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Kjetta
 
PostPosted: Mon, Mar 02 2009, 11:52 AM 

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ALTERNATIVE BEGINNINGS II: - The Seafarers

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"Some years ago - never mind how long precisely - having little or no money in my purse, and nothing particular to interest me on shore, I thought I would sail about a little and see the watery part of the world. It is a way I have of driving off the spleen, and regulating the circulation. Whenever I find myself growing grim about the mouth; whenever it is a damp, drizzly November in my soul; whenever I find myself involuntarily pausing before coffin warehouses, and bringing up the rear of every funeral I meet; and especially whenever my hypos get such an upper hand of me, that it requires a strong moral principle to prevent me from deliberately stepping into the street, and methodically knocking people's hats off - then, I account it high time to get to sea as soon as I can..."

As soon as the Pit Fiends plot reaches its conclusion, I will start on my second installment of my Alternative Beginnings Series: The Seafares. This post is to gauge interest and to give the participants good time to prepare their characters. I also recommend reading some nautically themed books or watching some appropriate films, so you know a bit of sailor lingo. ;)

General Info: The Seafarers will be composed of a few sessions (3-4 sessions I think, I have realized I need to cut down from the Gladaitors one) that will launch your character into the life of adventuring from a background as a sailor signing on the munster roll of a Whaleship in Wharftown.

The events are open to max 5 characters of starting levels. I can not exceed this, because I want to focus on character development and my attention span is limited. If I receive more than 5 applications to join, I wil l decide who gets to join. And, I will not necessarily go by my usual "first come, first served" criteria here, for instance, I want to cater to Mains over Alts. So make sure to write good apps.

Warning: Because I want to experiment, this series will be extremely difficult and I will be extremely merciless in my DMing of the event; to the point it will include a slim risk of perma death - i.e. don't jump into the water with a full plate.
I do this because I want you to feel true gratification if you manage to survive it.

In return, you get a chance of finding unique loot and gain unique IC information and lore.

How to apply: Send me a brief PM with relevant info about your character. Note, your character doesn't have to be from Wharftown, he/she happens to be there at the start of the event. You need a plausible reason for being there, though, which shouldn't be hard to come up with for a sailor. Oh, and make sure to include: "Yes, I am a masochist, I agree to being subjected to cruel, unfair and wicked consequences for my character's IC actions." ;)

I hope some of you might dig this. :)

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Last edited by Kjetta on Mon, Mar 02 2009, 16:44 PM, edited 2 times in total.

 
      
Lally
 
PostPosted: Mon, Mar 02 2009, 12:29 PM 

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You're awesome for this. Don't care if it's spam to say so, it's trooth.

<3

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Uncle-Opustus
 
PostPosted: Mon, Mar 02 2009, 12:33 PM 

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I agree with Lalelilolu completely.

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Kjetta
 
PostPosted: Mon, Mar 02 2009, 13:54 PM 

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Also: You won't be able to play your character between sessions, as you'll be at sea. (Duh!) And, you need to have the habit of checking the forums quite regularly.

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blackvswhite
 
PostPosted: Mon, Mar 02 2009, 13:58 PM 

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*sigh* more non-weekend things.... keeping me out of the loop... if it was all saturday mornings I would be gold...


 
      
555444333
 
PostPosted: Mon, Mar 02 2009, 16:03 PM 

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This looks so cool. >.> Almost wish I wasn't a pit fighter now <.<

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Azrael
 
PostPosted: Mon, Mar 02 2009, 16:11 PM 

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Quite good at writing, mayhaps write a fantasy book and sell it? ;)

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Uncle-Opustus
 
PostPosted: Mon, Mar 02 2009, 16:26 PM 

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Even I don't lick his bum that thoroughly!

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Kjetta
 
PostPosted: Mon, Mar 02 2009, 16:33 PM 

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No, no. He spotted my clever ruse.

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Dramatic_Prince
 
PostPosted: Mon, Mar 02 2009, 17:45 PM 

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555444333 wrote:
This looks so cool. >.> Almost wish I wasn't a pit fighter now <.<

Why's that? Pit fighters have an awesome story too.

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Corendran
 
PostPosted: Mon, Mar 02 2009, 19:02 PM 

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:shock: Why, oh god why? Good things just keep happening here.

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Last edited by Corendran on Tue, Mar 03 2009, 7:28 AM, edited 1 time in total.

 
      
Torzeng
 
PostPosted: Tue, Mar 03 2009, 1:16 AM 

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Ooooooh, I keep experimenting with new character ideas. Ooooh, I could see trying this.
Ooooh, I bet timezone and limits would make it hard to get into. xD

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The_Cheef
 
PostPosted: Tue, Mar 03 2009, 4:30 AM 



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I would assume participating in the gladiator thingy excludes us from this? I wants a piwate :cry:


 
      
Torzeng
 
PostPosted: Tue, Mar 03 2009, 5:27 AM 

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The_Cheef wrote:
I would assume participating in the gladiator thingy excludes us from this? I wants a piwate :cry:


It's always worth applying if you feel up to it!
[I'm sure deciding still!]
edit
Decided. Application sent.

SAY!

What dieties of DnD/Amia are usually of sea-farers? I'm still learning ^-^;

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Galenson
 
PostPosted: Tue, Mar 03 2009, 7:37 AM 

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Joined: 26 May 2006
Location: Down Under, calculating your demise with blunt expressions.

Someone's going to blame Krin when Moby Dick attacks.

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Yossarin
 
PostPosted: Tue, Mar 03 2009, 8:09 AM 



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Torzeng wrote:
What dieties of DnD/Amia are usually of sea-farers? I'm still learning ^-^;


Valkur, Umberlee, maybe Isthishia. And then that elven god of the sea, whatever.

The former two, Valkurians and Umberlants, are usually wanted on a vessel; the former to invoke good look from the god of naval fleets, and the latter to appease the Bitch Queen with supplications and sacrifices in case the ships run afoul of her tempestuous nature.


 
      
Galenson
 
PostPosted: Tue, Mar 03 2009, 8:26 AM 

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A part of me would have thought Shaundakul and Waukeen would be prayed to aswell considering boats are usually used for either travel or transporting trade which pushes commerce along.

Obviously I was mistaken it seems.

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Dramatic_Prince
 
PostPosted: Tue, Mar 03 2009, 9:06 AM 

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The_Cheef wrote:
I would assume participating in the gladiator thingy excludes us from this? I wants a piwate :cry:

Does it?

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The Cobbit
 
PostPosted: Tue, Mar 03 2009, 9:08 AM 

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Selune worship would also probably come into play, seeing how sailors tend to use the stars for navigation.

I could certainly see a Shaundakulite on board as well.

And if a Valkurian and an Umberlant are on board together, they better be at each other's throats constantly.

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Kjetta
 
PostPosted: Tue, Mar 03 2009, 9:25 AM 

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Dramatic_Prince wrote:
The_Cheef wrote:
I would assume participating in the gladiator thingy excludes us from this? I wants a piwate :cry:

Does it?


You are free to apply, but it will affect your chances. Need to spread the DM love.

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Kjetta
 
PostPosted: Tue, Mar 03 2009, 11:17 AM 

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Feeling a bit experimental, so I'll include some uneccesary but fun houserules for the event!

New Skills:

Skywatching: This skill allows you to predict the weather by looking at the sky.
[NWN Skill used: Spot + Lore/2]

Sailing: This skill allows you to steer, operate and maneuver vessels on water, such as boats, ships or rafts. This skill details how to safely bring a ship to harbor in stormy weather, not to find the port in the first place; that's "navigation".
[NWN Skill used: Lore + Concentration/2]

Navigation: This skill allows you to know how to guide a ship using a map, sextant, and compass. You know how to read the stars and currents to guide you. This skill is about finding out where to sail, not about steering the boat through sharp reefs; that's "sailing."
[NWN skill used: Lore]

Rope Mastery: This skill allows you to operate ropes, in doing tasks such as tying and untying knots, keep bundles of rope neat and organized, and swing yourself from the main-mast like some crazy swashbuckler!
[NWN skill used: Open Lock (+ Tumble/2 if the maneuver involves swinging yourself)]

Fishing: You know how, where, and when to fish. This skill also include maintaining the necessary equipment.
[NWN skill used: Lore +(Discipline/2 if the fish is one size category larger than you.]

Operate Stationary Ranged Weapon: This skill allows you to aim, fire and maintain ballistas and cannons. Huzzah!
[NWN skill used: Craft Trap + Concentration/2]

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To err is human; to forgive divine, but VENGEANCE IS MINE!
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Last edited by Kjetta on Tue, Mar 03 2009, 11:53 AM, edited 2 times in total.

 
      
Uncle-Opustus
 
PostPosted: Tue, Mar 03 2009, 11:21 AM 

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Everyone will be fishing, that's for sure.

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Kjetta
 
PostPosted: Tue, Mar 03 2009, 14:13 PM 

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Perhaps it will save someone's life!

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Yossarin
 
PostPosted: Tue, Mar 03 2009, 19:57 PM 



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Actually, yeah, I remember reading that Waukeenar, Selunites, and Shaundakuligans are welcome on various vessels for their own obvious reasons. Actually, what I read, if I can even recollect it, went something like:

Naval vessels/fleets: Valkur
Merchant/trade vessels: Waukeen
Navigational/Pioneer vessels: Selune, Shaundakul
Elven vessels: The Sea God of the elven pantheon (whatever it is)

The Umberlant clerics are like the ones who hang around the docks and make themselves available, but you're always leery to take one...even though you know they can pacify the Bitch Queen if she gets pissed off. They're kind of the popular choice if you can't get anyone else, or if it is a bad squall season or something.


 
      
Xaviera
 
PostPosted: Wed, Mar 04 2009, 1:50 AM 

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Meh. I'd like to but my playing hours are too far off everyone else's, I think. :cry:

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Maias227
 
PostPosted: Wed, Mar 04 2009, 1:56 AM 

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Deep Sashelas? Since you are too lazy too look him up yossi, remember him by he's the Dolphin Prince and thus likely have one of the most silly aliases around.

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soundofastream
 
PostPosted: Wed, Mar 04 2009, 2:37 AM 

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I have a sea based character (water genasi/elf cross) who would like to RP with you lot but is in epic levels so won't be able to take part in Alt. Beginnings I guess...

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Halecta
 
PostPosted: Wed, Mar 04 2009, 6:43 AM 

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I have a water gensai cleric of Istishia who would love some of that RP as well, but is epic


 
      
Kjetta
 
PostPosted: Wed, Mar 04 2009, 7:54 AM 

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Nothing would be more boring for this quest than water genasi, where's the suspense in sailing if you can't drown? ;)

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The Cobbit
 
PostPosted: Wed, Mar 04 2009, 8:28 AM 

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The ship could catch fire!

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Kjetta
 
PostPosted: Wed, Mar 04 2009, 14:10 PM 

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Halecta wrote:
I have a water gensai cleric of Istishia who would love some of that RP as well, but is epic



Of course, if you just want to be there on the docks and bless their voyage as they they disembark (for a small fee ;) ) from Wharftown; I have nothing against that.

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To err is human; to forgive divine, but VENGEANCE IS MINE!
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Halecta
 
PostPosted: Wed, Mar 04 2009, 21:44 PM 

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Water Gensai are considered good luck to have on a ship by many pirates and sailors


 
      
xdrone561x
 
PostPosted: Wed, Mar 04 2009, 21:47 PM 

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this is something im definitely interested in. pm sent!

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Torzeng
 
PostPosted: Thu, Mar 05 2009, 1:37 AM 

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Kjetta wrote:
Nothing would be more boring for this quest than water genasi, where's the suspense in sailing if you can't drown? ;)


They can't drown, but when you loose the anchor, you have a backup ready. Just tie a few weights on 'em in their sleep and viola!

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Mr. Hackums
 
PostPosted: Mon, Mar 09 2009, 19:30 PM 

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INTERESTED!

Basically, this is what I do in my spare time in RL anyway. I'm a straight up Sailor. Yeah, I'll admit to it. And these are the kinds of boats I sail on... climbing up all the way to the royals, huffing up the sails, releasing the rigging to let em run free. Then, of course, you see who can spit the farthest from the top- Or who can spit on the first mate. Oh yeah-Safety equipment? Whats that?

I am SO interested in RPing this, and I believe I'll be able to help out with some things if needed. I know things, a'ight?


 
      
Mr. Hackums
 
PostPosted: Mon, Mar 09 2009, 20:36 PM 

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"Terry!!" *The booming voice of the first mate echoes over the deck as the hunched over Mate Gibbons crawls up to surface. His grey skin and scraggled hair all awashed o'er his face.*

"Terry, tha' Cap'n needs ye. Make it quick, lad.." *Gibbons turns to lash out orders to the others, but he hesitates to view the surprised Saul Terry once more.* "GO!"

*Saul Terry, a lean but hardy seaman. He was capable and young for his career. Handlin' seas came natural to him, so it did. He was once a scholar, studyin' proper common at a University on the mainlands. Losing all of his money gambling, 'e jumped on the only ship in port, the Vanessa. A merchant ship, she was, and a fine one too. A Flute ship. She was large, bore three masts, with a fore and a spanker not includin'. At first, the Cap'n made ta kill 'im, he did, but the boy begged him to let 'im stay. At first 'e struggled some time, but indeed he got better. Much, much better. He made his way as a Sailor, scrubbing the decks when the winds was down, eatin' scraps, sleepin' in the quarters an' hammocks, chippin' the riggin' o' rust. Nay, the life of a Sailor ain' easy, but he made his way along. He eventually came ta be a favorite 'mongst tha crew as well, he did...*

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*The Vanessa has set sail away from Wharftown, leaving young Saul Terry behind. With his small bits of papers and belongings in his bag next to a chair, a bright cutlass dangling at his hip, and a grin on his face, Saul sits in patience only a Sailor can acquire in the local Inn, keeping a constant presence in the area, awaiting the arrival of a new ship.*

//This is mind, this new ship could be either, A.) If my app gets accepted, here goes! Should be fun!, B.) If it doesnt, he gets on a different ship.


 
      
Mr. Hackums
 
PostPosted: Tue, Mar 10 2009, 21:41 PM 

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//Come on guys! Sign up for this stuff! Its gonna be incredible!


 
      
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