View unanswered posts | View active topics * FAQ    * Search
* Login 




Forum locked This topic is locked, you cannot edit posts or make further replies.  [ 7728 posts ]  Go to page Previous  1 ... 101, 102, 103, 104, 105, 106, 107 ... 155  Next
Richard_Edmund
 
PostPosted: Tue, Apr 26 2016, 1:21 AM 

User avatar

Player

Joined: 23 Sep 2012
Location: Western Australia (+8 GMT)

I can't speak for their reflex or willpower saves, but I know Elwyn lands a Dev Crit once in a blue moon against the FGK, Snowy and Windreaper.

Generally speaking, casters who rely on their enemies saves aren't going to have a good time with bosses.

_________________
Elwyn Sabel - Laura Jarshall - Mordoc Ebonhand

Discord: Bhaalorian#5715


 
      
bobofwestoregonusa
 
PostPosted: Tue, Apr 26 2016, 11:27 AM 

User avatar

Player

Joined: 09 Jun 2012
Location: Eastern Washington

Bosses generally tend to have their saves skyrocketting somewhere up in the 60+ range, so you're 1 fishing at best, and that's assuming the boss hasn't been given immunity to whatever you're casting.

_________________
Image
Gerald Edmund
Discord: Metal Viking Guy #5433

DC taxation is theft!


 
      
bobofwestoregonusa
 
PostPosted: Tue, Apr 26 2016, 11:30 AM 

User avatar

Player

Joined: 09 Jun 2012
Location: Eastern Washington

Commie wrote:
Solvaras wrote:
Well to throw a wrench in your plans, bard/monk combo isnt allowed.


Sorc then who cares. Monk gives tumble and disc anyway.


Just to give a small tangent on this... uh

Monk 9/Wizard 1 (or sorcerer if you want I guess)/AA 19 is one of the most painfully strong class combinations on amia right now. You aren't going to be worried about being dispelled because you're kiting anyway, and any wizard you see is probably already dead because you do so much damage and they can't get a single spell off because you're filling them with holes and they're consistently failing their concentration rolls. Great damage, great mobility. Great.

_________________
Image
Gerald Edmund
Discord: Metal Viking Guy #5433

DC taxation is theft!


 
      
davis114
 
PostPosted: Tue, Apr 26 2016, 12:57 PM 

User avatar

Player

Joined: 16 Dec 2007

bobofwestoregonusa wrote:
Bosses generally tend to have their saves skyrocketting somewhere up in the 60+ range, so you're 1 fishing at best, and that's assuming the boss hasn't been given immunity to whatever you're casting.


Most, if not all, good bosses are immune to anything less than 8th level spells.

_________________
Image

MoshingChris wrote:
Dude makes like a drunk even when he's sober.


 
      
Commie
 
PostPosted: Tue, Apr 26 2016, 18:37 PM 

User avatar

Player

Joined: 02 Dec 2015

bobofwestoregonusa wrote:
Commie wrote:
Solvaras wrote:
Well to throw a wrench in your plans, bard/monk combo isnt allowed.


Sorc then who cares. Monk gives tumble and disc anyway.


Just to give a small tangent on this... uh

Monk 9/Wizard 1 (or sorcerer if you want I guess)/AA 19 is one of the most painfully strong class combinations on amia right now. You aren't going to be worried about being dispelled because you're kiting anyway, and any wizard you see is probably already dead because you do so much damage and they can't get a single spell off because you're filling them with holes and they're consistently failing their concentration rolls. Great damage, great mobility. Great.


I was thinking about going drow wiz monk aa despite the dispel issue. Would be a real slayer build.

_________________
ANT ALARM

Count Kaldrjarn Pitt | Archmage Kilmar | Sarguk Morderer

ANT ALARM

MisterLich wrote:
First of all, my brain is one of the best here.


 
      
OpenTheRift
 
PostPosted: Tue, Apr 26 2016, 19:15 PM 

User avatar

Player

Joined: 17 Feb 2014

are drow lorewise allowed to be aas?

_________________
bad man


 
      
bobofwestoregonusa
 
PostPosted: Tue, Apr 26 2016, 19:24 PM 

User avatar

Player

Joined: 09 Jun 2012
Location: Eastern Washington

Commie wrote:
I was thinking about going drow wiz monk aa despite the dispel issue. Would be a real slayer build.


While it still works with drow, the lack of +10 arrows makes my heart gently weep. But with your AB you'd certainly be able to offset light blindness penalties without issue.

_________________
Image
Gerald Edmund
Discord: Metal Viking Guy #5433

DC taxation is theft!


 
      
Murex
 
PostPosted: Tue, Apr 26 2016, 20:55 PM 

User avatar

Player

Joined: 01 Dec 2009

If I use a greater mythal to craft elemental damage on gloves, would it be 1d6, or 2d6 elemental damage?

_________________
Image


 
      
TheVindicator
 
PostPosted: Tue, Apr 26 2016, 21:52 PM 

User avatar

Player

Joined: 03 Apr 2016
Location: The United States.

1d6 I think. 2d6 is for Two-handed weapons.


 
      
bobofwestoregonusa
 
PostPosted: Wed, Apr 27 2016, 10:54 AM 

User avatar

Player

Joined: 09 Jun 2012
Location: Eastern Washington

I believe it was 2d4 for two handed weapons actually, but epic drops go up to 2d6. Incidentally, epic 1 handers go up to 1d10

_________________
Image
Gerald Edmund
Discord: Metal Viking Guy #5433

DC taxation is theft!


 
      
Murex
 
PostPosted: Wed, Apr 27 2016, 19:37 PM 

User avatar

Player

Joined: 01 Dec 2009

I wanted to mythal epic spellcraft gloves for my monk. I think I still will do that, just use it when I use ranged attacks.

_________________
Image


 
      
walnutboy
 
PostPosted: Wed, Apr 27 2016, 21:55 PM 

User avatar

Player

Joined: 22 Jul 2015
Location: Lincolnshire, United Kingdom

How is the extra damage applied on self crafted weapons? A bow lists as its damage type piercing yet i can craft one that gives 'extra' damage slashing... how does this work or what does it mean?

_________________
When it rains, look for rainbows.
When it's dark, look for stars.


 
      
Gers
 
PostPosted: Wed, Apr 27 2016, 22:01 PM 

User avatar

Player

Joined: 30 Apr 2005
Location: Kentucky, USA

OpenTheRift wrote:
are drow lorewise allowed to be aas?


Pretty sure it's good. IIRC, lorewise the secrets of AA-hood were stolen by Selvetarm and gifted to the drow.

_________________
Image
Named Most Influential Character, Amia Awards 2011


 
      
davis114
 
PostPosted: Wed, Apr 27 2016, 22:55 PM 

User avatar

Player

Joined: 16 Dec 2007

Lorewise, it's good. It will be hard for an evil drow to get arrows though, since they're handed out by PC's.

_________________
Image

MoshingChris wrote:
Dude makes like a drunk even when he's sober.


 
      
Gers
 
PostPosted: Wed, Apr 27 2016, 23:08 PM 

User avatar

Player

Joined: 30 Apr 2005
Location: Kentucky, USA

davis114 wrote:
Lorewise, it's good. It will be hard for an evil drow to get arrows though, since they're handed out by PC's.


Pffft. Murder an AA and steal their stock. Or kidnap them and torture the secrets of making the arrows out of them, for extra RP evilness :twisted:

_________________
Image
Named Most Influential Character, Amia Awards 2011


 
      
davis114
 
PostPosted: Wed, Apr 27 2016, 23:14 PM 

User avatar

Player

Joined: 16 Dec 2007

Gers wrote:
davis114 wrote:
Lorewise, it's good. It will be hard for an evil drow to get arrows though, since they're handed out by PC's.


Pffft. Murder an AA and steal their stock. Or kidnap them and torture the secrets of making the arrows out of them, for extra RP evilness :twisted:


Why has no one tried that? Idan's a walking AA armory. What a very drow way to get arrows downstairs.

_________________
Image

MoshingChris wrote:
Dude makes like a drunk even when he's sober.


 
      
davis114
 
PostPosted: Wed, Apr 27 2016, 23:17 PM 

User avatar

Player

Joined: 16 Dec 2007

walnutboy wrote:
How is the extra damage applied on self crafted weapons? A bow lists as its damage type piercing yet i can craft one that gives 'extra' damage slashing... how does this work or what does it mean?


I saw this on an axe the other day and was curious myself. I'm assuming since there's no number listed the bow would apply its base damage as both piercing and slashing damage, but I could be wrong on that.

_________________
Image

MoshingChris wrote:
Dude makes like a drunk even when he's sober.


 
      
walnutboy
 
PostPosted: Thu, Apr 28 2016, 0:07 AM 

User avatar

Player

Joined: 22 Jul 2015
Location: Lincolnshire, United Kingdom

davis114 wrote:
walnutboy wrote:
How is the extra damage applied on self crafted weapons? A bow lists as its damage type piercing yet i can craft one that gives 'extra' damage slashing... how does this work or what does it mean?


I saw this on an axe the other day and was curious myself. I'm assuming since there's no number listed the bow would apply its base damage as both piercing and slashing damage, but I could be wrong on that.


I've always been curious to know how it works, given that the attack rolls and all the AB are the same whether its a mundane bow or a crafted one with extra slashing damage. Further on from this you can craft a bow with extra piercing damage... which seems odd given that the bows base attack type is piercing!

_________________
When it rains, look for rainbows.
When it's dark, look for stars.


 
      
TormakSaber
 
PostPosted: Thu, Apr 28 2016, 3:46 AM 

User avatar

Player

Joined: 16 Dec 2004
Location: Somewhere

davis114 wrote:
bobofwestoregonusa wrote:
Bosses generally tend to have their saves skyrocketting somewhere up in the 60+ range, so you're 1 fishing at best, and that's assuming the boss hasn't been given immunity to whatever you're casting.


Most, if not all, good bosses are immune to anything less than 8th level spells.


Not true.

_________________
Davion Telemos - Monk of the Four Winds
Korthan Isharnos - Dragon Shaman of Thunder Spirit Zamasham


 
      
TormakSaber
 
PostPosted: Thu, Apr 28 2016, 3:47 AM 

User avatar

Player

Joined: 16 Dec 2004
Location: Somewhere

davis114 wrote:
walnutboy wrote:
How is the extra damage applied on self crafted weapons? A bow lists as its damage type piercing yet i can craft one that gives 'extra' damage slashing... how does this work or what does it mean?


I saw this on an axe the other day and was curious myself. I'm assuming since there's no number listed the bow would apply its base damage as both piercing and slashing damage, but I could be wrong on that.

The "Extra Melee Damage" and "extra Ranged Damage" properties add that damage quality to the base weapon - i.e a longbow with Extra Ranged Damage: Bludgeoning will do both piercing and bludgeoning damage, but does not actually gian any extra dice of damage.

_________________
Davion Telemos - Monk of the Four Winds
Korthan Isharnos - Dragon Shaman of Thunder Spirit Zamasham


 
      
davis114
 
PostPosted: Thu, Apr 28 2016, 4:01 AM 

User avatar

Player

Joined: 16 Dec 2007

That's what I thought, but what happens when you try to mythal extra piercing damage on a bow? Does it not work, or does it work while whatever DM is online looks on and giggles at your stupidity?

Also, that's not true? I could've sworn most of them were immune to most offensive spells below the 8th tier.

_________________
Image

MoshingChris wrote:
Dude makes like a drunk even when he's sober.


 
      
Ts_
 
PostPosted: Thu, Apr 28 2016, 6:56 AM 

User avatar

Player

Joined: 28 Jul 2008

davis114 wrote:
That's what I thought, but what happens when you try to mythal extra piercing damage on a bow? Does it not work, or does it work while whatever DM is online looks on and giggles at your stupidity?

The MCS does not offer that option, does it?

But the extra ranged damage type property seems to exist on both ammo (arrows of instant death) and bows (lomgarm/strongarm?). I guess they both work, but if someone wants to confirm that ...

Regards
Ts

_________________
Ralghok & Hazamir "The Weasel"


 
      
walnutboy
 
PostPosted: Thu, Apr 28 2016, 9:16 AM 

User avatar

Player

Joined: 22 Jul 2015
Location: Lincolnshire, United Kingdom

Ts_ wrote:
davis114 wrote:
That's what I thought, but what happens when you try to mythal extra piercing damage on a bow? Does it not work, or does it work while whatever DM is online looks on and giggles at your stupidity?

The MCS does not offer that option, does it?

But the extra ranged damage type property seems to exist on both ammo (arrows of instant death) and bows (lomgarm/strongarm?). I guess they both work, but if someone wants to confirm that ...

Regards
Ts


If you craft an very good bow out of dark wood I think, its extra damage is piercing. An excellent one gives it slashing damage as an extra.

_________________
When it rains, look for rainbows.
When it's dark, look for stars.


 
      
Ts_
 
PostPosted: Thu, Apr 28 2016, 9:32 AM 

User avatar

Player

Joined: 28 Jul 2008

And the job system wows me again!

_________________
Ralghok & Hazamir "The Weasel"


 
      
Nalkanar
 
PostPosted: Thu, Apr 28 2016, 12:32 PM 

User avatar

Player

Joined: 07 Jan 2015
Location: Central Europe

If it's not top secret... could anyone tell me, if EMD outsider for good - Arcadian Avenger - is equipped with weapons or not? :)

_________________
Zendaer Amattis
Torgon Crimsonshade
Khalid Athanalo

CET time zone


 
      
davis114
 
PostPosted: Thu, Apr 28 2016, 12:38 PM 

User avatar

Player

Joined: 16 Dec 2007

Maverick00053 wrote:

• Good: Arcadian Avenger

- Removed Turn Undead.
- Gave it Concentration so it doesn't insta fail heal.
- Now uses a shortsword offhand (More AB).
- Increased HP to match Evil Outsider.
- Halved DR.

_________________
Image

MoshingChris wrote:
Dude makes like a drunk even when he's sober.


 
      
Nalkanar
 
PostPosted: Thu, Apr 28 2016, 12:41 PM 

User avatar

Player

Joined: 07 Jan 2015
Location: Central Europe

Oh, thx :)

_________________
Zendaer Amattis
Torgon Crimsonshade
Khalid Athanalo

CET time zone


 
      
TormakSaber
 
PostPosted: Fri, Apr 29 2016, 4:12 AM 

User avatar

Player

Joined: 16 Dec 2004
Location: Somewhere

davis114 wrote:
That's what I thought, but what happens when you try to mythal extra piercing damage on a bow? Does it not work, or does it work while whatever DM is online looks on and giggles at your stupidity?

Also, that's not true? I could've sworn most of them were immune to most offensive spells below the 8th tier.


Adding "extra Damage: [weapon type here]" does nothing if it matches the base weapon type's damage. i.e. Extra Slashing Damage on alongsword.

They're not immune to 8th and lower.

Quote:
If it's not top secret... could anyone tell me, if EMD outsider for good - Arcadian Avenger - is equipped with weapons or not


It has a longsword and a shortsword in the offhand.

_________________
Davion Telemos - Monk of the Four Winds
Korthan Isharnos - Dragon Shaman of Thunder Spirit Zamasham


 
      
walnutboy
 
PostPosted: Fri, Apr 29 2016, 9:28 AM 

User avatar

Player

Joined: 22 Jul 2015
Location: Lincolnshire, United Kingdom

TormakSaber wrote:
davis114 wrote:
That's what I thought, but what happens when you try to mythal extra piercing damage on a bow? Does it not work, or does it work while whatever DM is online looks on and giggles at your stupidity?

Also, that's not true? I could've sworn most of them were immune to most offensive spells below the 8th tier.


Adding "extra Damage: [weapon type here]" does nothing if it matches the base weapon type's damage. i.e. Extra Slashing Damage on alongsword.


Would it be possible to get that extra damage on a very good crafted ranged weapon changed then? As it stands it crafts piercing on to piercing, nothing crafted gives bludgeoning. I know the system is for flavour but that change would give a better motivation to make the things to ICly sell or give away!

_________________
When it rains, look for rainbows.
When it's dark, look for stars.


 
      
TormakSaber
 
PostPosted: Sat, Apr 30 2016, 5:18 AM 

User avatar

Player

Joined: 16 Dec 2004
Location: Somewhere

You're right, it should probably be changed.

_________________
Davion Telemos - Monk of the Four Winds
Korthan Isharnos - Dragon Shaman of Thunder Spirit Zamasham


 
      
robbi320
 
PostPosted: Sat, Apr 30 2016, 14:47 PM 



Player

Joined: 04 Jan 2015

Master Scout Crafting.
Recently I was told Master Scout Crafting was awesome. Now, I have a couple of questions, the first being kind of obvious. What can you craft? (I'd love an exact list, with items and effects, since it usually is too much to say IG) And now, please, please, PLEASE don't say "find out IG". I would like to remind people of this post, reminding everyone that noone seems to have an exact reason a mundane character can craft magical items... So if there is no official "how", why isn't there at least an official "what"?
So, next question, the trap modifications. Can a non-Master Scout use them?
Third question, only related tangentially, I was told there are retrieveable epic traps in an epic dungeon. I know the ones in Electric Castle are not retrieveable (which seems pretty crazy to me, as it raises difficulty level to "noone ever does this place all the way to the boss"), so I stopped trusting epic traps. Are there any retrievable or are the best traps possible deadly traps? No need to tell me where, just if there are any.


 
      
Richard_Edmund
 
PostPosted: Sat, Apr 30 2016, 15:05 PM 

User avatar

Player

Joined: 23 Sep 2012
Location: Western Australia (+8 GMT)

I believe Master Scout crafted items are mundane components mixed together that create magical effects. Similar to how a herbalist can create Heal Potions without even being at a level to cast Heal.

As for the what, weapon essences and some ability potions. They're all worth grabbing if you find yourself a MS.

_________________
Elwyn Sabel - Laura Jarshall - Mordoc Ebonhand

Discord: Bhaalorian#5715


 
      
walnutboy
 
PostPosted: Sat, Apr 30 2016, 15:52 PM 

User avatar

Player

Joined: 22 Jul 2015
Location: Lincolnshire, United Kingdom

Weapons essences
Potions for str, dex and con (above what you normally buy)
Bombs
Trap parts

Only really use one of the bombs and I don't trap so haven't really crafted them, but there are a few.

_________________
When it rains, look for rainbows.
When it's dark, look for stars.


 
      
robbi320
 
PostPosted: Sat, Apr 30 2016, 16:29 PM 



Player

Joined: 04 Jan 2015

So...
What damage, damage types and durations are the weapon essences?
What CL/duration are the potions? 15?
What do the bombs do, and what DC do they have do it?
What trap parts are there, what do they do, whar DC, how do they work? Are an item that you use on the traps? And do they work on all levels of traps?


 
      
walnutboy
 
PostPosted: Sat, Apr 30 2016, 18:32 PM 

User avatar

Player

Joined: 22 Jul 2015
Location: Lincolnshire, United Kingdom

Sonic, negative, acid 1d8 I think not sure.
Yes potions are (15).
Only bomb I use does confusion and deafness, works on the beastmen is all I can tell ya!
As for trap parts... no clue though oocly happy to make you some to test or even do it icly.

_________________
When it rains, look for rainbows.
When it's dark, look for stars.


 
      
GreatPigeon
 
PostPosted: Sat, Apr 30 2016, 20:01 PM 

User avatar

Player

Joined: 04 May 2009
Location: London, UK

Richard_Edmund wrote:
I believe Master Scout crafted items are mundane components mixed together that create magical effects. Similar to how a herbalist can create Heal Potions without even being at a level to cast Heal.

As for the what, weapon essences and some ability potions. They're all worth grabbing if you find yourself a MS.



Somewhere Tormak had said its alchemy plus magic stuff.

_________________
The Peacock wrote:
[GreatPigeon] is better than me.


Uncle-Opustus wrote:
Just before I fall asleep, I like to pretend it's just a public feat so Pigeon can succeed in politics and save the world from poverty... with his unicorn and shining armour and Excalibur.


 
      
Fighterlvl3
 
PostPosted: Sat, Apr 30 2016, 21:22 PM 



Player

Joined: 21 Apr 2016

is there a way to turn a lot of minor mythals into a greater one?


 
      
GreatPigeon
 
PostPosted: Sat, Apr 30 2016, 21:27 PM 

User avatar

Player

Joined: 04 May 2009
Location: London, UK

Trading.
Playing Merchant.

_________________
The Peacock wrote:
[GreatPigeon] is better than me.


Uncle-Opustus wrote:
Just before I fall asleep, I like to pretend it's just a public feat so Pigeon can succeed in politics and save the world from poverty... with his unicorn and shining armour and Excalibur.


 
      
walnutboy
 
PostPosted: Mon, May 02 2016, 16:23 PM 

User avatar

Player

Joined: 22 Jul 2015
Location: Lincolnshire, United Kingdom

As I was asked!

If I craft a weapon which has an 'Extra' damage type added to it by the crafting system, does this count against the powers that item is allowed when I then mythal craft it?

Secondly, is there anything I shouldn't mythal off an item or rather I'm ot allowed to? Like unlimited ammo on bows or say the racial or alignment limitation on items? I've looked and can't find an answer to this.

_________________
When it rains, look for rainbows.
When it's dark, look for stars.


 
      
Ts_
 
PostPosted: Mon, May 02 2016, 18:13 PM 

User avatar

Player

Joined: 28 Jul 2008

walnutboy wrote:
If I craft a weapon which has an 'Extra' damage type added to it by the crafting system, does this count against the powers that item is allowed when I then mythal craft it?

Yes, it's 1 power because it's a beneficial property on the item and not explicitly listed as more expensive (or free) on the MCS page.

walnutboy wrote:
Secondly, is there anything I shouldn't mythal off an item or rather I'm ot allowed to? Like unlimited ammo on bows or say the racial or alignment limitation on items? I've looked and can't find an answer to this.

You cannot mythal off alignment restrictions! It's a restriction, so it naturally counts as a disadvantageous property. Only beneficial properties can be removed.

I would guess that by now anything removable has been removed at least once and no one has been struck by lightning yet. ;) Just remove whatever you want and can.

Regards
Ts

_________________
Ralghok & Hazamir "The Weasel"


 
      
Nalkanar
 
PostPosted: Tue, May 03 2016, 10:36 AM 

User avatar

Player

Joined: 07 Jan 2015
Location: Central Europe

Any good (possibly online) source of information about magic in FR? So that I could RP wizard in reasonable manner.
Explanation - in my country we dont really have DnD and our NWN worlds run usually with complete own ruleset that is just partially based on FR (because of game mechanics), so I completely lost in this.

_________________
Zendaer Amattis
Torgon Crimsonshade
Khalid Athanalo

CET time zone


Last edited by Nalkanar on Tue, May 03 2016, 11:08 AM, edited 1 time in total.

 
      
LetumLux
 
PostPosted: Tue, May 03 2016, 10:53 AM 

User avatar

Player

Joined: 31 May 2007
Location: Amia IKEA

Well, there's always Magic of Faerûn!


 
      
LunarBloom
 
PostPosted: Tue, May 03 2016, 19:49 PM 

User avatar

Player

Joined: 05 Jan 2015

I am doing a fresh install of NWN as my external HDD refuses to cooperate and I was just wondering in which folder do heads and hands go again?

Thanks! :)

_________________
Mary Beauchamp
LesFleursDuMal ~,~'~{@ Skype: MaryOfWaterdeep


 
      
NinjaClarinet
 
PostPosted: Tue, May 03 2016, 20:01 PM 



Player

Joined: 12 Jul 2010

Heads and hands go in the "override" folder.


 
      
LunarBloom
 
PostPosted: Tue, May 03 2016, 20:08 PM 

User avatar

Player

Joined: 05 Jan 2015

Thank you NC :)

_________________
Mary Beauchamp
LesFleursDuMal ~,~'~{@ Skype: MaryOfWaterdeep


 
      
Murex
 
PostPosted: Wed, May 04 2016, 2:28 AM 

User avatar

Player

Joined: 01 Dec 2009

1. Is there a cap on skill bonuses from items?

2. Was there any fairly recent change to the Shadowancer class or any SD summons?

3. Also, are there any pics of the UMD summons a player can choose from somewhere?

_________________
Image


 
      
Suhjet
 
PostPosted: Wed, May 04 2016, 3:04 AM 

User avatar

Player

Joined: 05 Sep 2012

Murex wrote:
1. Is there a cap on skill bonuses from items?

2. Was there any fairly recent change to the Shadowancer class or any SD summons?

3. Also, are there any pics of the UMD summons a player can choose from somewhere?


1. 50 is the cap from items and effects.

2. SD and its pathetic summons are unchanged.

3. UMD summons? You mean EMD summons?
Geared Guardian
Ancient Air Elemental
Sirrush
Forgot what the undead EMD looked like. Edgy black/red outfit with a bone helmet and a double-bladed weapon.
Githzerai has a head like this but male. Wears yellow/tan clothes.
Arcadian Avenger looks human female celestial with wings and plate armor.

_________________
Melsa

There are horrors beyond life's edge that we do not suspect,
and once in a while, man's evil prying calls them just within our range.


 
      
TormakSaber
 
PostPosted: Wed, May 04 2016, 3:57 AM 

User avatar

Player

Joined: 16 Dec 2004
Location: Somewhere

Undead EMD is the "Doom Knight" model with a Dire Mace.

_________________
Davion Telemos - Monk of the Four Winds
Korthan Isharnos - Dragon Shaman of Thunder Spirit Zamasham


 
      
TormakSaber
 
PostPosted: Wed, May 04 2016, 3:58 AM 

User avatar

Player

Joined: 16 Dec 2004
Location: Somewhere

Nalkanar wrote:
Any good (possibly online) source of information about magic in FR? So that I could RP wizard in reasonable manner.
Explanation - in my country we dont really have DnD and our NWN worlds run usually with complete own ruleset that is just partially based on FR (because of game mechanics), so I completely lost in this.


If we're diving back into 2e, I would also recommend Volo's Guide To All Things Magical, which is written in character and has a wealth of cool info and flavor and fluff aobut magic, magic items and the like.

_________________
Davion Telemos - Monk of the Four Winds
Korthan Isharnos - Dragon Shaman of Thunder Spirit Zamasham


 
      
Gravemaskin
 
PostPosted: Wed, May 04 2016, 5:05 AM 

User avatar

Player

Joined: 29 Jul 2007
Location: Norway: Home of the Trolls

TormakSaber wrote:
Nalkanar wrote:
Any good (possibly online) source of information about magic in FR? So that I could RP wizard in reasonable manner.
Explanation - in my country we dont really have DnD and our NWN worlds run usually with complete own ruleset that is just partially based on FR (because of game mechanics), so I completely lost in this.


If we're diving back into 2e, I would also recommend Volo's Guide To All Things Magical, which is written in character and has a wealth of cool info and flavor and fluff aobut magic, magic items and the like.

http://vk.com/doc-85466568_377730082 <- Should have everything you need. Reccomend buying the book on DrivetruRPG here if you found it useful because it's a great site and supporting the publishers of this stuff is always a good thing and makes you feel warm and fuzzy inside.

_________________
Adair - Druid and part time treant cosplayer


 
      
Display posts from previous:  Sort by  
Forum locked This topic is locked, you cannot edit posts or make further replies.  [ 7728 posts ]  Go to page Previous  1 ... 101, 102, 103, 104, 105, 106, 107 ... 155  Next


Who is online

Users browsing this forum: No registered users and 9 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum

Search for:
Jump to:  
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group