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Do you trade bank tickets?
Yes, quite often 20%  20%  [ 2 ]
Sometimes 80%  80%  [ 8 ]
Total votes : 10
Dev Disco
 
PostPosted: Wed, Nov 18 2009, 18:31 PM 

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HRM Chicken I of Amia

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Location: Amsterdam

I am going to have a look at the banking system. The system in which you can use receipts has a big bonus: you can actually trade items without having to go to the bank yourself. However, it has a drawback: I can never be sure who has the ticket and therefore I cannot add some kind of account management system (like cleaning out your storage list).

So, what I want to know is how often the trade system is used. If most people just use banking as an extension of their inventory I'll dump the ticket system and just let you do your own business at a bank.

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Cori
 
PostPosted: Wed, Nov 18 2009, 18:50 PM 

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I personally only use it as an inventory extension. And then, usually only as temporary storage for something heavy and job system, which I've stocked up on while awaiting other materials that are perhaps harder to come by.

I'd prefer if teh job system trader job was modified into something everyone could use, with a spawnable storage chest into which we could put/retrieve inventory items. As in, not *just* job system items, and not just a certain type of job system items, and no job points required for it.

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Dev Disco
 
PostPosted: Wed, Nov 18 2009, 18:58 PM 

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HRM Chicken I of Amia

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It's a completely different system. The job storage just counts the number of job items and generates whatever you need based on a single number. The bank stores real objects, which takes a lot more resources.

I guess I could make a Banker job, though, that can spawn the bank stuff for you.

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Yurell
 
PostPosted: Wed, Nov 18 2009, 19:36 PM 

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Dev Disco wrote:
I guess I could make a Banker job, though, that can spawn the bank stuff for you.


I think that would be a very popular job.

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Mathias of Constantinople
 
PostPosted: Wed, Nov 18 2009, 19:48 PM 

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I never use it, and never see it used.

In addition, my main character is a merchant and will not accept bank receipts as payments or trade because he has never seen them used in-game.

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Dark Immolation
 
PostPosted: Wed, Nov 18 2009, 19:48 PM 

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Yurell wrote:
Dev Disco wrote:
I guess I could make a Banker job, though, that can spawn the bank stuff for you.


I think that would be a very popular job.


Embezzlement and lending schemes FTW! 8)


 
      
Grymia
 
PostPosted: Wed, Nov 18 2009, 20:15 PM 

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I think it'd be cool myself.


 
      
gorgometh
 
PostPosted: Wed, Nov 18 2009, 20:35 PM 

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I have not really ever used it. :?


 
      
555444333
 
PostPosted: Wed, Nov 18 2009, 20:52 PM 

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Yurell wrote:
Dev Disco wrote:
I guess I could make a Banker job, though, that can spawn the bank stuff for you.


I think that would be a very popular job.


I'm going to invent hedgefunds with a gnome... right after I'm finished inventing the Stock market.

Shares in BANE anyone? No? WAUK is going at 25gp for 1!

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Cori
 
PostPosted: Wed, Nov 18 2009, 21:47 PM 

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I think the problem with making a "banker" job-system job, is that it would likely hinder rp, more than help it. At least as far as job system rp goes.

I suspect most people who take it would do so for the inventory management bonus it would provide, and that there would be absolutely no rp involved with it. And, but requiring job skill points to take the job, players would not be able to take another job that they might otherwise have taken as part of their job-build/mix, which would mean that whether they would or would not have rp'd that now-lost job, now they outright cannot rp that, because they sacrificed it for this banker job. Confusingly written....but it makes sense, trust me!

I honestly think that this "bank" should be a non-job-point based system that anybody can use without investing job points. It would be an extreme convenience for us, the players, and presumably would reduce filesizes due to not having to have all of our inventories on our pc's at all times? Or would it? I don't know the answer to this, honestly.

But if it does reduce character filesize, and prevent things like dm's crashing the server or intense lag being caused, by opening the inventory of a merchant pc (for example), then I see this as a beneficial "general" system to put in place.

My best example as to why: My merchant pc is the type who opens and runs a player merchant stall, frequently. Not the epic-loot, sell over forums style (yet :) ). As such, I must have my stocks on me in order to set up the merchant stall. I'd likely take the banker job (if you make it a job) not for rp, but for teh inventory management bonus it'd offer me. My pc isn't a banker, so there'd be no *reason*
to rp as one - it'd be quite contrary to the pc. But the bonus provided would make it invaluable as a job to have, meaning I'd have to sacrifice some other job in order to fit it in - likely a job I *WOULD* otherwise have rp'd.

Make this a standard, non-job system, and that isn't a problem anymore.

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Yossarin
 
PostPosted: Wed, Nov 18 2009, 21:49 PM 



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Joined: 23 Jan 2006

I do not, but I know other people did, and I made that extra trip to swap out the bank ticket for the actual item prior to the sale as a "customer service feature" that was communicated to the buyer.


 
      
Selmak
 
PostPosted: Wed, Nov 18 2009, 21:51 PM 

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I think that although it was handy at times, the tickets mostly sat in my inventory doing nothing.

Another drawback was that the tickets didn't have any details about the item save for what you could tell from the name.

Finally, it would have been handy to have some sort of option on the rest menu to quickly list what you have in storage so you didn't have to mouseover every single ticket.

These are things that can be fixed, obviously. But the other thing is, not a lot of people use the system because they either don't know about it, don't realise the potential uses of it (e.g. store gear for particular locations, so you're not constantly carrying half a dozen gearsets around) or it doesn't present to them a significant advantage over using the inventory.


 
      
TormakSaber
 
PostPosted: Wed, Nov 18 2009, 21:53 PM 

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I don't use it because outside gold I don't have inventory/weight problems. I don't even use bags of holding, I mean. Geez. :D

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RuffTuff
 
PostPosted: Wed, Nov 18 2009, 23:09 PM 

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I like it, and I think I'd use it more frequently if it didn't fill my inventory with little tickets that I have to sift and sort through every time I want something back...

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Gunz
 
PostPosted: Wed, Nov 18 2009, 23:50 PM 



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I now/knew people who do. I only really ever used it once or twice. And yeah, it was as an extension of my inventory.

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Torzeng
 
PostPosted: Thu, Nov 19 2009, 1:27 AM 

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I've looked at the banking system.

I've had it once used when something was given to me and I had to go 'pick it up'.

I don't find use for the banking system. *shrugs*

If I can't shove it on my character, then I figure I need to clean up my inventory. Or I'm comfortable suffering the speed reduction as is a current case.

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soundofastream
 
PostPosted: Thu, Nov 19 2009, 1:28 AM 

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I use it for heavy items mostly or expensive items (epic loot). My Arcane Archer, uses it to store a copy of each AA arrow, just in case...

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xordae
 
PostPosted: Thu, Nov 19 2009, 1:47 AM 

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I've seen it used once or twice, but never did so myself. The poll speaks a pretty grim language. :cry:


 
      
TormakSaber
 
PostPosted: Thu, Nov 19 2009, 1:54 AM 

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If it could store gold, I would for sure use it.

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corypx
 
PostPosted: Thu, Nov 19 2009, 2:06 AM 

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TormakSaber wrote:
If it could store gold, I would for sure use it.


see I dont like to trust scripted things like that with my items/gold its why I still have like 10 bags of mythals I keep geting flash backs of the mimics disco made....

but IC yeah someplace to storegold sounds nice because I think alot of people just RP keeping it in thier RP homes then all on them.

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Dramatic_Prince
 
PostPosted: Thu, Nov 19 2009, 4:39 AM 

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corypx wrote:
but IC yeah someplace to storegold sounds nice.

What? So the IRS can scry my assets? NEVER! :twisted:

Personally I've never used the system since I heard about the 20 limit thing that sticks when you give away tickets.

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Yossarin
 
PostPosted: Thu, Nov 19 2009, 4:59 AM 



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Joined: 23 Jan 2006

I do use the system, as a minor clarification. I do not trade the tickets, however, which was the question for the poll.


 
      
camthrax
 
PostPosted: Thu, Nov 19 2009, 6:14 AM 



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Joined: 17 May 2007
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I used the system once or twice for a few epic items I was working on, when it first came out.


Other than that, I didnt even remember it existed.


 
      
Crowsterf
 
PostPosted: Thu, Nov 19 2009, 8:20 AM 

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Never trade the tickets, use it all the time to store mythals cause they are heavy.


 
      
Mr Mago
 
PostPosted: Thu, Nov 19 2009, 8:26 AM 

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I've never traded tickets, even though I've always liked the concept (dunno why I haven't been doing it).

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Dev Disco
 
PostPosted: Thu, Nov 19 2009, 8:29 AM 

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HRM Chicken I of Amia

Joined: 02 Jun 2005
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OK. Will move the tickets. I suggest you trade in any that you have from other people asap.

I guess I'll make it possible to extend your account (aka have more slots) for an exponential fee.

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Mr Mago
 
PostPosted: Thu, Nov 19 2009, 8:30 AM 

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Was the idea of having an actual bank vault, with a chest in it, to store items reviewed?

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Dev Disco
 
PostPosted: Thu, Nov 19 2009, 8:48 AM 

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HRM Chicken I of Amia

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No, that's a bit too heavy. Just a list with items and storage dates and you pick the one you want to get back. Less easy to exploit too.

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555444333
 
PostPosted: Thu, Nov 19 2009, 10:48 AM 

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Azrael
 
PostPosted: Thu, Nov 19 2009, 10:59 AM 

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Now how do we incorporate bank robbery rp into all this..hmmm.


:)

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Crowsterf
 
PostPosted: Thu, Nov 19 2009, 11:48 AM 

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so tickets that you have that are orignaly yours are safe?


 
      
Dev Disco
 
PostPosted: Thu, Nov 19 2009, 11:55 AM 

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HRM Chicken I of Amia

Joined: 02 Jun 2005
Location: Amsterdam

Yes. Once I implement direct vault access your tickets will become useless, though. The only potential fuck-up is when you gave a ticket to somebody else and remove the corresponding item from your account. That means the owner of the ticket can't withdraw the item he's entitled to.

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Crowsterf
 
PostPosted: Thu, Nov 19 2009, 11:59 AM 

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So to clarify once youve made your changes

1. What is stored is stored you dont need the ticket to get it out anymore so you may as well bin them save space and cut lagg (two thumbs up)

2. If you have a ticket from another player cash it in because once you do what your goning to do the person that stored the item gains access and the person with the ticket has an expensive, yet not very effective, hankie.


 
      
Dramatic_Prince
 
PostPosted: Thu, Nov 19 2009, 11:59 AM 

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Please say this won't mean another bloatware widget in the inventory?

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TormakSaber
 
PostPosted: Thu, Nov 19 2009, 12:00 PM 

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It's not so bad if Disco remembers to make it weigh 0.0 lbs...

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Dev Disco
 
PostPosted: Thu, Nov 19 2009, 12:04 PM 

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HRM Chicken I of Amia

Joined: 02 Jun 2005
Location: Amsterdam

Crowsterf wrote:
So to clarify once youve made your changes

1. What is stored is stored you dont need the ticket to get it out anymore so you may as well bin them save space and cut lagg (two thumbs up)

2. If you have a ticket from another player cash it in because once you do what your goning to do the person that stored the item gains access and the person with the ticket has an expensive, yet not very effective, hankie.


Indeed.

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Dev Disco
 
PostPosted: Thu, Nov 19 2009, 12:04 PM 

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Dramatic_Prince wrote:
Please say this won't mean another bloatware widget in the inventory?


Why would I make a widget? You go to the banker and he shows you what you got.

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Crowsterf
 
PostPosted: Thu, Nov 19 2009, 12:09 PM 

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Dev Disco wrote:
Crowsterf wrote:
So to clarify once youve made your changes

1. What is stored is stored you dont need the ticket to get it out anymore so you may as well bin them save space and cut lagg (two thumbs up)

2. If you have a ticket from another player cash it in because once you do what your goning to do the person that stored the item gains access and the person with the ticket has an expensive, yet not very effective, hankie.


Indeed.


Quoted for effect.. also *two thumbs up* Ive always liked to see a banking system in place, carrying so much gold makes very little sence ic as it is HEAVY.


 
      
555444333
 
PostPosted: Thu, Nov 19 2009, 12:26 PM 

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Dev Disco wrote:
Yes. Once I implement direct vault access your tickets will become useless, though. The only potential (censored)-up is when you gave a ticket to somebody else and remove the corresponding item from your account. That means the owner of the ticket can't withdraw the item he's entitled to.


Yay, stocks and shares fraud!

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Anade_Evriana
 
PostPosted: Thu, Nov 19 2009, 16:46 PM 

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Crowsterf wrote:
Dev Disco wrote:
Crowsterf wrote:
So to clarify once youve made your changes

1. What is stored is stored you dont need the ticket to get it out anymore so you may as well bin them save space and cut lagg (two thumbs up)

2. If you have a ticket from another player cash it in because once you do what your goning to do the person that stored the item gains access and the person with the ticket has an expensive, yet not very effective, hankie.


Indeed.


Quoted for effect.. also *two thumbs up* Ive always liked to see a banking system in place, carrying so much gold makes very little sence ic as it is HEAVY.



I think this is the item banking system, not for gold...though a bank for gold would make a lot of sense, too, as who would really carry about millions of gold on their person at any one time?


 
      
Dev Disco
 
PostPosted: Thu, Nov 19 2009, 17:13 PM 

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HRM Chicken I of Amia

Joined: 02 Jun 2005
Location: Amsterdam

Why would you store your gold? It doesn't weigh anything, and doesn't take any inventory space.

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555444333
 
PostPosted: Thu, Nov 19 2009, 17:14 PM 

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Less belief stretch. I still stand by my picture though! I also voted never, like most of the server :p

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Dev Disco
 
PostPosted: Thu, Nov 19 2009, 17:27 PM 

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HRM Chicken I of Amia

Joined: 02 Jun 2005
Location: Amsterdam

You mean like reality getting the shaft when you look at your char sheet because one of the numbers is a bit too large?

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Cori
 
PostPosted: Thu, Nov 19 2009, 17:31 PM 

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For gold "Storage", I should think just having a building mock-up of a bank in a couple places, but not actually removing the gold from your inventory, should suffice.

Anyone who genuinely would use the bank should have no problem rping going there to get the gold for a large purchase, and those who won't choose to rp it, are likely the same people who just outright wouldn't have used it even if it was an actual functional bank.

Not to mention that removing the gold from your inventory would make death even less potentially painful, with no chance to lose *any* gold on death, as opposed to the small amount you can lose currently with a respawn.

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TormakSaber
 
PostPosted: Thu, Nov 19 2009, 19:36 PM 

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Dev Disco wrote:
Why would you store your gold? It doesn't weigh anything, and doesn't take any inventory space.


Because you are scripting a pickpocket that functions off percentage of gold held without implementing the thing that makes rich people less effected by pickpockets specificall BECAUSE they do not have 195,000,000 in their pocket.

Aso lets us make gold on respawn uncapped instead of capped at the paltry 40k. Should have used the bank.

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Dev Disco
 
PostPosted: Thu, Nov 19 2009, 19:40 PM 

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HRM Chicken I of Amia

Joined: 02 Jun 2005
Location: Amsterdam

I know, I just wanted to see it spelled out and then deny it with a gloating smile.

Folks: I am AFTER YOUR MONEY. Don't ask the wolf to build a sheep pen.

Although... maybe pickpockets should be usable on a bank and drain from a random account with lotsa cash.

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TormakSaber
 
PostPosted: Thu, Nov 19 2009, 19:44 PM 

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IF you were out to drain money, you'd take money from the pickpocket victim but not give it to the pockpocketer. This is more one way money shuffling, with no ability from the victim to defend themselves even if they catch the PPer. This is why picpocketing is terrible, and if you honestly think PC ICly RP having all their money on them then I suppose I have nothing else to say other than it's pretty unfair to fuck people over like this.

And if you were after money, then un cap the gold on respawn already.

I mean what happens when some level 10 schmuck gets lucky, pickpockets Prescia and ends up with 5 million gold? You have a pissed off Prescia OOC and a player who has now basically been twinked. Yay.

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Dev Disco
 
PostPosted: Thu, Nov 19 2009, 19:52 PM 

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HRM Chicken I of Amia

Joined: 02 Jun 2005
Location: Amsterdam

Urrr - when did I say I am going to let you steal huge amounts of cash from people? I actually integrated something in the new pickpocket system that generates items on the fly, so you can steal stuff like "Torin's dirty handkerchief" on a low roll, or "Torin's Fat Wallet" on a high roll. That sorta stuff costs the victim between 1 and 1000 gold, and lowbies are off the hook. I doubt that breaks the bank.

I have no mercy when it comes to dying, though.

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corypx
 
PostPosted: Thu, Nov 19 2009, 19:54 PM 

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TormakSaber wrote:
Dev Disco wrote:
Why would you store your gold? It doesn't weigh anything, and doesn't take any inventory space.


Because you are scripting a pickpocket that functions off percentage of gold held without implementing the thing that makes rich people less effected by pickpockets specificall BECAUSE they do not have 195,000,000 in their pocket.

Aso lets us make gold on respawn uncapped instead of capped at the paltry 40k. Should have used the bank.


is that even wise to let people pickpocket a ton of gold from people

as you said with no place to store gold assuming its at 1%, some people could lose 250k a shot, and noone could lift 250k off a player and them not notice IC

after reading the thread this new pickpocket system is going to be so exploitable.

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TormakSaber
 
PostPosted: Thu, Nov 19 2009, 19:54 PM 

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I think you underestimate the reaction to people having anything in their inventory taken without their consent with no ability for return... but ok.

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