Melee Magthere Rules – All warriors will:
1. Bow to all Yath and inquire if they are in need of your services.
2. Salute those of higher rank.
3. Follow Orders of your superior to the letter.
4. Patrol the settlement and caves to the East and West.
Check points are –
- Sorcere Library, see that the librarian is well.
- Quellar Tinneari Gate, do not enter the compound unless invited by Tinnerai.
- Each merchant in Edonil proper
- Check in with each stationary guard and inquire whom they have seen recently.
- See that the main gates to Edonil are closed.
- Quellar Ussen d’Vhid Gate, do not enter the compound unless invited by Ussen d’Vhid.
- The Valsharesses Temple door, see that it is closed – Do Not Enter the Temple.
- The fishing spot near the Valsharesses Temple
I reward those whom perform successfully, with valuable items.
However, the warriors reflect directly on the Ul’Saruk. Should you fail in any shape or form you will reap punishment.
- General Orders -
These should be known by all warriors.
1. Thiryth!- Attack! ~ When called out you rush to do battle with your foes. In combat, however, pay attention to your Ul’Saruk and other high ranking members for further commands.
2. Mri'kul- “Lock” ~ A defensive formation formed around the higest ranking member present. All wounded drow should be healed with this command. It is called when the group is scattered or when the Yath needs immediate protection.
3. Wund l'cress- “Into the web” ~ This command calls for the group of warriors to head into battle and trap their enemies within their formation. A successful Wund l’cress would consist of the opponent trapped on all sides by drow.
4. Ulu l'Veldran- “Into the shadows” ~ This command calls for the drow to cast darkness and disperse immediately when called, fleeing in all directions and hiding. From here, they are to escape to a predetermined location. When the Ulu l’vedlrin is called, the sudden disappearance of the drow in all directions can cause enemies to be confused and this limits their target capacity.
5. Rei rath- “Fall Back” ~ This is a full retreat. Your means of escape back to the Melee Magthere is your own doing or you Mri’kul around the person summoning the gate and proceed through, based on rank.
The Current Rankings List
Ul'Saruk,
~ Streeaka’ael Jess d’l’Orbb
Sut'rinos,
~ Malag'Yaz d'Qos'Yutsu
~ Nakasha
Draada'Quarthin
~ Xa’Cheena d’Edonil
Ust Sargtlin,
~ Nal'afein d'Edonil
Sargtlin,
~
Overview
The Melee-Magthere is the school of war. Is one of the three grand academies in a drow city. It trains drow in the arts of combat and battle tactics.
Rankings
The Melee-Magthere is a militaristic organization, and as such has a very strict hierarchy. Everyone is expected to salute the higher-ranking members.
The Ul'saruk
The Ul'saruk, or Warlord, is the highest ranking warrior of a drow city. They are in charge of making decisions concerning raids, the city's defense, and the training of warriors. Often the Ul'saruk is chosen from among the strongest of warriors, but with the responsibility and status that comes with the position, a shrewd mind, proper manners and a charismatic presence are great assets.
Sut'rinos
Sut'rinos means commander. They are the best of the best, the most trusted subordinates of the Ul'saruk. Upon achieving the rank of sut'rinos, the drow is expected to hold classes, plan and execute raids, and work as the Ul'saruk's eyes and ears. They have the authority to promote sargtlinen to the rank of drada, without specifically consulting the Ul'saruk beforehand. They can also recommend possible sut'rinos candidates to the Ul'saruk.
You can become a sut'rinos only by the permission of the Ul'saruk. Levels of power do not matter, if he doesn't approve. The general guideline is, that two sut'rinen per house, at maximum, will be accepted.
Drada
The dradan are the lower officers of the academy. Something equivalent of a lieutenant. Dradan may lead minor raids, take personal apprentices and aid in teaching the sargtlinen. They answer to the sut'rinen and the Ul'saruk, and will face the consequences of their failures. They can command sargtlinen, as long as they're not contradicting orders from higher up. Dradan are often expected to lead patrols into the tunnels around the city.
Ust Sargtlin
Ust sargtlin are the warriors who have proven themselves worthy of promotion but not ready to be an officer. There duties are to be the eyes and ears to the draden to help with training of the new recruits they may lead patrols but not raids. They must continue to train and attend classes and patrol the tunnels around the city.
Sargtlin
Sargtlinen are the lowest of warriors in the academy. They're the ones studying their first years in the academy, the footsoldiers with little value other than their combat-prowess and obedience. Unlike officers, a sargtlin is just expected to follow orders. If they are told to take part in a plan bound to fail, they do it. The higher-ups, who have planned the operation, will face the consequences. The sargtlinen are judged by their obedience. Sargtlinen frequently patrol the tunnels around the city, keeping an eye out for possible threats. They attend classes, and train in the use of many basic weapons. Most end up specializing in one, towards the end of their sargtlinhood.
Upon the single notice board within the Melee Magthere the original notices regarding the list of jaluk is returned to order, with a slight addition.
A new notice in neat and precise writing is added:
Warriors of Edonil, when you are on duty you are to wear the Melee Magthere Piwafi. This will be instantly recognizable so the the Yath and citizenry will see your commitment to their safety and service. Should you be in need of tailoring your current cloak or need a new one see me.
Sargtlin, you are a clean slate, black for the shadows from which you will emerge.
Ust Sargtlin, you are tested and have stepped up to be recognized, striving for the next rank of Draada as so shown by the dust of the color of that goal upon your Piwafi.
Draada, you are the new masters of war. The blood in your veins purple and hot to teach those Sargtlin about duty and how they become the weapon you already are.
Sutrinos, you are red with fire and rage, having a control that only comes with experience and dedication. You understand that war is an art and it is to you that your brother and sister warriors look to for that knowledge.
The Ul'Saruk is the pinnacle of the art of war. Red with fire and spilled blood and white for the webs of the Valsharess. Pridefully understanding this art, coveting the power that only comes with victory, lusting for the blood of the enemies of those she has sworn to protect, envious of the one whom reached the pinnacle before, greedy for better gear for her and her warriors, able to carry out vengeance on the Valsharesses enemies, ruthless in weeding out the weak for only the strong are worthy of the Valsharesses blessings.
Lolth tlu Malla,
Ul'Saruk Aly'isgar Tinnerai
//I didn't want to change the design of any ones armor, since we drowsie players design cool armor so I'm thinking a cloak is the way to go. Easy to craft and I'll help anyone who needs a second cloak so all you have to do is swap instead of re-craft.

Cloak Style - 70
Cloth 1 - (see Rank below)
Cloth 2 - 63
Leather 1 - 60
Leather 2 - 164
Metal 1 (see Rank below)
Metal 2 - 91
Rank Colors
Sutrinos: Cloth 1 - 91 / Metal 1 - 91
Draada: Cloth 1 - 147 / Metal 1 - 57
Ust Sargtlin: Cloth 1 - 147 / Metal 1 - 171
Sargtlin: Cloth 1 - 45 / Metal 1 - 171
Patrol Formation – Scouts out front then coming back to report to highest ranking participant.
Attack Formation – Melee warriors engage enemies to keep them in place, Ranged warriors and mages at a distance, Scouts flanking to assist teams whom are in need and to pick off any that attack the ranged warriors and mages
=======
Warriors –
We will meet just inside the entrance to Khi’Sull, the drider holes. (map below) I expect you to be prepared when you arrive. My orders are thus:
- Scouts will move ahead of the main party and report back immediately if anything other than driders are seen.
- I will assign warriors whose main task will be to keep the Yath safe, remember however it is all our duty, with your life if necessary.
- We will not be running like rivvil but move like shadows so that we are not taken by surprise.
- You are to attack as soon as you see an enemy and disengage should you become gravely wounded in order to heal so that you may rejoin the battle.
- After each engagement we form up again so that we are never scattered.
- If you hear the command Ulu l’veldrin, you will immediately cast darkness and return to a predetermined rally point.
I will pass this knowledge onto any of our cavern neighbors whom decide to join us, for the rebels are a threat to us all.
Lolth tlu Malla,
Ul’Saruk Streeaka'ael Jess d'l'Orbb
A neatly drawn map is attached with clear notations of where to meet:
Drow Rebel Cavern Location:
We will meet just inside the entrance to Khi’Sull, the drider holes.
Begin at L’Obsul, Harlil – the Tradehouse L’da’uren (main port in spot for UD races).
- Proceed out of the building going right past the slaves to the Crane Operator by the Book Merchant. Take the crane to L’Obsul Top
- At L’Obsul Top, proceed left past the cave entrance to the Chain Crane Operator by the duergar labourer to L’Obsul Halfway
- At L’Obsul Halfway proceed right to the stone carved cave entrance to Hiran K’lar
- At Hiran K’larl, double back returning through the cave entrance to Hostile drow areas - Khi'Sull