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D-Finitiy
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Posted: Thu, Jan 03 2008, 19:11 PM |
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Player
Joined: 04 May 2007 Location: Olympic Villiage 2010
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Couple of questions about disarm:
1) when it says "Disarm: Hit" and doesn't disarm something, are they resisting it with discipline or strength or something?
2) What are the rules about disarming other players in PvP? I imagine stealing people's weapons is griefing, and I guess it opens a can of worms when someone's weapon is lying on the ground, re: server crashes, rubber-necking opportunists, etc. Wondering if there's some set protocol about using disarm on other players (in legitimate and consensual PvP of course.)
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Gravemaskin
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Posted: Thu, Jan 03 2008, 19:18 PM |
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Player
Joined: 29 Jul 2007 Location: Norway: Home of the Trolls
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1. Yes, resisted with a discipline check, OR you didn't do damage. (not sure abotu this, but pritty sure that if you don't deal damage, you dont' disarm)
2. When I've seen disarm used, the person who disarms picks up the weapon so that incase crashes it doesn't disappear.. it's ofcourse given back.. but I think it should be possible to edit the script or something, so the weapon appears in your (or the target's ) inventory.
Don't disarm shifters with the epic drow form and pick up the weapon. Just don't.. 
_________________ Adair - Druid and part time treant cosplayer
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IronAngel
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Posted: Thu, Jan 03 2008, 19:35 PM |
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Player
Joined: 29 Sep 2005 Location: Helsinki, Finland
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Not all spawns can be disarmed, for whatever reason.
Because of crashes, it's really best not to use Disarm in PvP, unfortunately.
_________________ On Joon, Kjetta wrote: The guy that probably has sexual fantasies about masturbation. I mean, Iron, you're a bookworm nerd that even in your wildest escapism fantasies flee to the internet to play the role of another bookworm nerd? Come on!
Last edited by IronAngel on Fri, Jan 04 2008, 15:28 PM, edited 1 time in total.
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TormakSaber
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Posted: Fri, Jan 04 2008, 4:14 AM |
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Player
Joined: 16 Dec 2004 Location: Somewhere
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As Ruce says: If you plan on Disarming, get a DM to verify the weapon, in case you drop it, and lose it.
Alternatively, if you're a DM, you're allowed to take Disarm, because you can berify your opponent's weapon pre fight.
Short story: Disarm is super super evil. >.>
_________________ Davion Telemos - Monk of the Four Winds Korthan Isharnos - Dragon Shaman of Thunder Spirit Zamasham
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mairacle_ninja
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Posted: Fri, Jan 04 2008, 4:33 AM |
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Player
Joined: 02 Sep 2006 Location: Australia
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*Shrugs* It's become kind of a running gag that Lomir steals Klagges' staff when he's being very irritating. So, it's prettey much a similar situation to disarm. Anyway, all he does is put the staff away and not equip it again til he gets it back. This is obviously OOC, but it helps to avoid lag and makes sure they don't lose their weapon.
_________________ in my dream i am the star. its me
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Shrewd
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Posted: Wed, May 27 2009, 6:21 AM |
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Player
Joined: 01 May 2005 Location: Sydney
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Can we just have a script put in so that the following happens:
- Successful Disarm puts the weapon directly into the owner's inventory.
- That particular weapon has a cooldown time before it can be used again (To simulate picking up the weapon, etc.)
That way you get rid of the possible loss of the weapon, and you don't make the feats totally useless.
_________________ Aravain, Champion of Song. Anar, a dark elf. Giovanni, Blood Knight.
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Zanthair
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Posted: Wed, May 27 2009, 17:47 PM |
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Player
Joined: 03 Jun 2007 Location: [st]Ultrinnan[/st] [st]Edonil[/st] Nec'perya
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that still could hurt people who have very full inventories, with them expecting to have it droppd in and then it not being there anymore.
_________________ Slander [Zanthair Akarupa of the Horsemen of the Apcalypse] - Sorcerer 'Mediocreare' Isendu't'tar Ussen'd'Vhid d'My'ana'd'Xull'd'Vharcan - possibly the longest name in Amia Tiffany Seagrass - weak and fragile weaver of words
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Herr Delta Houdini
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Posted: Wed, May 27 2009, 18:31 PM |
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Player
Joined: 06 Jun 2008 Location: England
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Maybe so, but atleast it would reduce the amount that people drop their weapons from it, and like i suggested in another topic, would it hurt to clear your inventory some or get some Magic bags?
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Nekhy
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Posted: Wed, May 27 2009, 18:33 PM |
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Player
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I always thought Disarm puts the weapon in your inventory on Amia. Little do I know about mechanics. 
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Uncle-Opustus
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Posted: Wed, May 27 2009, 18:39 PM |
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Player
Joined: 10 Jul 2007 Location: Finland
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NWNWiki wrote: * Most people consider it good manners to allow a disarmed player to retrieve their weapon after they've been defeated. Some servers use a script that unequips the weapon to inventory and removes it from quickslots. Taking someone else's disarmed weapon can lead to banning on some servers. * Many NPC characters are not disarmable for reasons of balance and module-economy. * If an NPC is wielding an undroppable weapon when successfully disarmed, the weapon goes to the NPC's inventory, not to the ground. * Creature weapons for purposes of disarming count as the same size as the creature. * While unarmed, a disarm attempt will count any weapon as equal size. Therefore, the attack modifier is -6 whether the weapon being disarmed is a (tiny) dagger or a (large) greatsword. * A successful disarm while unarmed will sometimes place the disarmed weapon directly in the disarmer's inventory instead of dropping it on the ground. This can be changed via scripting, however. * A monk using circle kick and flurry of blows can disarm two opponents in the same round, if they are adjacent. When the first opponent is hit, circle kick will target the other enemy for the next attack. During that same round, on the next flurry of attacks, a disarm will hit the opponent targeted by circle kick.
That sums it up pretty well. Personally I don't do it because I can't be arsed to nudge a DM for it, neither could I live with myself if I managed to lose someone's weapon.
_________________ UCE THIS, YOU COW.
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Lascivar
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Posted: Wed, May 27 2009, 18:45 PM |
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Player
Joined: 09 Feb 2006 Location: Queensland, Australia.
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Nekhy wrote: I always thought Disarm puts the weapon in your inventory on Amia. Little do I know about mechanics. 
This can in fact be scripted quite easily if I recall, but I think a suggestion earlier was to place a cooldown on the weapon to be re-used.. I'm not sure if that's possible or not.
_________________ Current characters: Nazeris Defir Malicar Drakespire
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Zanthair
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Posted: Wed, May 27 2009, 18:53 PM |
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Player
Joined: 03 Jun 2007 Location: [st]Ultrinnan[/st] [st]Edonil[/st] Nec'perya
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i'm sure that you can script something that applies a temporary property on the disarmed weapon of like -15 AB for like 1 round or somethin.
_________________ Slander [Zanthair Akarupa of the Horsemen of the Apcalypse] - Sorcerer 'Mediocreare' Isendu't'tar Ussen'd'Vhid d'My'ana'd'Xull'd'Vharcan - possibly the longest name in Amia Tiffany Seagrass - weak and fragile weaver of words
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Herr Delta Houdini
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Posted: Wed, May 27 2009, 18:54 PM |
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Player
Joined: 06 Jun 2008 Location: England
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That seems a good idea, atleast then it wont leave your hands at all.
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Lascivar
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Posted: Wed, May 27 2009, 19:21 PM |
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Player
Joined: 09 Feb 2006 Location: Queensland, Australia.
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Or it could be left as is and just put the weapon into the inventory back instead of on the ground, without destroying the feat.
_________________ Current characters: Nazeris Defir Malicar Drakespire
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AlphaWaves
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Posted: Wed, May 27 2009, 19:42 PM |
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Player
Joined: 16 Jun 2006 Location: I'm pretty lost but I don't wanna be found.
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If there's not enough rom in your inventory for your wepon, how does it get sheathed? I can't imagine there's many people only holding their weapon because of full inventory.
_________________ "The householder's disdain for the vagabond hides a hint of jealousy."
~ A hin proverb
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Lascivar
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Posted: Wed, May 27 2009, 20:00 PM |
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Player
Joined: 09 Feb 2006 Location: Queensland, Australia.
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SephiraAndy wrote: If there's not enough rom in your inventory for your wepon, how does it get sheathed? I can't imagine there's many people only holding their weapon because of full inventory.
It doesn't, that'd be when it drops to the floor, as other belongings usually do when you unequip them into a full inventory. =/ If people don't even have enough room in their own inventory for their weapon, then I'd say that's their own fault for being lazy and not cleaning it up slightly.
_________________ Current characters: Nazeris Defir Malicar Drakespire
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AlphaWaves
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Posted: Wed, May 27 2009, 20:04 PM |
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Player
Joined: 16 Jun 2006 Location: I'm pretty lost but I don't wanna be found.
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Lascivar wrote: SephiraAndy wrote: If there's not enough rom in your inventory for your wepon, how does it get sheathed? I can't imagine there's many people only holding their weapon because of full inventory. It doesn't, that'd be when it drops to the floor, as other belongings usually do when you unequip them into a full inventory. =/ If people don't even have enough room in their own inventory for their weapon, then I'd say that's their own fault for being lazy and not cleaning it up slightly.
Yea, that's what I was saying. It was a rhetorical question.
_________________ "The householder's disdain for the vagabond hides a hint of jealousy."
~ A hin proverb
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Bravo21
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Posted: Wed, May 27 2009, 21:21 PM |
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Player
Joined: 11 Nov 2008 Location: In the land of liquid sunshine and coffee
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When I've performed a disarm in PvM the animation clearly shows that the creature puts the weapon away. Against other players, including creatures that use disarm, the weapon drops. Why the discrepancy? It would be nice to have commonality between characters and monsters as far as game mechanics are concearned. As far as running around with a full inventory, meh, bags are plentiful in Amia, and there's even several places to store items....
However, it would also be nice to be able to disarm (Literally) those pesky monks, and bone arm types. And if you are a known dev critter, expect intelligent adversaries to attempt to even the odds and disarm you.
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Lascivar
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Posted: Wed, May 27 2009, 21:34 PM |
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Player
Joined: 09 Feb 2006 Location: Queensland, Australia.
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Bravo21 wrote: When I've performed a disarm in PvM the animation clearly shows that the creature puts the weapon away. Against other players, including creatures that use disarm, the weapon drops. Why the discrepancy? It would be nice to have commonality between characters and monsters as far as game mechanics are concearned. As far as running around with a full inventory, meh, bags are plentiful in Amia, and there's even several places to store items....
However, it would also be nice to be able to disarm (Literally) those pesky monks, and bone arm types. And if you are a known dev critter, expect intelligent adversaries to attempt to even the odds and disarm you.
lol. I do agree it should be the same, but the reason it's set that way for monsters is so the economy doesn't inflate far more than it has. Go disarm a few fire giants, pick up their weapons and sell them, and boom goes economy. We're not allowed to sell player's weapons unfortunately.. I learnt that about 2 years ago. >.>
_________________ Current characters: Nazeris Defir Malicar Drakespire
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Halecta
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Posted: Wed, May 27 2009, 21:45 PM |
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Player
Joined: 10 Jul 2008
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One server i played on made disarm to put the weapon into your inventory but you could not hold the weapon again for 6 seconds.
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ainjyll
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Posted: Wed, May 27 2009, 22:37 PM |
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Player
Joined: 14 Jun 2006 Location: wilmington, nc
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I've only just recently started a character with the disarm feat and I haven't used it in PvP yet. Good thing this popped up or else I might have felt pretty bad.
Yet, it doesn't make much sense for someone with the disarm feat to not use it. Especially as was said before, against a known dev crit'er. What's the easiest way to prevent a dev crit? Take the weapon away. Makes perfect sense. Maybe if we all scream "Disco help!" at the same time, we can get a script tossed in real quick that'll at least put the weapon into the person's inventory if they're disarmed.
Getting a DM to verify the weapon is all nice and good and in theory would work perfectly, but what about those times that a DM isn't on or doesn't have the time to pop over and take a quick look?
_________________  "I once took the high road and it took me straight to hell and I stood there all by myself." -Hank III
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AlphaWaves
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Posted: Wed, May 27 2009, 22:43 PM |
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Player
Joined: 16 Jun 2006 Location: I'm pretty lost but I don't wanna be found.
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ainjyll wrote: Getting a DM to verify the weapon is all nice and good and in theory would work perfectly, but what about those times that a DM isn't on or doesn't have the time to pop over and take a quick look?
For the times I play the DM count is 0 for a vast majority of time. The rest of the time there's 2-4 more than the times there's 1 or > 4.
And that's just Amia A
_________________ "The householder's disdain for the vagabond hides a hint of jealousy."
~ A hin proverb
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Yurell
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Posted: Thu, May 28 2009, 0:56 AM |
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Player
Joined: 06 Jan 2008 Location: ANU, behind the coffee mug (+10 GMT)
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ainjyll wrote: I've only just recently started a character with the disarm feat and I haven't used it in PvP yet. Good thing this popped up or else I might have felt pretty bad.
Yet, it doesn't make much sense for someone with the disarm feat to not use it. Especially as was said before, against a known dev crit'er. What's the easiest way to prevent a dev crit? Take the weapon away. Makes perfect sense. Maybe if we all scream "Disco help!" at the same time, we can get a script tossed in real quick that'll at least put the weapon into the person's inventory if they're disarmed.
Getting a DM to verify the weapon is all nice and good and in theory would work perfectly, but what about those times that a DM isn't on or doesn't have the time to pop over and take a quick look?
The problem is people with full inventories still lose their weapon, and then they complain.
Personally, I think it best it goes to the inventory with a 6-second cooldown on use of the weapon., although this doesn't give you the AoO you would otherwise get when they run to get it.
An those with full inventories .... their problem.
_________________ 2009's Second Most Overall Contributing Player
يمكنني استخدام مترجم جوجل
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Xalyth
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Posted: Thu, May 28 2009, 1:37 AM |
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Player
Joined: 06 Jul 2008
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Tips for taking Disarm on a character :
1) Join the DM staff
2) Spam Improved Disarm

_________________ I sleep with the Libris Mortis under my pillow.
---Carstina Blackweave--- Speaker of Tarkuul Headmistress of the Magisterium Mortis
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ainjyll
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Posted: Thu, May 28 2009, 2:51 AM |
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Player
Joined: 14 Jun 2006 Location: wilmington, nc
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Yurell wrote: An those with full inventories .... their problem.
Exactly. How in the heck do people without any room in their inventory sheath their weapon, anyhow? If you don't have enough room in your inventory to sheath your weapon, then odds are you're probably in need of pruning your packrat ways back a bit anyways and losing that favorite weapon may just teach you a lesson.
As for the cooldown... well, that would be a cool idea and I'd love to see it implemented at some point, but just getting a weapon-to-inventory-on-case-of-disarm would be an awesome start.
_________________  "I once took the high road and it took me straight to hell and I stood there all by myself." -Hank III
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Crowsterf
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Posted: Thu, May 28 2009, 3:11 AM |
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Player
Joined: 08 Jun 2005 Location: Goldcoast, Australia
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Xalyth wrote: Tips for taking Disarm on a character : 1) Join the DM staff 2) Spam Improved Disarm 
... 
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Terra_777
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Posted: Thu, May 28 2009, 5:58 AM |
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Administrative Developer
Joined: 31 Jan 2007 Location: Sweden
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Yeah, Crow? Fixed your stupid hipsing pig (unarmed) with disarm? 
_________________ Fear is not evil… It tells you what your weakness is. And once you know your weakness, you can become stronger as well as kinder. - Gildarts Clive, Fairy Tail, Hiro Mashima.
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Lascivar
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Posted: Thu, May 28 2009, 7:46 AM |
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Player
Joined: 09 Feb 2006 Location: Queensland, Australia.
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Terra_777 wrote: Yeah, Crow? Fixed your stupid hipsing pig (unarmed) with disarm?  Disarming someone while you're Unarmed if I recall, can put your opponent's weapon into your hands.. It's quite interesting. Yurell wrote: The problem is people with full inventories still lose their weapon, and then they complain. Personally, I think it best it goes to the inventory with a 6-second cooldown on use of the weapon., although this doesn't give you the AoO you would otherwise get when they run to get it. An those with full inventories .... their problem.
Can you not try and get another ability butchered? Especially one that is extremely useful as is in combat and a nice alternative to KD spamming?
_________________ Current characters: Nazeris Defir Malicar Drakespire
Last edited by Lascivar on Thu, May 28 2009, 7:48 AM, edited 1 time in total.
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Crowsterf
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Posted: Thu, May 28 2009, 7:48 AM |
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Player
Joined: 08 Jun 2005 Location: Goldcoast, Australia
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Might rebuild my SD monk just a little and see if i can find that Terra guy, one of his chars has a pretty staff.
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Yurell
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Posted: Thu, May 28 2009, 7:53 AM |
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Player
Joined: 06 Jan 2008 Location: ANU, behind the coffee mug (+10 GMT)
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Lascivar wrote: Yurell wrote: The problem is people with full inventories still lose their weapon, and then they complain. Personally, I think it best it goes to the inventory with a 6-second cooldown on use of the weapon., although this doesn't give you the AoO you would otherwise get when they run to get it. An those with full inventories .... their problem. Can you not try and get another ability butchered? Especially one that is extremely useful as is in combat and a nice alternative to KD spamming?
It's to try and stop the "Ha! Knocked your weapon out of your hand! Oh look, reset! Bye-bye epic loot!"
Being dumped into your inventory with a cooldown changes only the location the weapon falls to, doesn't allow them to regain it any faster or anything.
_________________ 2009's Second Most Overall Contributing Player
يمكنني استخدام مترجم جوجل
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Halecta
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Posted: Thu, May 28 2009, 8:07 AM |
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Player
Joined: 10 Jul 2008
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How would having the item going to inventory with a 6 second timer be butchering Disarm?
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Crowsterf
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Posted: Thu, May 28 2009, 8:09 AM |
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Player
Joined: 08 Jun 2005 Location: Goldcoast, Australia
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Because if it doesnt drop on the ground ya cant swipe it.
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Yurell
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Posted: Thu, May 28 2009, 8:22 AM |
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Player
Joined: 06 Jan 2008 Location: ANU, behind the coffee mug (+10 GMT)
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Crowsterf wrote: Because if it doesnt drop on the ground ya cant swipe it.
That's not too bad, actually.
_________________ 2009's Second Most Overall Contributing Player
يمكنني استخدام مترجم جوجل
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Lascivar
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Posted: Thu, May 28 2009, 8:39 AM |
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Player
Joined: 09 Feb 2006 Location: Queensland, Australia.
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I was referring more to the fact you miss out on the AoO's, the time it also takes for the person to realise their weapon's gone and they have to bend over and pick it up, then re-equip it. (Or if they're a smarter fighter, pull out a second weapon and use that instead.)
That's anywhere between 6-15 seconds of downtime, and AoOs, aswell as a harmless opponent.
Giving the weapon a 6 second cooldown is simply turning a very nice feat, into absolute trash. Why would I not just take Imp Knockdown if I wanted them out for a round?
(And no, it's not to swipe it.. I did that once in the past, albeit gave it back, but yeah the repercussions weren't pleasant.)
Yurell wrote: Being dumped into your inventory with a cooldown changes only the location the weapon falls to, doesn't allow them to regain it any faster or anything.
Find a way to remove it from their hotbar aswell after it's disarmed, and then yes, it'll be almost as it is now, and I wouldn't care so much.
_________________ Current characters: Nazeris Defir Malicar Drakespire
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TormakSaber
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Posted: Thu, May 28 2009, 9:04 AM |
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Player
Joined: 16 Dec 2004 Location: Somewhere
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Like I said in another topic, instead of leaving the exploitable mechanic in and punishing for its use, I'd sooner simply remove the exploitable mechanic.
_________________ Davion Telemos - Monk of the Four Winds Korthan Isharnos - Dragon Shaman of Thunder Spirit Zamasham
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Lascivar
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Posted: Thu, May 28 2009, 9:21 AM |
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Player
Joined: 09 Feb 2006 Location: Queensland, Australia.
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TormakSaber wrote: Like I said in another topic, instead of leaving the exploitable mechanic in and punishing for its use, I'd sooner simply remove the exploitable mechanic.
Remove the capability to dual-wield weapons, if you switch them constantly using the hotbar, you get free attacks with your highest AB.
Remove shapeshifting/polymorphs, you can send your temp HP into the thousands (or more, if you're really that bored) with a particular exploit.
I can name several others if you like. You don't -remove- things because you don't like them, you attempt to fix them instead.
_________________ Current characters: Nazeris Defir Malicar Drakespire
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Uberuce
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Posted: Thu, May 28 2009, 9:24 AM |
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Player
Joined: 11 Nov 2005 Location: Near the bar.
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*checks wiki* Bah, it's hardcoded. All you can do is remove it.
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Lascivar
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Posted: Thu, May 28 2009, 9:25 AM |
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Player
Joined: 09 Feb 2006 Location: Queensland, Australia.
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Uberuce wrote: *checks wiki* Bah, it's hardcoded. All you can do is remove it.
Er, you mean Disarm..? It's not possible to dump the weapons in their inventory instead?
"Most people consider it good manners to allow a disarmed player to retrieve their weapon after they've been defeated. Some servers use a script that unequips the weapon to inventory and removes it from quickslots. Taking someone else's disarmed weapon can lead to banning on some servers."
Quoted from the Wiki. That's the perfect alternative. Place it in the inventory, and remove it from quickslots, thus they still have the trouble of manually re-equipping it again.
_________________ Current characters: Nazeris Defir Malicar Drakespire
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Uberuce
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Posted: Thu, May 28 2009, 9:29 AM |
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Player
Joined: 11 Nov 2005 Location: Near the bar.
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Yes, but that's a script that needs to be applied to the area itself. Disco was perfectly happy to do this for the FGK's throneroom, but I'd advise donning some kind of beakproof suit of armour before sugegsting he goes and adds it manually to all 600 areas.
Also, as people who have found uberloot weapons from the FGK and tired to show them to the party can attest, it's impossible to barter weapons in such an area.
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Lascivar
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Posted: Thu, May 28 2009, 9:37 AM |
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Player
Joined: 09 Feb 2006 Location: Queensland, Australia.
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Uberuce wrote: Yes, but that's a script that needs to be applied to the area itself. Disco was perfectly happy to do this for the FGK's throneroom, but I'd advise donning some kind of beakproof suit of armour before sugegsting he goes and adds it manually to all 600 areas.
Also, as people who have found uberloot weapons from the FGK and tired to show them to the party can attest, it's impossible to barter weapons in such an area.
Haha.. Fair enough, I wasn't aware it needed to be done on a per-area basis rather than a global script (if there is such a thing.. My ability with the builder is average at best. ._. I make shiny items and difficult mobs..)
I would still suggest finding an alternative to simply removing the skill. Have there honestly been that many complaints about people permanently losing their weapons to disarm or something that it's become an issue? - From what I've noticed, there's a -tiny- handful of people on the server that use disarm, as it's not quite something you can take -aswell- as IKD without molesting your build a bit.
It's a nice ability, and surprises the hell out of people when they don't just get the same old cookie cutter KD spam thrown at them and don't know how to react.
_________________ Current characters: Nazeris Defir Malicar Drakespire
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Yurell
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Posted: Thu, May 28 2009, 12:58 PM |
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Player
Joined: 06 Jan 2008 Location: ANU, behind the coffee mug (+10 GMT)
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I don't think it should be removed. It is a decent feat.
If it is removed, what are you going to dump on whips instead, Knockdown? What about all those rebuilds?
I just don't think it should be removed.
_________________ 2009's Second Most Overall Contributing Player
يمكنني استخدام مترجم جوجل
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ticket
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Posted: Thu, May 28 2009, 13:14 PM |
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Player
Joined: 02 Jan 2009
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Uberuce wrote: Yes, but that's a script that needs to be applied to the area itself. Disco was perfectly happy to do this for the FGK's throneroom, but I'd advise donning some kind of beakproof suit of armour before sugegsting he goes and adds it manually to all 600 areas.
Also, as people who have found uberloot weapons from the FGK and tired to show them to the party can attest, it's impossible to barter weapons in such an area.
Ahh... all this time I just thought it was an nwn inventory bug.
But anyways this is a troublesome feat... an unfair feat that makes its victims possibly lose their weapon permanently and the same time very hard to fix...
Where can one buy a beakproof plate?
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Lascivar
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Posted: Thu, May 28 2009, 13:24 PM |
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Player
Joined: 09 Feb 2006 Location: Queensland, Australia.
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ticket wrote: Where can one buy a beakproof plate?
Sorry, I bought the last one. ._.
_________________ Current characters: Nazeris Defir Malicar Drakespire
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Crowsterf
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Posted: Thu, May 28 2009, 13:27 PM |
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Player
Joined: 08 Jun 2005 Location: Goldcoast, Australia
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Yurell wrote: I don't think it should be removed. It is a decent feat.
If it is removed, what are you going to dump on whips instead, Knockdown? What about all those rebuilds? I just don't think it should be removed.
Well in PnP Whips do Trip which is Knockdown in NWN, so thats rather fitting.
I dont think it should be removed either though
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ainjyll
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Posted: Thu, May 28 2009, 14:54 PM |
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Player
Joined: 14 Jun 2006 Location: wilmington, nc
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TormakSaber wrote: Like I said in another topic, instead of leaving the exploitable mechanic in and punishing for its use, I'd sooner simply remove the exploitable mechanic.
I'm glad you're not my doctor. By that reasoning, I could see a trip to see you going,
Me: I think I broke my finger and it kinda hurts, Dr. Tormak.
Tormak: No problem... just let me get my hacksaw and we'll take care of that offending finer in a jiffy.
When something isn't working right you don't just remove it and I'm seeing a disturbing trend of late calling for things to just be removed. How long has Amia been up and running now? Around 5 years at least, right? If Disarm was really that much of an exploit why wasn't it removed years ago? I think it's a perfectly viable feat and should be kept.
_________________  "I once took the high road and it took me straight to hell and I stood there all by myself." -Hank III
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Terra_777
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Posted: Thu, May 28 2009, 15:16 PM |
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Administrative Developer
Joined: 31 Jan 2007 Location: Sweden
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Uberuce wrote: *checks wiki* Bah, it's hardcoded. All you can do is remove it.
Would require modding feats.2da and classfeats which would require haks I believe.
_________________ Fear is not evil… It tells you what your weakness is. And once you know your weakness, you can become stronger as well as kinder. - Gildarts Clive, Fairy Tail, Hiro Mashima.
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Bravo21
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Posted: Thu, May 28 2009, 16:51 PM |
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Player
Joined: 11 Nov 2008 Location: In the land of liquid sunshine and coffee
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Besides why take away a feat that can give the non-Strength builds a chance against Dev criters. Been disarmed by the fire giant king, learned that since it can happen, to be better prepared and pay attention. I always thought that was what Rolling with the Punches was all about, living and learning. But maybe it should be I was stupid and not paying attention and lost my uber weapon, so I'll just throw a fit and ruin everyone else's day.
Like I stated earlier, having a common effect, that is making the disarmed weapon return to your inventory like it does for creatures is the best solution. But to say that the disarm feat is unfair in play? To who? And I'm sorry, but I'm not telling you I'm going to disarm you before the fight. And if that's going to be the way it goes, then I should be warned before every instance of being Dev crited, Paralyzing touched, hellballed, greater ruined, finger of deathed, knocked down, death touched, stunning fisted, power attacked, or generally glared at.....
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Uncle-Opustus
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Posted: Thu, May 28 2009, 16:58 PM |
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Player
Joined: 10 Jul 2007 Location: Finland
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Bravo21 wrote: Besides why take away a feat that can give the non-Strength builds a chance against Dev criters.
*giggles*
_________________ UCE THIS, YOU COW.
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Kendera
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Posted: Thu, May 28 2009, 18:06 PM |
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Player
Joined: 04 Jan 2005
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Bravo21 wrote: Besides why take away a feat that can give the non-Strength builds a chance against Dev criters. Been disarmed by the fire giant king, learned that since it can happen, to be better prepared and pay attention. I always thought that was what Rolling with the Punches was all about, living and learning. But maybe it should be I was stupid and not paying attention and lost my uber weapon, so I'll just throw a fit and ruin everyone else's day.
Like I stated earlier, having a common effect, that is making the disarmed weapon return to your inventory like it does for creatures is the best solution. But to say that the disarm feat is unfair in play? To who? And I'm sorry, but I'm not telling you I'm going to disarm you before the fight. And if that's going to be the way it goes, then I should be warned before every instance of being Dev crited, Paralyzing touched, hellballed, greater ruined, finger of deathed, knocked down, death touched, stunning fisted, power attacked, or generally glared at.....
When you're hit by ANY of the rest of this you dont LOSE an EPIC.
Nuff said.
_________________ Kaylee Diam, Cordorian Spellsword Schala Wintermoon, Ravenloft escapee, Priestess of Akadi Constance Silverhand- Quirky elven monk. [img]http://img442.imageshack.us/img442/1263/kayleessigcopyeg9.jpg[/img]
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AlphaWaves
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Posted: Thu, May 28 2009, 18:22 PM |
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Player
Joined: 16 Jun 2006 Location: I'm pretty lost but I don't wanna be found.
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A related question:
If an orc basher successfully disarms a PC, does it put the weapon on the floor too?
If so, doesn't this go against the idea of making players tell a DM that they intend to disarm a weapon in case the player loses it (possibly for good)?
_________________ "The householder's disdain for the vagabond hides a hint of jealousy."
~ A hin proverb
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