sep 06 2014, 5:43 AM |
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Player
Joined: 04 Feb 2012 Location: South Carolina, USA
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MisterLich wrote: I'm wondering if vampire characters are even slightly possible? i.e. undead characters in general are possible, hence Lucius Blackwater. But would it ever be allowed to make a vampire character, who simply had to RP not being in the sun (or RP-dying if they do get in the sun), and maybe had a custom feat to represent vampire bites, and change their race to "vampire" so that sunburst will autokill on failed save? It sounds like a fun special request character to hang around Tarkuul. The short answer to your question is "no." Historically the team has not supported undead characters, but very specifically vampires. Regardless, even if such a request was processed and approved it would required massive amounts of scripting to allow for all the drawbacks and weakness ascribed to vampirism -- which, of course, would not be possible under the current scripting hold.
_________________ "I will never refuse a challenge from an equal. I will give honor to worthy enemies, and contempt to the rest."
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Murex
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Posted: Mon, Sep 08 2014, 20:48 PM |
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Player
Joined: 01 Dec 2009
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Does anyone know how I can reduce the amount of lag I have? Ever since my new computer, nwn lags for me for about 1-3 rounds of combat in every battle. It's mainly only during combat, so maybe that gives a clue to what I can try to fix (?).
It may also be stupid Windows 8 and compatability issues, but I don't want to tinker with it without knowing what I'm doing (it was a pain to get nwn working on this computer).
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Hudson
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Posted: Tue, Sep 09 2014, 7:30 AM |
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Player
Joined: 22 Oct 2006 Location: Bendir's Dale
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Do you have shiny water on?
That is a mayor lag creator and should always be kept deselected.
_________________ Characters played:
Harold Kendry (Illusionist) -> see avatar Elloanore (Travelling bard)
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Richard_Edmund
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Posted: Tue, Sep 09 2014, 7:34 AM |
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Player
Joined: 23 Sep 2012 Location: Western Australia (+8 GMT)
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Which DM runs business in The Underport and Shadowscape at the moment?
_________________ Elwyn Sabel - Laura Jarshall - Mordoc Ebonhand
Discord: Bhaalorian#5715
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Hudson
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Posted: Tue, Sep 09 2014, 7:39 AM |
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Player
Joined: 22 Oct 2006 Location: Bendir's Dale
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Shadowscape would be Analog. Underport I don't know. If its a business interaction (Buying slaves, weapons etc. etc.) with a merchant there any DM should be able to assist you though.
_________________ Characters played:
Harold Kendry (Illusionist) -> see avatar Elloanore (Travelling bard)
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Aeqvinox
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Posted: Wed, Sep 10 2014, 10:00 AM |
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Player
Joined: 30 Aug 2011 Location: Underdark
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I just had a thought, and it'd be better to ask right away, rather than research it any further - is it possible to get a familiar reskinned into, say, a human male? Sort of a "side-kick" kind of thing; i'm just curious if it's something that could be pulled off and approved, considering there are differences in the nature of a familiar, and a friend.
PS. I know Bottled Companion is there too, but the "Posess familiar" button, as well as some basic ability to fight is very much what i'm after.
_________________ Mark it zero!
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serbiris
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Posted: Wed, Sep 10 2014, 10:12 AM |
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Player
Joined: 14 Sep 2010 Location: Sydney, Australia
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Short answer: Not really, no.
_________________ @Thanatopsis#6293
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Aeqvinox
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Posted: Wed, Sep 10 2014, 10:32 AM |
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Player
Joined: 30 Aug 2011 Location: Underdark
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Thought as much, but i'll wait for the long answer ;] Maybe there's a certain way, or a certain variant...
_________________ Mark it zero!
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serbiris
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Posted: Wed, Sep 10 2014, 10:53 AM |
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Player
Joined: 14 Sep 2010 Location: Sydney, Australia
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Long answer: To begin with, humans can't be familiars. Familiar isn't just a mechanical designation, it is an actual thing in the system with rules and all. They're not sidekicks, they're magically bound servitors. It's generally restricted by type and ECL, and of the accepted creature type human isn't one of them.
Even if it was possible, the human familiar wouldn't have a customiseable appearance or any equipment - it would be limited to the stock human male found in the system.
_________________ @Thanatopsis#6293
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Aeqvinox
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Posted: Wed, Sep 10 2014, 11:25 AM |
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Player
Joined: 30 Aug 2011 Location: Underdark
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I know these things, i'm just looking for a precedent, or a work around.
I don't want a human -familiar- per se. Technically, what i'm after is a Bottled Companion with Familiar traits - controllable character other than my PC, with the ability to use transitions, and Bottled Companion cannot be controlled like that (it can only be issued voice commands, and "/s f_voice" commands which is an inconvenience).
_________________ Mark it zero!
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IronAngel
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Posted: Wed, Sep 10 2014, 12:47 PM |
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Player
Joined: 29 Sep 2005 Location: Helsinki, Finland
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There's no technical reason it couldn't be done, if you're happy with one of the non-dynamic human models. I don't see why it would be denied as long as the abilities work. Like using the panther for a human rogue type. Even if we restricted ourself to PnP rules (which we don't), it could reasonably represnt a cohort. Then again, I don't see the reason for a lot of things, so you might be unpleasantly surprised!
I don't know if there's precedent for a familiar to be reskinned as a human, but there's plenty of precedent for familiars reskinned as something other than a familiar (and, indeed, role-playing familiars as non-familiars).
_________________ On Joon, Kjetta wrote: The guy that probably has sexual fantasies about masturbation. I mean, Iron, you're a bookworm nerd that even in your wildest escapism fantasies flee to the internet to play the role of another bookworm nerd? Come on!
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Dead
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Posted: Wed, Sep 10 2014, 22:12 PM |
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Player
Joined: 26 Apr 2009 Location: Tarkuul
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IronAngel wrote: I don't know if there's precedent for a familiar to be reskinned as a human, but there's plenty of precedent for familiars reskinned as something other than a familiar (and, indeed, role-playing familiars as non-familiars). I know of one example where the familiar was turned into a generic summon, and the actual familiar became a side-kick as an intelligent humanoid.
_________________ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Login: Narkudauman~~~~~~~~~~~~~~~~~~~~~~~ ╬ Join the Magisterium Mortis ╬
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Rounder
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Posted: Thu, Sep 11 2014, 7:39 AM |
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Player
Joined: 07 Jul 2014
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Current year : 1373-1374 DR.
^ Just wanted to clarify what year Amia is currently in? For example, in usual language we'd claim we're in the year 2014. Is the above suggesting the year 1373 in the same sense?
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IronAngel
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Posted: Thu, Sep 11 2014, 8:21 AM |
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Player
Joined: 29 Sep 2005 Location: Helsinki, Finland
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1382. 2015 will be 1383. I don't know why nobody's gotten around to deleting that line, or the entire post it's in - it's like 10 years old and made obsolete by the Grand History.
_________________ On Joon, Kjetta wrote: The guy that probably has sexual fantasies about masturbation. I mean, Iron, you're a bookworm nerd that even in your wildest escapism fantasies flee to the internet to play the role of another bookworm nerd? Come on!
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Rounder
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Posted: Thu, Sep 11 2014, 8:29 AM |
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Player
Joined: 07 Jul 2014
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Thank you for clarifying!
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Dead
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Posted: Thu, Sep 11 2014, 9:55 AM |
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Player
Joined: 26 Apr 2009 Location: Tarkuul
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Are you sure about that Iron? I'm pretty positive it's '83 now.
_________________ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Login: Narkudauman~~~~~~~~~~~~~~~~~~~~~~~ ╬ Join the Magisterium Mortis ╬
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IronAngel
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Posted: Thu, Sep 11 2014, 16:59 PM |
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Player
Joined: 29 Sep 2005 Location: Helsinki, Finland
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Yeah. The most recent answer in Lore: viewtopic.php?f=103&t=76619But basically: the Cordor Revolution happened in 1376/2008 (17.5. to be precise, and I seem to recall that date in IC documents as well). That's the solid starting point after which the server-wide history has followed more or less a 1:1 timescale. 1376=2008 1377=2009 1378=2010 1379=2011 1380=2012 1381=2013 1382=2014 Etc. The wrong year has been thrown about quite a bit, too, so you've probably read it from a credible source. Without going into details (been posted somewhere before), a year was forgotten during some timeline update and so an erroneous year was added to some dates. But DMs have now confirmed several times that (insofar as there's anything solid about the timeline!) the original dating from 1376/2008 stands.
_________________ On Joon, Kjetta wrote: The guy that probably has sexual fantasies about masturbation. I mean, Iron, you're a bookworm nerd that even in your wildest escapism fantasies flee to the internet to play the role of another bookworm nerd? Come on!
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Yossarin
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Posted: Fri, Sep 12 2014, 1:22 AM |
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Player
Joined: 23 Jan 2006
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How useful is the Dirty Fighting feat to low level characters? (10 and below)
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Cerpin Taxt
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Posted: Fri, Sep 12 2014, 1:25 AM |
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Player
Joined: 20 Aug 2010
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Yossarin wrote: How useful is the Dirty Fighting feat to low level characters? (10 and below) Never useful.
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Yossarin
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Posted: Fri, Sep 12 2014, 1:28 AM |
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Joined: 23 Jan 2006
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Is that objectively so or because there are better feats to take?
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Falling Spider
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Posted: Fri, Sep 12 2014, 1:40 AM |
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Player
Joined: 29 Mar 2009
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Are the items a master scout makes tradeable?
_________________ Gahnn Bluetusk Aleksandr Vespermouth II "Malnutrition is scarier than any beastie."
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Cerpin Taxt
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Posted: Fri, Sep 12 2014, 1:47 AM |
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Player
Joined: 20 Aug 2010
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Yossarin wrote: Is that objectively so or because there are better feats to take? It is the worst feat in the game.
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CouncilofAutumn
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Posted: Fri, Sep 12 2014, 1:55 AM |
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Player
Joined: 11 Dec 2010
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Falling Spider wrote: Are the items a master scout makes tradeable? Legends say you can even trade them for sexual favors.
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Yossarin
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Posted: Fri, Sep 12 2014, 2:25 AM |
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Player
Joined: 23 Jan 2006
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Cerpin Taxt wrote: Yossarin wrote: Is that objectively so or because there are better feats to take? It is the worst feat in the game. So even if you got it for free, it is still terrible?
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wolfurt
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Posted: Fri, Sep 12 2014, 2:33 AM |
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Player
Joined: 26 Feb 2010 Location: equestria ;]
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Yossarin
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Posted: Fri, Sep 12 2014, 2:36 AM |
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Player
Joined: 23 Jan 2006
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Alright, thanks. 
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MightNMagic
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Posted: Fri, Sep 12 2014, 2:36 AM |
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Player
Joined: 30 Jul 2013 Location: Space Australia
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Free is good. At low levels when you have only 1 attack, dirty fighting is great. But limiting yourself to 1 attack for an avg of 2.5 dmg is awful math past that point.
As a designer, it's worthwhile to stick on low-level gear as a bonus feat (pre-level 6 or so) for free lowbie damage, but after that point it's mathematically stupid to use once you get 2 attacks.
And circle kick is easily worse than dirty fighting. You can easily ignore you wasting a feat by not using it. Circle kick cripples you for life.
_________________ Rashad the Azure, Zakharan Merchant-lord Most Fair and Master of the Desert Wind Loremaster Tukson Devers, Oghmanyte Wrestler of Knowledge and Child of the Passive Voice
(No tells for Rashad while I'm playing other characters please.)
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