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TormakSaber
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Posted: Thu, Jun 24 2010, 7:00 AM |
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Player
Joined: 16 Dec 2004 Location: Somewhere
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viewtopic.php?f=20&t=47486viewtopic.php?f=20&t=23225Specifically these topic. I'm going to update it. All of it. If it concerns classes, spells, game mechanics, anything that should be in those topics, throw it in here. Throw it in here RELENTLESSLY, and do not stop until it is in the above topics in some form! And then we will finally have updated sidebars. This includes summons, which I will write an updated version in, and throw it in the second topic, below "Updated Spells". Do not include summons stats or specifics like that, they will not be included. What we want is names, alignments, things like the new Mummy Dust change. Then all we have to do is bug Disco to change the sidebar links!
_________________ Davion Telemos - Monk of the Four Winds Korthan Isharnos - Dragon Shaman of Thunder Spirit Zamasham
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Yurell
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Posted: Thu, Jun 24 2010, 8:54 AM |
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Player
Joined: 06 Jan 2008 Location: ANU, behind the coffee mug (+10 GMT)
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I can't think of anything that's needed off the top of my head (although I know there's heaps), I just wanted to post to say a big THANK YOU!!!
_________________ 2009's Second Most Overall Contributing Player
يمكنني استخدام مترجم جوجل
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MoshingChris
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Posted: Thu, Jun 24 2010, 8:59 AM |
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Player
Joined: 04 Sep 2007 Location: Down South and Bent Edge
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I'll finish of the Summons thing Tormak, just suffering a lack of time at the moment.
_________________ I play: Gage le Gris Socially and recently politically Inept Knight of Xymor
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-Cloak-and-Dagger-
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Posted: Thu, Jun 24 2010, 9:16 AM |
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Player
Joined: 09 Feb 2009 Location: England
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Palemaster : Spare Bones? (Does that still exist?) Shifter : ...Well, you know. Dragon Disciple : Different Dragon types and their alignment/element/breath Portal Rod : Still talking about the old mushroom dealie rather than the crystals. OOC Restrictions: Do they still exist? Resurection: Diamond reagent required for DM event rez? I read something like that. True Rez? IDK. Probably missing something explaining about the BoT. Lots of talk about Thayvian Crafted items. Do they still exist? Bless Weapon and Great Thunderclap has BoT. Paladin : Summon Mount disabled  Divine Might / Shield / Grace / Dark Blessing Nerf <- I see you posted this for Paladin and BLackguard, don't forget the bland Clerics.
Last edited by -Cloak-and-Dagger- on Thu, Jun 24 2010, 9:53 AM, edited 3 times in total.
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Selvec Darkon
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Posted: Thu, Jun 24 2010, 9:21 AM |
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Player
Joined: 12 Oct 2005 Location: On a Disk, carried by four elephants, which stand on a gigantic turtle.
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Thayvian items (system anyway) do not exist and need to be replaced with equlivent Mythal information.
_________________ I keels u with my axe!
"Do ye know where the Holy-Flamin' Frost-brand Gronk-slayin' Vorpal Hammer o' woundin' an' returnin' an' Shootin'-Lightnin'-out-yer-bum is?"
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Xenos
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Posted: Thu, Jun 24 2010, 9:27 AM |
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Player
Joined: 03 Jan 2007
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Selvec Darkon wrote: Thayvian items (system anyway) do not exist and need to be replaced with equlivent Mythal information. They do still exist, and magical spell buffs do not work on them.. yet work on Mythal crafted stuff. So im not sure why a change to that is needed. Edit: But ur right, the system dosnt, but the note still applies should anyone log in with said items.
Last edited by Xenos on Thu, Jun 24 2010, 9:46 AM, edited 1 time in total.
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Dev Disco
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Posted: Thu, Jun 24 2010, 9:38 AM |
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HRM Chicken I of Amia
Joined: 02 Jun 2005 Location: Amsterdam
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Just trash everything and only post what's really needed?
_________________ Say 'no' to JSBF!
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TormakSaber
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Posted: Thu, Jun 24 2010, 9:55 AM |
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Player
Joined: 16 Dec 2004 Location: Somewhere
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Did PM
Did RDD
Did Shifter
Added Monk AC cap
Added Pally/BG divine Shield/Might/Dark blessing/Divine Grace notes
Clairifed Epic Spell stuff
Not discussing Thay as it's not relevant
Mentioned Summon Mount disabling
_________________ Davion Telemos - Monk of the Four Winds Korthan Isharnos - Dragon Shaman of Thunder Spirit Zamasham
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TormakSaber
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Posted: Thu, Jun 24 2010, 10:03 AM |
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Player
Joined: 16 Dec 2004 Location: Somewhere
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Added Bless Wepaon/Thunderclap note
_________________ Davion Telemos - Monk of the Four Winds Korthan Isharnos - Dragon Shaman of Thunder Spirit Zamasham
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TormakSaber
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Posted: Thu, Jun 24 2010, 10:09 AM |
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Player
Joined: 16 Dec 2004 Location: Somewhere
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Added cleric bit for Might/Shield, clarified True Ressurection. Will add notes about the BoT to the modified spell list above it.
_________________ Davion Telemos - Monk of the Four Winds Korthan Isharnos - Dragon Shaman of Thunder Spirit Zamasham
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-Cloak-and-Dagger-
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Posted: Thu, Jun 24 2010, 10:11 AM |
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Player
Joined: 09 Feb 2009 Location: England
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Also Call Lightning, Circle vs Alignment, Melfs Acid Arrow. Think thats it, but I don't really know. Had a look on auction forum, Im sure a collector can confirm.
Running out of steam now. Im not sure how much more there is.
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TormakSaber
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Posted: Thu, Jun 24 2010, 10:13 AM |
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Player
Joined: 16 Dec 2004 Location: Somewhere
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Added various BoT noted and additions.
_________________ Davion Telemos - Monk of the Four Winds Korthan Isharnos - Dragon Shaman of Thunder Spirit Zamasham
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Yurell
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Posted: Thu, Jun 24 2010, 10:17 AM |
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Player
Joined: 06 Jan 2008 Location: ANU, behind the coffee mug (+10 GMT)
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Quote: On Amia, the feats Divine Shield, Divine Might have been capped and scaled to Cleric + Paladin Level. For Divine Shield and Divine Might, this applies only to the damage or AC effect, not Duration. For example, a level 8 cleric/2 Paladin with a +12 charisma modifier will get +10 to Damage, and +12 to AC, but for the full 12 round duration. Perhaps I misunderstand, but why do they get +10 damage and +12 AC? Is Divine Shield not capped to level? Edit: Also, the Ability BoT page is missing
_________________ 2009's Second Most Overall Contributing Player
يمكنني استخدام مترجم جوجل
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TormakSaber
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Posted: Thu, Jun 24 2010, 10:18 AM |
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Player
Joined: 16 Dec 2004 Location: Somewhere
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zzz... me am dumb
Ed: Look for "Stat Buff"
_________________ Davion Telemos - Monk of the Four Winds Korthan Isharnos - Dragon Shaman of Thunder Spirit Zamasham
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-Cloak-and-Dagger-
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Posted: Thu, Jun 24 2010, 11:07 AM |
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Player
Joined: 09 Feb 2009 Location: England
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Maybe a note explaining about the non functioning custom spells that are in some spellbooks. Eg. "A unique spell (self)" and "Feder's Magic Words".
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Jyro X
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Posted: Thu, Jun 24 2010, 11:08 AM |
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Player
Joined: 04 Dec 2009 Location: North Carolina (EST/GMT -5)
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Is it possible to get guidelines for holding a dead person's body captive?
Example: Person gets killed but no one is around to know it and the killer keeps the body so no one can raise/resurrect it.
This will be very annoying for the person that got killed to RP being dead for days at a time, due to OOC circumstances of no one being online to resurrect them and/or the killer not being online to do the post-mortem RP.
I know it's pretty common sense, but some people need it spelled out for them. Can we get it added to where if you get killed and no one resurrects you, it is safe to say you will be resurrected by some unnamed cleric or force by next reset or the reset after?
Just a suggestion.
_________________  
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Valve
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Posted: Thu, Jun 24 2010, 15:06 PM |
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Joined: 12 Aug 2009
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I just want to say a big thanks for this!
_________________ Plays: Mina Ashby, Meche, and Winter Addams
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xordae
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Posted: Thu, Jun 24 2010, 16:14 PM |
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Player
Joined: 01 Jul 2005 Location: Germany
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The RDD levelling description is a little fishy. It would be easier to just write down the total boni instead of the numbers you subtract from the Bioware RDD. I know for a fact you don't end up with +0 Strength at level 10, but with +4. Etc.
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762
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Posted: Thu, Jun 24 2010, 17:12 PM |
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Player
Joined: 14 Sep 2006 Location: Florida
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xordae wrote: The RDD levelling description is a little fishy. It would be easier to just write down the total boni instead of the numbers you subtract from the Bioware RDD. I know for a fact you don't end up with +0 Strength at level 10, but with +4. Etc. Totally agreed. Show the total bonus at each level.
_________________ Araxus Balmor Gurth Balmor (retired)
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Glyph
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Posted: Thu, Jun 24 2010, 18:04 PM |
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Joined: 10 Jun 2010
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can the description for time stop be amended? I have zero idea of what its gunna do on amia. other than that you need sands of time to cast the spell. normal 9 seconds stop? does it stop everyone on the server and thus should be used sparingly? is it just the map your in at the time?
keep up the good work disco and well every dm, I can't imagine you get enough credit for your time.
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TormakSaber
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Posted: Thu, Jun 24 2010, 23:58 PM |
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Player
Joined: 16 Dec 2004 Location: Somewhere
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xordae wrote: The RDD levelling description is a little fishy. It would be easier to just write down the total boni instead of the numbers you subtract from the Bioware RDD. I know for a fact you don't end up with +0 Strength at level 10, but with +4. Etc. No, you end with +0, but it's figured in badly due to being a hide instead of a leto reduction. the intention and proper result is +0 so I'll not write it any other way. Quote: Is it possible to get guidelines for holding a dead person's body captive?
Example: Person gets killed but no one is around to know it and the killer keeps the body so no one can raise/resurrect it.
This will be very annoying for the person that got killed to RP being dead for days at a time, due to OOC circumstances of no one being online to resurrect them and/or the killer not being online to do the post-mortem RP.
I know it's pretty common sense, but some people need it spelled out for them. Can we get it added to where if you get killed and no one resurrects you, it is safe to say you will be resurrected by some unnamed cleric or force by next reset or the reset after? I'm not adding this because there's no general guideline to make. every case is unique. If you ask me, if you are dead and in someone's possession: Tough. You'r edead. Will add note about custom spells and timestop.
_________________ Davion Telemos - Monk of the Four Winds Korthan Isharnos - Dragon Shaman of Thunder Spirit Zamasham
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Note2_Self
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Posted: Fri, Jun 25 2010, 0:24 AM |
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Player
Joined: 04 Jun 2010
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RDD STR Bonus: +2 at level 2, +2 at level 4, +4 at level 10 - 4: therefore net Strength gain = +4, not +0 as is currently stated.
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TormakSaber
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Posted: Fri, Jun 25 2010, 0:38 AM |
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Player
Joined: 16 Dec 2004 Location: Somewhere
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Net gain is +0. Youget 4 at 10 and we take 4.
4 - 4 = 0.
_________________ Davion Telemos - Monk of the Four Winds Korthan Isharnos - Dragon Shaman of Thunder Spirit Zamasham
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Note2_Self
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Posted: Fri, Jun 25 2010, 0:45 AM |
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Joined: 04 Jun 2010
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Oh I see your meaning, you are talking net gain for level 10 only, not net gain for total RDD at level 10.
This bit is edit: But I do have to mention, the wording in your recent update does imply that at level 10 RDD your net gain to strength is +0, when really, it is +4, it's just that upon your taking of level 10, you get no gain to strength at all.
Edited after Tormaks reply.
Last edited by Note2_Self on Fri, Jun 25 2010, 0:55 AM, edited 4 times in total.
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TormakSaber
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Posted: Fri, Jun 25 2010, 0:46 AM |
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Player
Joined: 16 Dec 2004 Location: Somewhere
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Yups.
_________________ Davion Telemos - Monk of the Four Winds Korthan Isharnos - Dragon Shaman of Thunder Spirit Zamasham
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Selvec Darkon
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Posted: Fri, Jun 25 2010, 4:28 AM |
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Player
Joined: 12 Oct 2005 Location: On a Disk, carried by four elephants, which stand on a gigantic turtle.
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Specific Guidelines on the use of True Rez. Capturing PC's and holding them. (Giving permission and such). Guidelines on the use of PnP spells in RP (Again, requiring permission and DM stuff). Just an overall very in depth explanation of the mechanics and rules surrounding PvP, along with its associative actions.
_________________ I keels u with my axe!
"Do ye know where the Holy-Flamin' Frost-brand Gronk-slayin' Vorpal Hammer o' woundin' an' returnin' an' Shootin'-Lightnin'-out-yer-bum is?"
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BlackDahlya
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Posted: Fri, Jun 25 2010, 4:30 AM |
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Player
Joined: 17 Aug 2005 Location: Land of the Scorching Sun, Empowered by Global Warming
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Selvec Darkon wrote: Specific Guidelines on the use of True Rez. Capturing PC's and holding them. (Giving permission and such). Guidelines on the use of PnP spells in RP (Again, requiring permission and DM stuff). Just an overall very in depth explanation of the mechanics and rules surrounding PvP, along with its associative actions. Here, Selvie. TormakSaber wrote: Jyro X wrote: Is it possible to get guidelines for holding a dead person's body captive?
Example: Person gets killed but no one is around to know it and the killer keeps the body so no one can raise/resurrect it.
This will be very annoying for the person that got killed to RP being dead for days at a time, due to OOC circumstances of no one being online to resurrect them and/or the killer not being online to do the post-mortem RP.
I know it's pretty common sense, but some people need it spelled out for them. Can we get it added to where if you get killed and no one resurrects you, it is safe to say you will be resurrected by some unnamed cleric or force by next reset or the reset after? I'm not adding this because there's no general guideline to make. every case is unique. If you ask me, if you are dead and in someone's possession: Tough. You'r edead. Will add note about custom spells and timestop.
_________________ BlackDahlya
Once Upon A Time Played Adr'ael Ken'rahel, Auron Teken’ath, Aurora Mesodias, 'Daniel' Daoskinaxarijikkym, Eilin'ira, Helena Rios, Layla Faircurrent, May'Une Do'Ndar, Mellinda Tellus, Michael of Cliffside, Rizzen of Twilight, Valkirya d'Claddath
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Selvec Darkon
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Posted: Fri, Jun 25 2010, 4:34 AM |
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Player
Joined: 12 Oct 2005 Location: On a Disk, carried by four elephants, which stand on a gigantic turtle.
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BlackDahlya wrote: Selvec Darkon wrote: Specific Guidelines on the use of True Rez. Capturing PC's and holding them. (Giving permission and such). Guidelines on the use of PnP spells in RP (Again, requiring permission and DM stuff). Just an overall very in depth explanation of the mechanics and rules surrounding PvP, along with its associative actions. Here, Selvie. TormakSaber wrote: Jyro X wrote: Is it possible to get guidelines for holding a dead person's body captive?
Example: Person gets killed but no one is around to know it and the killer keeps the body so no one can raise/resurrect it.
This will be very annoying for the person that got killed to RP being dead for days at a time, due to OOC circumstances of no one being online to resurrect them and/or the killer not being online to do the post-mortem RP.
I know it's pretty common sense, but some people need it spelled out for them. Can we get it added to where if you get killed and no one resurrects you, it is safe to say you will be resurrected by some unnamed cleric or force by next reset or the reset after? I'm not adding this because there's no general guideline to make. every case is unique. If you ask me, if you are dead and in someone's possession: Tough. You'r edead. Will add note about custom spells and timestop. Different question Dahlya. Thats about holding. True Rez isn't really a specfic situation, it generally has at least two actions required for it to be used under any circumstances.
_________________ I keels u with my axe!
"Do ye know where the Holy-Flamin' Frost-brand Gronk-slayin' Vorpal Hammer o' woundin' an' returnin' an' Shootin'-Lightnin'-out-yer-bum is?"
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TormakSaber
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Posted: Fri, Jun 25 2010, 4:59 AM |
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Player
Joined: 16 Dec 2004 Location: Somewhere
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I already put a note for True Res.
_________________ Davion Telemos - Monk of the Four Winds Korthan Isharnos - Dragon Shaman of Thunder Spirit Zamasham
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Selvec Darkon
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Posted: Fri, Jun 25 2010, 5:13 AM |
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Player
Joined: 12 Oct 2005 Location: On a Disk, carried by four elephants, which stand on a gigantic turtle.
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Awesome.
_________________ I keels u with my axe!
"Do ye know where the Holy-Flamin' Frost-brand Gronk-slayin' Vorpal Hammer o' woundin' an' returnin' an' Shootin'-Lightnin'-out-yer-bum is?"
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TormakSaber
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Posted: Sun, Jun 27 2010, 4:18 AM |
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Player
Joined: 16 Dec 2004 Location: Somewhere
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Added shifters receiving wildshape/elemental shape.
_________________ Davion Telemos - Monk of the Four Winds Korthan Isharnos - Dragon Shaman of Thunder Spirit Zamasham
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TormakSaber
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Posted: Sun, Jun 27 2010, 22:09 PM |
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Joined: 16 Dec 2004 Location: Somewhere
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Disco, could I get a full list of player f_commands so I can compare to the list already there? Stuff like f_note is missing, I think, and then how to use them?
_________________ Davion Telemos - Monk of the Four Winds Korthan Isharnos - Dragon Shaman of Thunder Spirit Zamasham
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TormakSaber
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Posted: Mon, Jun 28 2010, 5:01 AM |
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Joined: 16 Dec 2004 Location: Somewhere
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The Mosh has generosuly donated a new Summons varia page to the Rules and Lore forum. All that remains is for the sidebar links to appropriately point ot the correct places and posts, something I can't do.
_________________ Davion Telemos - Monk of the Four Winds Korthan Isharnos - Dragon Shaman of Thunder Spirit Zamasham
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Selvec Darkon
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Posted: Mon, Jun 28 2010, 6:33 AM |
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Player
Joined: 12 Oct 2005 Location: On a Disk, carried by four elephants, which stand on a gigantic turtle.
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f_Note and stuff if Disco doesn't get back to you fast enough. http://www.amiaworld.net/phpBB2/viewtop ... 53#p720653
_________________ I keels u with my axe!
"Do ye know where the Holy-Flamin' Frost-brand Gronk-slayin' Vorpal Hammer o' woundin' an' returnin' an' Shootin'-Lightnin'-out-yer-bum is?"
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TormakSaber
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Posted: Mon, Jun 28 2010, 7:23 AM |
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Joined: 16 Dec 2004 Location: Somewhere
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That doesn't have F_note in it though and I'm not sure how all the f_note functions work or how you call them.
_________________ Davion Telemos - Monk of the Four Winds Korthan Isharnos - Dragon Shaman of Thunder Spirit Zamasham
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Selvec Darkon
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Posted: Mon, Jun 28 2010, 7:52 AM |
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Joined: 12 Oct 2005 Location: On a Disk, carried by four elephants, which stand on a gigantic turtle.
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Ah right, sorry. Thought I saw it there. f_Note [Add, Delete, Load, List][Text] Sorry it was under "Amia Player Tools" on Notes". Says to type in f_Note ? in the shout channel for instructions. I can explain some what. All instructions need to be entered into the Shout channel. f_Note Add: Add's a pin to your players location on the map. Typed like "f_Note Add Deep Crystal Deposit". f_Note Delete: Removes the last pin/note added. f_Note Load: Loads all the pins/notes for the area you are in. f_Note List: Lists all the pins/notes you have. Notes can be updated/changed and deleted in your Amia Player Tools under notes on nwn. The notes will be displayed on your maps also found in the player tools, these maps can be aquired from characters with the explorer job in game. You can get better information from typing the f_Note ? in the shout channel in game.
_________________ I keels u with my axe!
"Do ye know where the Holy-Flamin' Frost-brand Gronk-slayin' Vorpal Hammer o' woundin' an' returnin' an' Shootin'-Lightnin'-out-yer-bum is?"
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TormakSaber
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Posted: Mon, Jun 28 2010, 8:02 AM |
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Joined: 16 Dec 2004 Location: Somewhere
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Copy and paste, trim extra, fantastic, I <3 you.
_________________ Davion Telemos - Monk of the Four Winds Korthan Isharnos - Dragon Shaman of Thunder Spirit Zamasham
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-Cloak-and-Dagger-
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Posted: Fri, Jul 09 2010, 21:35 PM |
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Joined: 09 Feb 2009 Location: England
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Something else that just occured to me while reading the Build thread is the change to Trident/1h Spear.
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TormakSaber
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Posted: Fri, Jul 09 2010, 21:47 PM |
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Joined: 16 Dec 2004 Location: Somewhere
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Ahh, super! Thank you.I'll add that... somewhere.
_________________ Davion Telemos - Monk of the Four Winds Korthan Isharnos - Dragon Shaman of Thunder Spirit Zamasham
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Selvec Darkon
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Posted: Sat, Jul 10 2010, 6:59 AM |
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Player
Joined: 12 Oct 2005 Location: On a Disk, carried by four elephants, which stand on a gigantic turtle.
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Not sure if it's ever been mentioned, but maybe under the trident thing, make mention that Weapon Focus in Trident doesn't give you the +1 AB it should, as Bioware never fixed it.
_________________ I keels u with my axe!
"Do ye know where the Holy-Flamin' Frost-brand Gronk-slayin' Vorpal Hammer o' woundin' an' returnin' an' Shootin'-Lightnin'-out-yer-bum is?"
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Metalien
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Posted: Fri, Jul 16 2010, 14:21 PM |
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Joined: 26 Jun 2006 Location: Home of The Royal Navy - Portsmouth, England.
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Can you correct the spelling of my name in the Credits list? Metalien has one L not two Good job by the way, dude.
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Jehran
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Posted: Tue, Jul 20 2010, 0:35 AM |
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Joined: 25 Dec 2007
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The changes to Thundering Rage.
_________________ Jehran- Elven Enchantment Wizard Prink- Jehran's Familar Joe Bloggs-Just your average guy Madock-Vassal of the Black Hound. Vanassidur-Druid/Ranger of Mielikki
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Zinovy
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Posted: Sun, Aug 08 2010, 5:20 AM |
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Joined: 10 Jun 2010
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I've been breaking into the job system more lately. What I found from other players is that there are alot of special functions to some jobs that aren't listed in the specific job descriptions in the list called "Jobs".
For example:
- Tanner doesn't mention the ability to make unique scabbards. - Tailor doesn't mention the ability to make unique hoods (though it mentions customizable clothes vaguely). - Weaponsmith doesn't mention the ability to make unique weapon appearances.
You get the idea, and I don't know what else I don't know beside those.
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TormakSaber
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Posted: Sun, Aug 08 2010, 5:25 AM |
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Joined: 16 Dec 2004 Location: Somewhere
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A lot of these were added after the fact a sDisco added the hak and made the systems. I don't think I can add those, Disco hass to pretty up his job pages himself, I'm afraid.
_________________ Davion Telemos - Monk of the Four Winds Korthan Isharnos - Dragon Shaman of Thunder Spirit Zamasham
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Zinovy
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Posted: Sun, Aug 08 2010, 5:28 AM |
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Joined: 10 Jun 2010
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Just a suggestion, I thought since it was in the sidebar I should post it here.
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TormakSaber
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Posted: Sun, Aug 08 2010, 6:10 AM |
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Joined: 16 Dec 2004 Location: Somewhere
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Yups, solid idea. Note to self: add Assassin stuff when it goes in.
_________________ Davion Telemos - Monk of the Four Winds Korthan Isharnos - Dragon Shaman of Thunder Spirit Zamasham
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Mobile_Svensk
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Posted: Sun, Aug 08 2010, 10:12 AM |
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Player
Joined: 21 Jul 2005 Location: Awarded most Confused Git of 2014!
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Jehran wrote: The changes to Thundering Rage. And mighty!
_________________ Amia Minecraft Server Ip: vps1602.directvps.nl NWN Damage Calculator: http://www.afterlifeguild.org/Thott/dnd/ NWN Build Calculator: http://nwvault.ign.com/View.php?view=Other.Detail&id=856
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TormakSaber
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Posted: Sun, Aug 08 2010, 10:23 AM |
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Player
Joined: 16 Dec 2004 Location: Somewhere
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Give me the exact changes, and I'll add it.
_________________ Davion Telemos - Monk of the Four Winds Korthan Isharnos - Dragon Shaman of Thunder Spirit Zamasham
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Mobile_Svensk
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Posted: Sun, Aug 08 2010, 10:26 AM |
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Player
Joined: 21 Jul 2005 Location: Awarded most Confused Git of 2014!
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Announcement wrote: And finally most interesting of all Mighty Rage now gives the following benefits to all Rages (and so it gives 3 extra rages as well).
* +1 Universal Saves/7 Barbarian Levels (21 Barb will net +3 28 will net +4) * +5 Vampiric Regen * +10 Bonus HP/Barbarian Level.
_________________ Amia Minecraft Server Ip: vps1602.directvps.nl NWN Damage Calculator: http://www.afterlifeguild.org/Thott/dnd/ NWN Build Calculator: http://nwvault.ign.com/View.php?view=Other.Detail&id=856
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Mobile_Svensk
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Posted: Sun, Aug 08 2010, 10:28 AM |
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Player
Joined: 21 Jul 2005 Location: Awarded most Confused Git of 2014!
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oh oh, and link the Sidebar Summons to The stuff Mosh did!
_________________ Amia Minecraft Server Ip: vps1602.directvps.nl NWN Damage Calculator: http://www.afterlifeguild.org/Thott/dnd/ NWN Build Calculator: http://nwvault.ign.com/View.php?view=Other.Detail&id=856
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