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Yurell
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Posted: Thu, Aug 06 2009, 22:55 PM |
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Joined: 06 Jan 2008 Location: ANU, behind the coffee mug (+10 GMT)
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Most Mulhorandi slaves are owned by the Temple and leased out to landholders. The Landholder definitely can't free them (it's not their property) but as for the Temple ... I don't think they can. I'm not sure as to this latter, though, since I couldn't find a specific reference to freeing of slaves in Mulhorand.
_________________ 2009's Second Most Overall Contributing Player
يمكنني استخدام مترجم جوجل
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Dark Immolation
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Posted: Thu, Aug 06 2009, 23:09 PM |
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Developer
Joined: 20 Apr 2008 Location: The downeaster "Alexa"
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I'm in need of some local lore:
Does Kholingen have nobility? If so, do these families have names, or are they just blurs in the in the NPC background?
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Yossarin
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Posted: Thu, Aug 06 2009, 23:11 PM |
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Joined: 23 Jan 2006
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Dark Immolation wrote: I'm in need of some local lore:
Does Kholingen have nobility? If so, do they have names, or are they just blurs in the in the NPC background?
Yes, it does. It is not a detail that has been explored in any great detail because it has never been relevant or necessary, but it has been referenced. In fact, some Kohlingen nobility is disaffected Cordorian nobility.
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Uberuce
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Posted: Fri, Aug 07 2009, 10:01 AM |
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Player
Joined: 11 Nov 2005 Location: Near the bar.
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Yurell wrote: Most Mulhorandi slaves are owned by the Temple and leased out to landholders. The Landholder definitely can't free them (it's not their property) but as for the Temple ... I don't think they can. I'm not sure as to this latter, though, since I couldn't find a specific reference to freeing of slaves in Mulhorand. Hrm. Another Amian tells me that skilled former slaves make up the bulk of the middle classes.
Maybe I should put you two in a matchbox and see if you fight?
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Yurell
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Posted: Fri, Aug 07 2009, 10:02 AM |
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Joined: 06 Jan 2008 Location: ANU, behind the coffee mug (+10 GMT)
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Uberuce wrote: Yurell wrote: Most Mulhorandi slaves are owned by the Temple and leased out to landholders. The Landholder definitely can't free them (it's not their property) but as for the Temple ... I don't think they can. I'm not sure as to this latter, though, since I couldn't find a specific reference to freeing of slaves in Mulhorand. Hrm. Another Amian tells me that skilled former slaves make up the bulk of the middle classes. Maybe I should put you two in a matchbox and see if you fight?
I don't know about that. But if it's one of the other Mulhorandi players that said it I'd definitely take their word over mine on this matter.
_________________ 2009's Second Most Overall Contributing Player
يمكنني استخدام مترجم جوجل
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Selvec Darkon
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Posted: Fri, Aug 07 2009, 10:29 AM |
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Player
Joined: 12 Oct 2005 Location: On a Disk, carried by four elephants, which stand on a gigantic turtle.
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Forgotten Realms Campaign Setting, Mulhorand, Life & Society wrote: Below the middle class are the slaves who are treated well; harming a slave is considered vandalism of temple property. It is possible for a slave to rise to the status of a bureaucrat if given sufficient education.
_________________ I keels u with my axe!
"Do ye know where the Holy-Flamin' Frost-brand Gronk-slayin' Vorpal Hammer o' woundin' an' returnin' an' Shootin'-Lightnin'-out-yer-bum is?"
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Yurell
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Posted: Fri, Aug 07 2009, 10:35 AM |
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Player
Joined: 06 Jan 2008 Location: ANU, behind the coffee mug (+10 GMT)
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There you go, they can. I withdraw my earlier statement (but not the one about landholders not being able to free Temple property).
_________________ 2009's Second Most Overall Contributing Player
يمكنني استخدام مترجم جوجل
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Yurell
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Posted: Wed, Aug 12 2009, 11:45 AM |
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Player
Joined: 06 Jan 2008 Location: ANU, behind the coffee mug (+10 GMT)
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Has the Printing Press been invented in FR?
_________________ 2009's Second Most Overall Contributing Player
يمكنني استخدام مترجم جوجل
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Maias227
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Posted: Wed, Aug 12 2009, 12:07 PM |
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Player
Joined: 08 Jun 2007 Location: Denmark (GMT+1)
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I haven't checked the cannon books but I would say yes it has probably been invented by some mad gnome somewhere but it is not widely known nor used invention. Most written things are still done in hand while some lucky gnomes somewhere might have crude and faulty printing presses.
_________________ ...Hereof follows that the social contract is only beneficial as long as all have something and none have too much...
- Rousseau Book 1 Chapter 9 in "The Social Contract"
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QPR
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Posted: Wed, Aug 12 2009, 12:16 PM |
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Player
Joined: 21 Sep 2008 Location: Norway
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Wealth in Cordor:
Just how is it distribuited at this time. is it the Merchants in Cordor cebtral who holds the most wealth? And could Cordor south be called slum? are there really any really poor people in Cordor?
_________________ "Edwin do this, Edwin do that. Somebody get this jerk a banana!" - Edwin, BG II
Valygar 'Stonesnake' Stark -Human Ranger Garret Smith - Archer and peddler of deity-statuettes Dáin Saltbeard - Dwarven sailor and fencer. No, I'm not joking.
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Gunz
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Posted: Wed, Aug 12 2009, 12:32 PM |
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Player
Joined: 01 Jul 2006 Location: The City of Fallen Angels, Ca
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Yurell wrote: Has the Printing Press been invented in FR?
I remember this being asked a number of months ago and the answer being yes. I can't remember who answered but I think Iron.
_________________ My Characters: Yuilith Kethil Menaiivan Garadeth
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Maias227
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Posted: Wed, Aug 12 2009, 12:40 PM |
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Player
Joined: 08 Jun 2007 Location: Denmark (GMT+1)
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Well as said I haven't looked into the cannon books yet but I couldn't find the question previously asked in this thread. If you could please find the question and answer from back then.
As for the wealth the best to ask about is either Yossarin for the details about the wealth distribuition. Though I would imagine there are still a lot of poor folks living in the docks and yes generally Central Cordor and those newly enriched people moving into the old noble estates in West Cordor
_________________ ...Hereof follows that the social contract is only beneficial as long as all have something and none have too much...
- Rousseau Book 1 Chapter 9 in "The Social Contract"
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IronAngel
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Posted: Wed, Aug 12 2009, 13:46 PM |
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Player
Joined: 29 Sep 2005 Location: Helsinki, Finland
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I've never looked into the Printing Press. Individual copies probably exist in mages' towers and inventors' laboratories, but it's certainly not common. Scribes play a large part in copying documents for libraries.
_________________ On Joon, Kjetta wrote: The guy that probably has sexual fantasies about masturbation. I mean, Iron, you're a bookworm nerd that even in your wildest escapism fantasies flee to the internet to play the role of another bookworm nerd? Come on!
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Yurell
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Posted: Wed, Aug 12 2009, 23:19 PM |
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Player
Joined: 06 Jan 2008 Location: ANU, behind the coffee mug (+10 GMT)
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I was just wondering ... my curiosity was driven by the seemingly high rate of literacy amongst peasants, whom I've always imagined to be more Medieval (except for the stated gender equality in Faerun ... at least I think they're equal in Faerun), with some Ancient characteristics , although players have introduced ideals from the Edwardian Period (e.g. exercise for the sake of exercise) right u to the 20th century.
_________________ 2009's Second Most Overall Contributing Player
يمكنني استخدام مترجم جوجل
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J.G.
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Posted: Wed, Aug 12 2009, 23:37 PM |
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Player
Joined: 03 Apr 2009 Location: Somewhere, anywhere, everywhere, and nowhere.
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The Gnomes are on the verge of inventing the printing press in 4ed.
oh and a mecanical Mythal
Quote: However due to the numerous deaths of Mystra, and the frequency at which arcane magic ceases to function many individuals are beginning to look to divine magic and technology as substitutes. Including the creation of Mechanical Mythals to protect cities, and fortresses.
and, a Mechanical Portal Quote: Created by a team of highly trained gnomes, led by a gnome called Bartok Silverhammer(a specialist in interspatial dynamics), and funded by the Gondar clergy, the Lantanese Portal is unique in a land filled with oddities -- some would call it an abomination. Bartok and his crew intend to create the first nonmagic portal in the whole of Faerûn. The Lantanese Portal, or the LP as it is more simply called, is identical to the portals described in the Forgotten Realms Campaign Setting except for the following details. -the LP is not finished. -only Bartok and his two closest associates can activate it. -and it's buggy. plus... Quote: Its greatest mechanical achievement is said to be that of flying machines.
they had a picture of a gnome ridding a blimp.
Note that this is all 4e lore(100 years in the future) just to show how far technology has NOT evolved.
Wiki page.
http://forgottenrealms.wikia.com/wiki/Lantan
_________________ Gianan Wing - Wandering Priest of Akadi Rente Galenson - Halruaan Wizard
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Herr Delta Houdini
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Posted: Thu, Aug 13 2009, 23:00 PM |
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Player
Joined: 06 Jun 2008 Location: England
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Being a follower of Set, would it be considered Heretical to kill the Lizards in the Quagmire swamps, the Yuan-ti, or any scaled/poisonous creatures, or would he not give two flying F's if you killed them?
_________________ Ael'thil Rilyn'tlithar Previously known as: Anubis
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Yurell
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Posted: Thu, Aug 13 2009, 23:20 PM |
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Player
Joined: 06 Jan 2008 Location: ANU, behind the coffee mug (+10 GMT)
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Old Empire wrote: Set (Typhon elsewhere)
God of Evil, the Desert, and the Night, Lord of Carrion, Father of Jackals, Brother of Serpents, the Outcast of the Gods, King of Malice
Status: LE, Lesser Power, Prime Material Plane
Symbol: Coiled Cobra
Spheres: MajorAll, Animal, Charm, Combat, Elemental, Guardian, Necromantic, Protection, Summoning; MinorCreation, Healing, Weather
Weapons Allowed: Spear, Staff, Mace, Whip, Flail, Hammer, Composite Bow
Special Requirements: Priests of Set must shave their heads.
Special Abilities: At 5th level, a priest of Set may create poison in the same quantity as a create water spell. At 10th level, he may summon one minion of Set (as per new spell summon minion, once per day). At 15th level, any pointed weapon they wield is automatically poisonous (opponents saving throws vs. poison suffer a -2 penalty; those who fail die in 1d4 rounds).
Ethos: Priests of Set are charged to destroy the priesthoods of Horus-Re and Osiris, to bring Set to his rightful place as god-king of Mulhorand, and to spread the cult of Set throughout the Realms. They are to sacrifice sentient creatures and wealth to him. Set, brother of Osiris, is the most evil deity worshiped in Mulhorand. He is said to have challenged the authority of Re and Osiris for the leadership of the gods, slew Osiris (who was later brought back to life by Isis), and was then defeated by Horus and cast into the desert. While only evil people venerate Set, sometimes those who travel in the desert make offerings to him to appease his wrath. The center of Sets worship is in Sampranasz (this is a closely guarded secret). There are many enclaves of Set worship, some of them outside Mulhorand. The manifestation of Set is said to reside in a tower somewhere in the desert Raurin.
I couldn't find any mention of being forbidden to kill those things, but thought that I may as well give the Deity entry for some more info.
_________________ 2009's Second Most Overall Contributing Player
يمكنني استخدام مترجم جوجل
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Herr Delta Houdini
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Posted: Thu, Aug 13 2009, 23:44 PM |
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Player
Joined: 06 Jun 2008 Location: England
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Okai, thanks. I think I'll give it a few days or so for anyone who may know for deffinate to answer before I go kill any Lizardmen, or Snakewomen.
_________________ Ael'thil Rilyn'tlithar Previously known as: Anubis
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Yurell
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Posted: Fri, Aug 14 2009, 11:50 AM |
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Player
Joined: 06 Jan 2008 Location: ANU, behind the coffee mug (+10 GMT)
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Is there sugar in FR? Or in this case Amia?
_________________ 2009's Second Most Overall Contributing Player
يمكنني استخدام مترجم جوجل
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Maias227
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Posted: Fri, Aug 14 2009, 12:32 PM |
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Joined: 08 Jun 2007 Location: Denmark (GMT+1)
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I would think it is possible to import such things from far enough south though at a very high price. To these every day questions just assume Amia is set in the early middle ages which for the most it is. The gnomes and mages though every now and then makes advances taking leaps further ahead in time.
_________________ ...Hereof follows that the social contract is only beneficial as long as all have something and none have too much...
- Rousseau Book 1 Chapter 9 in "The Social Contract"
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Yurell
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Posted: Fri, Aug 14 2009, 12:39 PM |
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Player
Joined: 06 Jan 2008 Location: ANU, behind the coffee mug (+10 GMT)
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Maias227 wrote: I would think it is possible to import such things from far enough south though at a very high price. To these every day questions just assume Amia is set in the early middle ages which for the most it is. The gnomes and mages though every now and then makes advances taking leaps further ahead in time.
It just seems odd with the ready availability of both tea (or was it coffee?) and chocolate that sugar would be rare.
_________________ 2009's Second Most Overall Contributing Player
يمكنني استخدام مترجم جوجل
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Maias227
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Posted: Fri, Aug 14 2009, 12:47 PM |
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Joined: 08 Jun 2007 Location: Denmark (GMT+1)
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Well of the amian economy hadn't been as bonkers as it is it should likely be expensive to buy. Amia however lies in a unuiqe trading position and are able to import all sorts of luxury goods from say Calismport.
_________________ ...Hereof follows that the social contract is only beneficial as long as all have something and none have too much...
- Rousseau Book 1 Chapter 9 in "The Social Contract"
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IronAngel
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Posted: Fri, Aug 14 2009, 12:57 PM |
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Joined: 29 Sep 2005 Location: Helsinki, Finland
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Mind that the FR equivalent of America has been colonized, some societies are quite ancient (Mulhorand), there's traces of the modern spirit of capitalism (Waterdeep's certain businesses, though "adventure capitalism" is still more common), there's feudalism but also old kingdoms that have been "nations" (as the concept was forming in the late Middle Ages) for a long time now (Cormyr), while morals and certain philosophic ideas are almost contemporary. It's both impossible and pointless to name a specific real-world age to compare to the Realms.
With stuff like tea, coffee and sugar, I bet there's conflicting information: novel authors and even game designers may often use these in their writing without much thought, because they're normal and everyday for us. The majority of Realms authors are freelancers new to the setting, and now less than us Amian players. That's why you'll find large forests of Earth trees, too, even if Faerûn has its own flora too. (Shadowtops, Blue Leaves, Weirwoods, etc.)
So I have no idea how wide-spread sugar is, but I reckon it's common enough. You don't only make it from the tropical sugarcane, after all, but also the sugar beet. Or so I believe. Whether sugar is common or not, I bet there are equivalent sweeteners, too.
_________________ On Joon, Kjetta wrote: The guy that probably has sexual fantasies about masturbation. I mean, Iron, you're a bookworm nerd that even in your wildest escapism fantasies flee to the internet to play the role of another bookworm nerd? Come on!
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Yurell
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Posted: Fri, Aug 14 2009, 13:04 PM |
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Player
Joined: 06 Jan 2008 Location: ANU, behind the coffee mug (+10 GMT)
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Thanks Iron, and that reminded me of another question - are there cacti in Mulhorand, or does it keep its Egyptian-based design there? (For more detail, see TV Tropes Did Not Do The Research).
_________________ 2009's Second Most Overall Contributing Player
يمكنني استخدام مترجم جوجل
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Maias227
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Posted: Fri, Aug 14 2009, 13:23 PM |
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Joined: 08 Jun 2007 Location: Denmark (GMT+1)
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I think, though I am not sure that sugar beets was a quite late "invention" so to speak because Europe kept importing sugar from the sugar plantations for a very long time. It was only when when Europe started getting those beets to compete with Caribbean sugar that the plantation sugar imports fell drasticlly. So I wouldn't imagine the beets being that common in Faerûn yet.
/off topic
_________________ ...Hereof follows that the social contract is only beneficial as long as all have something and none have too much...
- Rousseau Book 1 Chapter 9 in "The Social Contract"
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IronAngel
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Posted: Fri, Aug 14 2009, 13:29 PM |
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Joined: 29 Sep 2005 Location: Helsinki, Finland
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Why do you assume the developement would be analogous? Faerûn cannot be compared to Europe economically, and there are no large sugar plantations they're importing loads of sugar from. So, there would obviously be a demand for sugar beet. I imagine sugarcane grows in many places south of the Lake of Steam, too.
All in all, I find it nonsense to use real world timelines as a comparison to Toril's timeline: the developement does not follow the same pattern. You can maybe assume some causal connections where they are apparent, but things such as political, religious, agricultural, scientific and economic changes haven't followed the same pattern on Faerûn that they did on Earth. Primarily because the professionals of their respective fields have yet to determine why things happened as they did, and a fantasy author is not a professional in any of those scientific fields.
_________________ On Joon, Kjetta wrote: The guy that probably has sexual fantasies about masturbation. I mean, Iron, you're a bookworm nerd that even in your wildest escapism fantasies flee to the internet to play the role of another bookworm nerd? Come on!
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Maias227
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Posted: Fri, Aug 14 2009, 13:49 PM |
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Joined: 08 Jun 2007 Location: Denmark (GMT+1)
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Well as I see it there simply isn't any answered to be had to these questions from the novels and the sourcebooks because as you say it isn't something they knew anything about. So how do you intend to describe the economical pattern of Faerûn if not doing it by comparing to what we know from the middle ages? The Realms as I see it is set in such a world give or take the location of things and magic spicing it up.
_________________ ...Hereof follows that the social contract is only beneficial as long as all have something and none have too much...
- Rousseau Book 1 Chapter 9 in "The Social Contract"
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IronAngel
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Posted: Fri, Aug 14 2009, 14:09 PM |
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Joined: 29 Sep 2005 Location: Helsinki, Finland
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Well, we could just take things "as they're given." If it's said there's sugar, there is. If it isn't said, we either use it or not. Some people prefer to use contemporary flavor from popular culture, others like to do some Cclassic antiquity stuff, one guy plays his priests as a puritan (something that could not have happened in the early Middle-Ages, for example) while another is a New Age freak.
I can't justify calling the Realms medieval. There are many tings that wouldn't be possible in the Dark Ages, and many things that wouldn't have existed for a long time.
We have Waukeen, who's pretty much a representation of the spirit modern capitalism which did not exist in the Middle Ages. (And couldn't have.) We have kingdoms that identify themselves based on nationality, language, culture and history, something that's not part of a feudal system and only came about on the eve of the New Age. We have societies based on slave labor and theocracy. We have highy specialized governmental forms, caste systems and laws in as diverse lands as Halruaa, the Shade Enclave, Waterdeep or Evereska. I can't really point out medieval equivalents to most of the stuff on Toril.
_________________ On Joon, Kjetta wrote: The guy that probably has sexual fantasies about masturbation. I mean, Iron, you're a bookworm nerd that even in your wildest escapism fantasies flee to the internet to play the role of another bookworm nerd? Come on!
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Zante
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Posted: Fri, Aug 14 2009, 14:18 PM |
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Player
Joined: 06 Jan 2006
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Rep Sugar: We get to plant sugar canes with the market gardener job.
_________________ 
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Dark Immolation
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Posted: Fri, Aug 14 2009, 16:28 PM |
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Developer
Joined: 20 Apr 2008 Location: The downeaster "Alexa"
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I have a question regarding the IC presence of Temporary Hit Points. When one has temporary hit points and gets hit once, but the blow doesn't take them down to the regular hit points, do they still bleed/bruise? For example: A cleric casts Aid on himself and get +8 temp hp to bring his total amount to 108/100. He is damaged for 6 points to bring him to 102/100.
ICly, does he bleed, bruise, hurt, etc, or did the damage get "shrugged off", as if the temp hp was DR or such?
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hendrack
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Posted: Fri, Aug 14 2009, 17:48 PM |
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Joined: 24 Sep 2007 Location: Vienna
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Uberuce wrote: Yurell wrote: Most Mulhorandi slaves are owned by the Temple and leased out to landholders. The Landholder definitely can't free them (it's not their property) but as for the Temple ... I don't think they can. I'm not sure as to this latter, though, since I couldn't find a specific reference to freeing of slaves in Mulhorand. Hrm. Another Amian tells me that skilled former slaves make up the bulk of the middle classes. Maybe I should put you two in a matchbox and see if you fight? Quote from my hardcopy of Old Empires about the middle class wrote: There is a sizable middle class in Mulhorand. While the middle class owns only small tracts of land, it includes many skilled craftsmen whose talents are in demand. Artists, builders, traders, mercenaries, and scribes are the most noted members of this class (with horse groomers, navigators and military commanders added to this list in times of war). There are also freeman farmers who lease slaves from the church to serve as their work force. Because members of this class are ofen wealthy, they are seen as marriage prospects for the daughters of noble families.
Adventurers, often considered to be members of the middle class elsewhere, are treated with disdain in Mulhorand. Adventuring is seen as the same thing as grave robbing; no one honors adventurers in Mulhorand, and few consort with known adventurers. City guards and Preceptual milita keep a watchful eye on all adventurers.
Some craft guilds exist in Mulhorand, of which the Scribes' Guild is the most famous. Compared to the priesthoods, the guilds are honorable groups that fight to protect the rights and security of their members. They have a reuptation for pushiness and making unreasonable demands in an attempt to get their own way. Some craftsmen attempt to work independent of the guilds, but they are subject to the whims of Mulhorand politics, since one needs good connections to survive without (and against) the guilds.
Nearly all professional soldiers and guads in Mulhorand are Chessentan mercenaries. These are paid by the cities and precepts in which they are stationed. The priest of Anhur has purchased many salves and is training them to be a military force, but this is not approved by the pharao.
2E info, though. Slaves don't make the bulk of the middle class, but slaves can indeed become scribes for example if they show value and talent.
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Valve
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Posted: Fri, Aug 14 2009, 18:32 PM |
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Joined: 12 Aug 2009
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Where are most halfings from?
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Maias227
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Posted: Fri, Aug 14 2009, 18:52 PM |
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Joined: 08 Jun 2007 Location: Denmark (GMT+1)
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_________________ ...Hereof follows that the social contract is only beneficial as long as all have something and none have too much...
- Rousseau Book 1 Chapter 9 in "The Social Contract"
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Gunz
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Posted: Fri, Aug 14 2009, 21:23 PM |
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Joined: 01 Jul 2006 Location: The City of Fallen Angels, Ca
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Lurien is considered the Hin homeland. There are also a lot in the Chondalwood. A lot of Hin live among Humans and interracial cities though. Places like Tethyr and Amn have particularly high populations of Hin. Most Hin are nomadic though, always moving around.
_________________ My Characters: Yuilith Kethil Menaiivan Garadeth
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IronAngel
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Posted: Fri, Aug 14 2009, 21:34 PM |
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Joined: 29 Sep 2005 Location: Helsinki, Finland
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To elaborate on what GuNz said:
You will find the majority of Stronghearts in Luiren. There are also Lighfoots there.
You will find almost all Ghostwise in the Chondalwood, but no other hin (that I know of).
You will find the majority of Lightfoot hin all around Faerûn, among humans, settled into their own districts (in Waterdeep, they have their own communities AFAIK), on the road.
_________________ On Joon, Kjetta wrote: The guy that probably has sexual fantasies about masturbation. I mean, Iron, you're a bookworm nerd that even in your wildest escapism fantasies flee to the internet to play the role of another bookworm nerd? Come on!
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Yurell
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Posted: Fri, Aug 14 2009, 23:43 PM |
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Player
Joined: 06 Jan 2008 Location: ANU, behind the coffee mug (+10 GMT)
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Zante wrote: Rep Sugar: We get to plant sugar canes with the market gardener job.
Thanks, that answers that question in no uncertain way.
Anyone know about the cacti, though?
_________________ 2009's Second Most Overall Contributing Player
يمكنني استخدام مترجم جوجل
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Gunz
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Posted: Sat, Aug 15 2009, 0:18 AM |
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Joined: 01 Jul 2006 Location: The City of Fallen Angels, Ca
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IronAngel wrote: To elaborate on what GuNz said:
You will find the majority of Stronghearts in Luiren. There are also Lighfoots there.
You will find almost all Ghostwise in the Chondalwood, but no other hin (that I know of).
You will find the majority of Lightfoot hin all around Faerûn, among humans, settled into their own districts (in Waterdeep, they have their own communities AFAIK), on the road.
Yep. And there are also some Ghostwise in Luiren as well. Mostly in the ruins of Thruldar.
_________________ My Characters: Yuilith Kethil Menaiivan Garadeth
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Herr Delta Houdini
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Posted: Sun, Aug 16 2009, 18:29 PM |
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Player
Joined: 06 Jun 2008 Location: England
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I was wondering about the Barb's in the camp at the Skull Crags mountain, the ones which speak with the German-like accents, D&D wise where would they be from to inherit that accent, would Uthgardts speak the same way and so on?
_________________ Ael'thil Rilyn'tlithar Previously known as: Anubis
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Dark Immolation
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Posted: Sun, Aug 16 2009, 18:39 PM |
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Developer
Joined: 20 Apr 2008 Location: The downeaster "Alexa"
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Dark Immolation wrote: I have a question regarding the IC presence of Temporary Hit Points. When one has temporary hit points and gets hit once, but the blow doesn't take them down to the regular hit points, do they still bleed/bruise? For example: A cleric casts Aid on himself and get +8 temp hp to bring his total amount to 108/100. He is damaged for 6 points to bring him to 102/100.
ICly, does he bleed, bruise, hurt, etc, or did the damage get "shrugged off", as if the temp hp was DR or such?
Does this just come down to a judgement call? I know it's not a big deal, but it's always made me wonder.
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Dark
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Posted: Sun, Aug 16 2009, 21:11 PM |
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Player
Joined: 05 Jan 2006 Location: In a cave/IW Sydney. [+10 Gmt]
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Hrm.. I know Eldath is against killing anything of the forest except to protect it from itself or others in it's care.. And so on.. But does this also apply to hunting for food? So; would most Eldathians have to.. become like, Vegatarians? Or would they be allowed to kill for food, as long as it wasn't overkilling?
_________________ [Out of Retirement.] [Silent2001's First and Number one (and only?) Fan girl.] Lila Espinan An'ar Velu Rena Espinan
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Yurell
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Posted: Sun, Aug 16 2009, 23:12 PM |
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Player
Joined: 06 Jan 2008 Location: ANU, behind the coffee mug (+10 GMT)
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Dark Immolation wrote: Dark Immolation wrote: I have a question regarding the IC presence of Temporary Hit Points. When one has temporary hit points and gets hit once, but the blow doesn't take them down to the regular hit points, do they still bleed/bruise? For example: A cleric casts Aid on himself and get +8 temp hp to bring his total amount to 108/100. He is damaged for 6 points to bring him to 102/100.
ICly, does he bleed, bruise, hurt, etc, or did the damage get "shrugged off", as if the temp hp was DR or such? Does this just come down to a judgement call? I know it's not a big deal, but it's always made me wonder.
That comes down to judgement call, since there's n firm basis on what HP represent - physical energy, stamina .... it's up to the player (or DM).
_________________ 2009's Second Most Overall Contributing Player
يمكنني استخدام مترجم جوجل
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Gunz
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Posted: Mon, Aug 17 2009, 7:29 AM |
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Player
Joined: 01 Jul 2006 Location: The City of Fallen Angels, Ca
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Dark wrote: Hrm.. I know Eldath is against killing anything of the forest except to protect it from itself or others in it's care.. And so on.. But does this also apply to hunting for food? So; would most Eldathians have to.. become like, Vegatarians? Or would they be allowed to kill for food, as long as it wasn't overkilling?
Nothing is really said about that, that I can remember. Just treat it however your character would feel Eldath would want him/her to treat that idea.
_________________ My Characters: Yuilith Kethil Menaiivan Garadeth
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Dark Immolation
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Posted: Mon, Aug 17 2009, 15:16 PM |
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Developer
Joined: 20 Apr 2008 Location: The downeaster "Alexa"
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Yurell wrote: Dark Immolation wrote: Dark Immolation wrote: I have a question regarding the IC presence of Temporary Hit Points. When one has temporary hit points and gets hit once, but the blow doesn't take them down to the regular hit points, do they still bleed/bruise? For example: A cleric casts Aid on himself and get +8 temp hp to bring his total amount to 108/100. He is damaged for 6 points to bring him to 102/100.
ICly, does he bleed, bruise, hurt, etc, or did the damage get "shrugged off", as if the temp hp was DR or such? Does this just come down to a judgement call? I know it's not a big deal, but it's always made me wonder. That comes down to judgement call, since there's n firm basis on what HP represent - physical energy, stamina .... it's up to the player (or DM).
Figured as much. I've just had it come up a few times before in RP where my char, prolly under the effect of a decent bardsong, gets shot and has about 5 arrows sticking out of them, still has temp hp, and someone turns around and goes "Are you okay?". Only thing I know to say would be "Well... I feel fine. But the numerous arrows in my chest and puddle of blood at my feet would suggest otherwise *shrug*."
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Pony
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Posted: Mon, Aug 17 2009, 19:37 PM |
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Player
Joined: 07 May 2005
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In the Web Enchantments of the Faiths and Pantheons, Part 1: Deity Do's and Don'ts Link Kelemvor uses floating skulls, among other means, as manifestations to send messages. Would it be possible for a skilled cleric of Kelemvor to summon one of these instead of some celestial glowing messenger ball to deliever stuff?
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TormakSaber
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Posted: Mon, Aug 17 2009, 19:53 PM |
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Player
Joined: 16 Dec 2004 Location: Somewhere
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Someone wants a Demilich model for their lesser planar binding spell.
I don't see why not.
_________________ Davion Telemos - Monk of the Four Winds Korthan Isharnos - Dragon Shaman of Thunder Spirit Zamasham
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herkles
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Posted: Tue, Aug 18 2009, 15:17 PM |
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Player
Joined: 18 Feb 2007
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I am wondering are the various beverages in the model, like say blood wine or spider venom wine, names of the wine or are they types. Aka similar to red wine or white or are they actual brand names of the wine, ie like Samuel Adams lager just to use an RL example((even if it is beer))?
_________________  (
made by Gem.
Elven information links
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IronAngel
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Posted: Tue, Aug 18 2009, 17:27 PM |
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Player
Joined: 29 Sep 2005 Location: Helsinki, Finland
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Google it, or check Aurora's Whole Realms Catalogue?
_________________ On Joon, Kjetta wrote: The guy that probably has sexual fantasies about masturbation. I mean, Iron, you're a bookworm nerd that even in your wildest escapism fantasies flee to the internet to play the role of another bookworm nerd? Come on!
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Yurell
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Posted: Tue, Aug 18 2009, 22:19 PM |
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Player
Joined: 06 Jan 2008 Location: ANU, behind the coffee mug (+10 GMT)
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Spidervenom wine is actually wine with spidervenom in it.
_________________ 2009's Second Most Overall Contributing Player
يمكنني استخدام مترجم جوجل
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fireprooftroll
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Posted: Wed, Aug 19 2009, 18:32 PM |
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Player
Joined: 10 Mar 2008
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Quote: The final blow to the Red Wizards as they once stood came when the last remaining zulkirs, decades later, interrupted Szass Tam's plot to become a being of godlike power, preventing his ritual from reaching completion.[4] Their efforts cost them their lives but likely saved Faerûn from one of the greatest threats it might have ever faced and prevented Szass Tam from ever attempting the ritual again - at least so long as it was conducted on Thayan soil.[5] For the Red Wizards however, the death of the zulkirs ended what the Red Wizards once had been and gave way for the new order. The Red Wizards in the end transformed their old enclaves into their homes. What had once been a facade of a purpose, the accumulation of profit through selling magical items, became fact as the Red Wizards' goals transformed entirely.[3] By 1479 DR few individuals associated the name "Red Wizard" with Thay but instead with a loose confederacy of merchant arcanists and those who believed otherwise were, in fact, mistaken.[3] Many traditions of the old Red Wizards were lost in the transformation and modern Red Wizards don't maintain the same Mulani traditions of shaved heads and tattoos that the old organization did. Most of the Red Wizards are actual wizards, but not all are, and the title of Red Wizard is generally inherited from parent to child, with exceptions in the case of adoption or marriage whereas in the past the Red Wizards were recruited from talented wizards. Red Wizard enclaves are essentially self-run, some by a single individual, others by a small council of wizards. Most of these enclaves are found within the lands bordering the Sea of Fallen Stars and those nations where Red Wizards are found almost certainly have an enclave within their capital city.[3]
This is from http://forgottenrealms.wikia.com/wiki/R ... ds_of_Thay
It is accurate for Amia?
_________________ The Lords of War
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Maias227
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Posted: Wed, Aug 19 2009, 18:57 PM |
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Player
Joined: 08 Jun 2007 Location: Denmark (GMT+1)
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Amia is set in 1374 so the majority of all that have not happend so not not true in Amia. I belive Szass Tam is right now just the Zulkier of necromancy though I will check later tonight in detail
_________________ ...Hereof follows that the social contract is only beneficial as long as all have something and none have too much...
- Rousseau Book 1 Chapter 9 in "The Social Contract"
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