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TheMadMage
 
PostPosted: Fri, Jul 02 2010, 17:28 PM 

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Thanks!

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Xaviera
 
PostPosted: Fri, Jul 02 2010, 21:07 PM 

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Khylaria wrote:
BlackDahlya wrote:
This was already answered here, but I still wish to know more about it.

Moonweed, said to be used to prevent unwanted pregnancy in the realms.

Gers mentioned that a NPC in Cordor has that info on a random scripted convo and that he used it once IC when surprising a couple that were in a very... well... hot moment.
Moonweed isn't in any sourcebook I can find. I think it was just a name made up, myself. *shrug*

However....page 96 of the Forgotten Realms Campaign Setting -does- have two herbs that are used as contraceptives in Faerun: cassil and narraroot.
There's a PC in Amia who has access to moonweed for those who might be looking for it... 8)

Obviously it's not FR, but there are quite a few herbs that were used iRL as contraceptives or abortifacients. Try Googling 'medieval contraceptives' or something similar.

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MoshingChris
 
PostPosted: Fri, Jul 02 2010, 23:20 PM 

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Extracted Wire Rods and a bit of a Poke.

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Colapops
 
PostPosted: Sat, Jul 03 2010, 0:16 AM 

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Abortion jokes. Edgy.

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Suliman
 
PostPosted: Sat, Jul 03 2010, 3:38 AM 



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This may have been asked before, but I couldnt find it.. How does Amia view shifters? Does a shifter that has only the min druid levels still have to strongly adhere to druid RP, or are they allowed some leniency? A good example is undead form.. druids despise undead.


 
      
TormakSaber
 
PostPosted: Sat, Jul 03 2010, 3:56 AM 

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All Druids can shapeshift but not all Shifters are Druids, if that makes sense. A Shifter-that-is-a-Druid can still fall.

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Suliman
 
PostPosted: Sat, Jul 03 2010, 4:09 AM 



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If a druid falls, do they retain their druid abilities? ie pet summon

I understand how a druid can be a shifter, but a shifter doesnt have to be a druid. However, NWN makes it so.. so -_-


 
      
Logicality
 
PostPosted: Sat, Jul 03 2010, 4:23 AM 

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No. If a druid falls, she loses all her druid abilities.

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TormakSaber
 
PostPosted: Sat, Jul 03 2010, 4:43 AM 

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Suliman wrote:
If a druid falls, do they retain their druid abilities? ie pet summon

I understand how a druid can be a shifter, but a shifter doesnt have to be a druid. However, NWN makes it so.. so -_-


All Shifter/Master of Many Forms requires is the ability to change shape innately. In PnP a sorceror that knows Polymorph Self qualifies for the class.

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Colapops
 
PostPosted: Tue, Jul 06 2010, 19:39 PM 

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Everyone knows what a satyr is. Sometimes they're interchangeable with fauns, but a faun is actually a different creature according to Deities and Demigods. However, Monster Manual 3.5 states that satyrs are sometimes known as fauns. Is there any information on these things elsewhere?

I also remember hinds--basically "female satyrs" except with deer features instead of goat features, but now I cannot find anything on those whatsoever. I even remember the art for them, but they don't appear to exist in any form in any of the sourcebooks.

Someone find this stuff and prove I'm not crazy.

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IronAngel
 
PostPosted: Tue, Jul 06 2010, 20:45 PM 

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The only FR reference I've found is in Elves of Evermeet:

Quote:
Fauns
A small band of these fun-loving creatures
inhabits the forests of Evermeet. Again, the
elves feel respect and fondness for the fauns,
and often join them in their sylvan ceremonies.
The elves are aware of the rumors regarding
fauns and dryads (that they mate to produce
more fauns and dryads), but do not wish to pry
into these beings’ personal lives.
The fauns worship the god Damh and invoke
his name in their exuberant religious festivities.
Other sylvan species such as pixies, centaurs,
and especially dryads also participate in these
rites.
During the Faerieluck celebration (the same
one in which I gained such painful bruises), I
noted that several fauns were present, laughing,
dancing, and capering with the best of the
elves. I was unable to actually meet one of
these unusual creatures, but I was overjoyed at
even the simple opportunity to observe them at
a distance.


I've assumed they're one and the same. Monster Manual and Deities & Demigods are both core, so they might be invalid in FR. Though honestly, monsters have been changed and retconned about twice an edition, it seems. So I wouldn't worry about it too much, and just go with whatever has the most culture/history/world-related lore. Fauns obviously are part of Evermeet's population and probably took part in its defence against recent attacks, so it's safe to say that they at least exist. I used the satyr model for a Winyan faun NPC, too, but I think it may have been used interchangeably with satyr in later posts about the population.

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Colapops
 
PostPosted: Tue, Jul 06 2010, 20:51 PM 

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Yeah, that's basically just replaced the word "satyr" with "faun" which is how it is in classical mythology anyways. The issue at hand now is whether or not satyrs can only be male, or if there are female counterparts. Fauns (Deities&Demigods) can be male or female, but satyrs are always presented as male, and hinds (which still elude me information wise) were always female.

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Mobile_Svensk
 
PostPosted: Tue, Jul 06 2010, 20:53 PM 

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Does Auril support undead?

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IronAngel
 
PostPosted: Tue, Jul 06 2010, 20:56 PM 

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I would imagine that these "hinds" are much like satyrs. The difference might be equivalent to that of an Androsphinx and a Gynosphix or an Incubus and a Succubus. Just guessing here, I have seen absolutely no references about them and haven't the faintest clue of where to look.

The above quote from EoE does have one important line to shed light on this, though it's potentially moot if another source says there are female fauns:
Quote:
The elves are aware of the rumors regarding
fauns and dryads (that they mate to produce
more fauns and dryads), but do not wish to pry
into these beings’ personal lives.


It seems the author of this book was of the opinion that FR fauns were male and dryads female, and their offspring were one or the other. That's what I'd personally stick to, since it fits in with everything we know about the ways of the two races, and we don't know of a single female faun or male dryad.

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Colapops
 
PostPosted: Tue, Jul 06 2010, 21:18 PM 

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I believe Deities and Demigods might be a bit outdated (possibly 3.0) but it presents fauns as:

Quote:
FAUN
Medium-Size Fey
Hit Dice: 1d6 (4 hp)
Initiative: +5 (+1 Dex, +4 Improved Initiative)
Speed: 30 ft.
AC: 13 (+1 Dex, +2 leather)
Attacks: Shortspear +0 melee; or shortbow
+1 ranged
Damage: Shortspear 1d6; shortbow 1d6
Face/Reach: 5 ft. by 5 ft./5 ft.
Special Qualities: Faun traits
Saves: Fort +0, Ref +3, Will +1
Abilities: Str 11, Dex 12, Con 10, Int 11, Wis 9,
Cha 8
Skills: Bluff +2, Diplomacy +2, Hide +7,
Knowledge (nature) +3, Listen +3, Move Silently
+7, Perform +3*, Spot +3, Wilderness Lore +5
Feats: Improved Initiative
Climate/Terrain: Any forest
Organization: Solitary, troupe (2–12), or band
(15–60)
Challenge Rating: 1/2
Treasure: Standard
Alignment: Usually chaotic neutral
Advancement: By character class
Fauns are a race of woodland-dwelling humanoids that
dwell in lands where the Olympian deities are worshiped.
They are closely related to satyrs; in fact, some suspect that
fauns are a result of cross-breeding between satyrs and
humans or perhaps elves.

Fauns are essentially human in shape, standing nearly 6 feet
high, with bestial-looking faces, flowing manes of hair (including beards on the males), and short, goatlike tails. They do not favor
clothing, but they will wear it in their dealings with humans.
Instead, they paint their bodies with natural colors, especially
bright reds and striking blacks that contrast with their light
brown complexions. They have no horns.
Fauns speak Sylvan and Common.

Combat
Fauns dislike combat and avoid it when possible. They have no
misguided notions of courage or honor that would interfere with
fleeing from a dangerous foe. They are not cowardly; they simply
do not fight if it is not necessary.
Faun Traits (Ex): Fauns benefit from a number of racial traits.
• Low-light vision.
• Musical Ability: When a faun uses a magic flute or set of pipes,
including pipes of haunting, pipes of pain, pipes of the sewers, or pipes
of sounding, the saving throw DC for any effect of the item is
increased by +2. In addition, a faun character with the Use
Magic Device skill can use a satyr’s pipes to create the magical
effects that satyrs produce on the pipes. The check DC is the
same as for emulating a race, DC 25.
• Musical Resistance: Fauns receive a +2 bonus on saving throws
made to resist musical effects, including sonic spells, bardic
music, Otto’s irresistible dance, and the effects of magical pipes,
harps, lyres, and other instruments.
Skills: Fauns receive a +2 racial bonus on Hide, Move Silently,
and Wilderness Lore checks, and a +4 racial bonus on Perform
checks made while playing flutes or pipes.

Faun Society
Fauns are native to pastoral settings such as pleasant woodlands
and quiet groves. They live in loose bands with no government
or hierarchy. They often associate with satyrs, centaurs,
dryads, and nymphs.
Unlike satyrs, fauns are amenable to interaction with human
society; they are not as xenophobic as their cousins are. Indeed,
they are somewhat intrigued by the nuances of human culture,
particularly accomplishments in philosophy and the arts, and they
strive to imitate human culture even when they do not have extensive
contact with it.

Faun Characters
Fauns’ favored class is bard. Faun clerics worship Dionysus or Pan.


This is, of course, almost exactly what satyrs are. If it weren't for the references to satyrs in the text itself you could swap them out almost perfectly. Of course, this makes more sense, since they're rumored to be related, but... whatevz.

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Mobile_Svensk
 
PostPosted: Wed, Jul 07 2010, 6:11 AM 

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Very_Svensk wrote:
Does Auril support undead?


*Bump*

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TormakSaber
 
PostPosted: Wed, Jul 07 2010, 6:19 AM 

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Probably doesn't care one way or the other, which means it's fine. Most all the evil deities don't care.

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Drannok
 
PostPosted: Wed, Jul 07 2010, 6:19 AM 

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Very_Svensk wrote:
Does Auril support undead?


Couldn't find much on it, but I can cite preceedence form an encounter in Icewind Dale, that she probably does not. ((I know I can't spell))

An Aurlite priestess is trying too banish all the spirits from the Vale of Shadow, too "purify it" back too a frozen blasted canyon of ice.

She opposed the local undead (granted they were all tied too Myrkul) and uses Yeti's too aid her.

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TormakSaber
 
PostPosted: Wed, Jul 07 2010, 6:24 AM 

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Faiths and Pantheons doesn't mention undead at all in her sparse entry.

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Mobile_Svensk
 
PostPosted: Wed, Jul 07 2010, 13:31 PM 

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So, Shall we say she's 'Neutral' on them?

She removes them when they're a nuisance, and tolerates them when they don't cause fuzz?

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IronAngel
 
PostPosted: Wed, Jul 07 2010, 14:17 PM 

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"Auril indicates her favor or disfavor or sends aid through the presence of or actions of [...] undead[.]" according to Faiths & Avatars.

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TormakSaber
 
PostPosted: Wed, Jul 07 2010, 19:45 PM 

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Where the "[...]" is (of) "any and all arctic creatures, but never ever EVER" (undead).

:D

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Gunz
 
PostPosted: Wed, Jul 07 2010, 20:40 PM 



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Faith and Pantheons Do's and Don'ts also makes mention of that same thing:

Auril's favored Monsters: Water elementals, ice elementals, undead, winter wolves, frost giants.

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J.G.
 
PostPosted: Wed, Jul 07 2010, 21:57 PM 

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Undead don't produce body heat so I assume that the Cold Goddess would tolerate them.

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Gunz
 
PostPosted: Thu, Jul 08 2010, 0:31 AM 



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She more than tolerates them. She shows them as manifestations, which means she favors them even.

In fact, all but one of the Gods of Fury have shown favor toward the undead at some point in FR lore. The exception being Malar. Talos, Umberlee and Auril have all been shown to favor undead. Auril we've mentioned already, Umberlee likes sea-dwelling undead and Talos has sponsored Liches and was allied with Velsharoon. I've never once heard anything of Malar favoring the undead though.

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IronAngel
 
PostPosted: Thu, Jul 08 2010, 11:01 AM 

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o0GuNz_N_RoSeZ0o wrote:
Faith and Pantheons Do's and Don'ts also makes mention of that same thing:

Auril's favored Monsters: Water elementals, ice elementals, undead, winter wolves, frost giants.


This is what the [...] included, yes. :P

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QPR
 
PostPosted: Thu, Jul 08 2010, 11:25 AM 

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Malar sponsored at vampire to hold Hunts in a city though... but that i saw on the FR wiki, so might as well be wrong.

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Colapops
 
PostPosted: Thu, Jul 08 2010, 17:43 PM 

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A vampire is an example of a sentient, intelligent, predatory creature--a huge step above generic zombies, skeletons, and ghouls. Malar would probably be okay with making an exception for such a creature because doing so in that context was well within his portfolio. He certainly couldn't send in his priests, so he used a person who could wage the war on urban soil. In this case, being undead took a backburner because Count Chocula was the perfect tool for the job.

I don't think I've ever read anything about Malar being anti-undead, but considering that he is a hardcore nature deity, albeit a savage and cruel one, he is probably not very enthused about their existence. Obviously I think he'd allow them to work for him under certain circumstances but I doubt he would permit their presence/creation for any extended amount of time.

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Mobile_Svensk
 
PostPosted: Thu, Jul 08 2010, 18:59 PM 

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Does Druids of Auril exist? I mean... Would they work?

Because, as i see it ... Druids are the Anti-Undead Police whatever deity you worship. But according to FR Wiki,

    Druids, avariels, elemental archons (air or water), fey, frost giants, inhabitants of cold climates, rangers, spriggans, winter hags

Worship her.

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Grymia
 
PostPosted: Thu, Jul 08 2010, 19:01 PM 

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She's a deity of a natural force, it does stand to some reason (although Druids wouldn't be as likely to be accepting of Undead).


 
      
Gunz
 
PostPosted: Thu, Jul 08 2010, 20:04 PM 



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Yes, Druids of Auril exist. Would they tolerate undeath even though their god does? Considering Druids stand against undeath, I would say no way in hell. But her acceptance of undeath as a deity is what makes the issue difficult. It's a bit like when you make a Paladin of a god like Hoar or Jergal: very tough to pull off. I imagine there would be inner conflict within her clergy because of the Cleric vs. Druid thing concerning undeath. Think of it like the relationship between Kelemovites and Jergali. Jergal allows undeath to be used for his cause, while Kelemvor allows no undead, ever ever, at all, fornever.

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Ace of Swords
 
PostPosted: Thu, Jul 08 2010, 20:10 PM 

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New question:

I cannot find much mention of "Amia Forest" in the lore section. Is there a compiled info sheet on the forest?

I would like to know the following, as well as any other information generally available:

Does any faction claim part or all of the forest as territory? If so, which faction and where can I read about them?
How hostile is the forest? In terms of predator attacks along roads, as well as reported banditry.
Are there any agreements in place between factions concerning the forest (and are public knowledge)?

Any lore, history, etc as well would be great.

Please and thank you. :mrgreen:


 
      
Gunz
 
PostPosted: Thu, Jul 08 2010, 20:19 PM 



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QPR wrote:
Malar sponsored at vampire to hold Hunts in a city though... but that i saw on the FR wiki, so might as well be wrong.


I assume you mean Huntmistress Dhusarra yr Fadila el Abhuk? That comes from an issue of the magazine Dungeon. I'm not sure that's considered canon, but it might be.

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Gunz
 
PostPosted: Thu, Jul 08 2010, 20:44 PM 



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Ace of Swords wrote:
New question:

I cannot find much mention of "Amia Forest" in the lore section. Is there a compiled info sheet on the forest?

I would like to know the following, as well as any other information generally available:

Does any faction claim part or all of the forest as territory? If so, which faction and where can I read about them?
How hostile is the forest? In terms of predator attacks along roads, as well as reported banditry.
Are there any agreements in place between factions concerning the forest (and are public knowledge)?

Any lore, history, etc as well would be great.

Please and thank you. :mrgreen:


These are all things that can easily be found out IG and in a IC fashion. I'll refrain from answering myself.

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Ace of Swords
 
PostPosted: Thu, Jul 08 2010, 22:47 PM 

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o0GuNz_N_RoSeZ0o wrote:
These are all things that can easily be found out IG and in a IC fashion. I'll refrain from answering myself.


I'm making the assumption that my character would find out any information available from a library first, then from public notices, and only then start asking questions once as many as possible have been answered through research. Hence why I asked only for public knowledge. And if there is no actual book with information ingame, I am curious where, other than the forums, I should look? Many IC things (laws, treatises, histories) are posted here. Is something wrong with asking for the IC information available in a library on the forest when similar data for many places already exists on the forums? If you're going to tell me to "find all of it out IG", please don't respond and eat up thread space. I'd rather it be ignored than have those kind of responses.


 
      
TormakSaber
 
PostPosted: Thu, Jul 08 2010, 23:14 PM 

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Quote:
Does any faction claim part or all of the forest as territory? If so, which faction and where can I read about them?
How hostile is the forest? In terms of predator attacks along roads, as well as reported banditry.
Are there any agreements in place between factions concerning the forest (and are public knowledge)?


Oakmist Vale
It's not (NPC wise) in Central, West is "feral"
No.

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MoshingChris
 
PostPosted: Thu, Jul 08 2010, 23:52 PM 

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o0GuNz_N_RoSeZ0o wrote:

These are all things that can easily be found out IG and in a IC fashion. I'll refrain from answering myself.


It doesn't make it any easier that Oakmist Vale/Grove whilst completely open to the public (or very nearly) is a hidden faction board from a faction that only seems to wax when the DM's threaten to shut down the faction (at least from my perspective, this may be completely untrue since I haven't had access to those forums in 6 months). I've suggested in the past moving the Groves Board to the Realms/Cities/Areas of Amia and changing its name to the Amian Forests and making it open, but that idea was knocked flat.

I guess I'm suggesting it again now.

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Jes
 
PostPosted: Fri, Jul 09 2010, 15:02 PM 

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I have another Maztica question. Hope no one minds! <.<

Since Maztica was adopted into the setting and there's a solid entry about it in the Lands of Intrigue sourcebook (assuming that's good to use as a source regarding it), I wanted to know if the DMs would think certain Faerunian deities are capable of showing favor in Maztica. Like, for example ( :wink: ) if a Mystran priestess went there, could she cast her spells, or would they have left her like it was suggested they would in such places as Chult because Mystra doesn't extend her reach that far. I've done extensive research on Maztica, but I haven't seen anything that would suggest the powers were gone. There's a city called Helmsport that was founded by Helmites, but I haven't found any mention of their god's favor being unable to reach them or anything. What do you guys think?

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Yurell
 
PostPosted: Fri, Jul 09 2010, 15:27 PM 

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Yes. If you are in the sphere of influence of another pantheon, you can still receive spells from your deity (according to Faiths and Avatars).

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يمكنني استخدام مترجم جوجل


 
      
Jes
 
PostPosted: Fri, Jul 09 2010, 16:42 PM 

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I'd noticed that, too, but I remember someone mentioning that it might be a problem in certain places. I just wanted to make sure before I go having my priestess casting stuff.

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Colapops
 
PostPosted: Fri, Jul 09 2010, 17:32 PM 

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Koragi Mydnite wrote:
Like, for example ( :wink: ) if a Mystran priestess went there, could she cast her spells, or would they have left her like it was suggested they would in such places as Chult because Mystra doesn't extend her reach that far.


This isn't because Mystra can't "reach" there--it's because the gods specifically agreed to stay out of Chult because of Ubtao, who is basically playing guard-dinosaur-dog-god to keep out the Night Serpent who could destroy existence and also the other gods. And Ubtao said unto the gods of man and beast, "Stay the fuck out of my jungle you prissy twats."

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TormakSaber
 
PostPosted: Fri, Jul 09 2010, 18:53 PM 

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Faerunian gods can grant spells in Maztica.

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Gunz
 
PostPosted: Fri, Jul 09 2010, 20:01 PM 



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Aye, but there are so many cooler Maztica Gods! Why would you pray to a sissy Faerun god?!?!? :D

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Jes
 
PostPosted: Fri, Jul 09 2010, 21:40 PM 

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Thanks, Tormak!

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Zelly Cys'dina - The Wounded Soul, Also Merchant

Aelynthi Nor'alei - The Bubbly Winged Elf


See me DM-side as:
[DM] Hlal | [DM] The Voice


 
      
Dark Immolation
 
PostPosted: Sat, Jul 10 2010, 0:48 AM 

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A few questions about Shelgarn's persistent blade.

I can't find anything about it in DnD, so I assume it's a NWN-specific spell. Firstly, wouldn't it technically count as Conjuration, not Evocation, as the caster is creating a magical dagger? Secondly, is it to be interpreted as the user "animating" a dagger? If so, I guess that would technically make it Transmutation...*banks head on the table* Damn you Bioware!

So in other words... what does the spell...actually... do IC? >_> If one goes by WYSIWYG, it summons a magical dagger from somewhere that goes back to somewhere else when its finished.


 
      
TheMadMage
 
PostPosted: Sat, Jul 10 2010, 1:35 AM 

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In the books I've read the spell componets were a miniture dagger. I always figured it was like enchantment or something.

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ILoveIceCream
 
PostPosted: Sat, Jul 10 2010, 6:05 AM 

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on the one mage I had I always just rp'd it as him animating his belt dagger, but to each his own I guess.


 
      
Dark Immolation
 
PostPosted: Sat, Jul 10 2010, 20:34 PM 

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Meh. I figure it's one of those things best left up to the caster then, since Bioware can't get their act straight on it.

Another nit-picky one, any DM's got anything against saying Flare can start a fire? As in like lighting some tender or flammable material on fire.


 
      
TormakSaber
 
PostPosted: Sun, Jul 11 2010, 5:41 AM 

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Flare makes light, not heat. The spell specifies this.

Quote:
This cantrip creates a burst of light. If you cause the light to burst directly in front of a single creature, that creature is dazzled for 1 minute unless it makes a successful Fortitude save. Sightless creatures, as well as creatures already dazzled, are not affected by flare.

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Colapops
 
PostPosted: Sun, Jul 11 2010, 5:49 AM 

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TormakSaber wrote:
Flare makes light, not heat. The spell specifies this.


Description: A burst of hot light is fired from the caster to one target, making it suffer a -1 penalty to attack rolls.

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